Cleaner transitions into and out of kill cams

Post » Tue Jun 12, 2012 10:37 pm

I feel like this is the problem that many people have with kill cams. They say it interrupts the flow of the current battle. With the current transitions, I completely agree. You just get thrown into another viewing angle to watch it then thrown right back into your original one. I feel like if kill cams had a cleaner and smoother transition, there wouldn't be as many complaints. Both first person and third person kill cams seem out of place.

Just my 2 cents.
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neil slattery
 
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Post » Tue Jun 12, 2012 4:36 pm

Kill cams in general are out of place.
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JLG
 
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Post » Wed Jun 13, 2012 2:02 am

I wouldn't mind if the camera stayed in our control, just run the killmove animations without the camera change. (Then maybe we can get good screenshots of them... TFC won't work mid-killmove :/ Like, you know, the most popular time to grab a quick picture.. Slight oversight Beth, I forgive you this)

I like the kill moves, very much. Not so much when Lydia runs in from nowhere and takes my killmove off me... :( (But at least I get to see killmoves with a free camera that way :D)
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Mandy Muir
 
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Post » Tue Jun 12, 2012 4:24 pm

They dont look too tidy anyway.

Like the first person kill cams, sometimes you cant even see the sword land, the cam is too high. Seems like they didnt even watch it and just threw it in.
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Sweet Blighty
 
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Post » Tue Jun 12, 2012 5:43 pm

The kill cams are amazing.
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SHAWNNA-KAY
 
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Post » Tue Jun 12, 2012 11:10 pm

I'm not a fan in general, TBH.
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Schel[Anne]FTL
 
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Post » Wed Jun 13, 2012 2:26 am

I love them, in general. I do not care for the way they switch from 3rd to first and vise versa. If my character is in 3rd, the kill cam should be in third, NOT switch to first.

Because they initiate on the last enemy, makes the potential immersion break, less an issue. If it was on ANY enemy, then that would not be good. like VATS in FO...VATS will get you killed.
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Laura Cartwright
 
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