There's a lot of places like that - it's a limitation of the game engine combined with the physics engine. I don't hold much hope for it getting better until they move to a more shooter-friendly engine.
My biggest issue so far was the schoolhouse in Goodsprings. Shooting at the critters inside was a nightmare due to the collision meshes on the desks and overturned chairs. I'd queue up 3 shots in VATS, have a clear view of the target, only to see all 3 shots bounce off of invisible walls that surround the models. So rather then waste VATS points, I tend to use the iron sights more often unless the enemy is one of those hyped-up-on-sugar types that dances around like a kid who needs to take a whiz.