Clothing, Old and New

Post » Thu May 19, 2011 9:58 am

I loved Fallout 3 and it's many custumization options, and I'm gonna get New Vegas but I've been watching alot of New Vegas Trailers, and I've noticed when the NPCs are wearing the same clothing from Fallout 3. When I first heard about New Vegas i though of money, casinos, gambling, etc. I was really disapointed to see the look of the people. When I thought of New Vegas I thought Tuxedos and long satin gowns and yes I know guys will say "Who cares about clothing, just wear armor." well men get tuxes and suits and clothes that make you look like indiana jones! Women get female tuxes which gives man shoulders, Power Armor that even though women can wear it's most likely male oriented, and house dresses(Pre-War) that say "Timmy you get back into this house, this instant!" instead of dresses that should say "Easy on the eyes, Hard on the Wallet!", and the clothes that make men look like Indiana Jones make women look like lisbians. The hair I hope won't be the same as in Fallout 3, The only hair i liked from Fallout 3 was Cherry's. and unfortuanatly it wasn't available to players. I hope that in New Vegas they have awsome hair, and what's with all the short hair. Why can't a man or woman have long hair?
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Angel Torres
 
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Post » Thu May 19, 2011 8:03 am

lolwhat :disguise:
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Alycia Leann grace
 
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Post » Wed May 18, 2011 8:36 pm

You obviously have no idea what 50's style looked like, my friend.
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Stacyia
 
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Post » Thu May 19, 2011 4:37 am

In all of the high-end casinos, the Ultra Lux for example, almost every one has tuxedo's and the occasion snazzy face mask and white gloves, or a silk, sparkly dress for the ladies.
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nath
 
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Post » Thu May 19, 2011 12:27 am

I think Fallout 3 was terrible for female customization. There were few decent hairstyles and if it wasn't for facial hair men would suffer the same problem.

I agree I hope to see more clothes and armour in the game as I really enjoy deciding the right outfit for my character but as I play male I don't suffer as badly
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Hannah Barnard
 
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Post » Wed May 18, 2011 9:23 pm

S'got a point though. I watched that G4TV video linked from a thread here a couple of days ago, a walk-through thing. The first vid I've really watched of Vegas running. I noticed more FO3 assets than new, New Vegas assets. Lamp, phone, desk, cabinet, wardrobe, walls, lights, and NPC clothing. A female NPC in the clip was walking about three feet off the floor (hovering) wearing one of the Park-Stroller Outfits from FO3.

As an aside I should mention the voice of the Securitron in the clip struck me as badly voiced, like a guy reading, and I was reminded too of why Fallout 3 worked better on PC than console, mods and other benefits aside, I was reminded of how clunky and drift-like the controls are for pad. lol I dunno how anyone could watch that clip and be impressed.

But yeah, maybe they're keeping a lot of assets hidden until release, but I didn't really catch a glimpse of anything that stood out as new. So he's got a point. IMO
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kat no x
 
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Post » Thu May 19, 2011 12:16 am

You guys act like this is a totally different game. Yes some clothes from the previous game made into NV, but you have a lot of new stuff and some other stuff that hasn't been announced yet. I suggest you go to the wiki to check out most of the clothes. Hold yur horses people.
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JUan Martinez
 
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Post » Wed May 18, 2011 11:44 pm

I think Fallout 3 was terrible for female customization. There were few decent hairstyles and if it wasn't for facial hair men would suffer the same problem.

I agree I hope to see more clothes and armour in the game as I really enjoy deciding the right outfit for my character but as I play male I don't suffer as badly

Maybe woman should have facial hair too! We could round up a bunch of bearded ladies and start a traveling freak show, with Lily.
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Scotties Hottie
 
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Post » Thu May 19, 2011 11:44 am

You guys act like this is a totally different game.

It is.

I know there'll be a giant quantity of new content, and a lot of use of FO3 original content, that was a given from the go and doesn't bother me a jot. Just pointing out that in the walk-through I watched, I didn't see any of it, save for maybe a tuxedo and the Securitron. I could easily have been watching a walk-through for a Fallout 3 mod made by some guy who didn't know how to play the game - it ran that badly. Like uh, a melee encounter that ended only after the player was finished dikeing around bumping into a wall and losing the guy he chased (couldn't turn fast enough with the joypad), before he finally managed to kill him.

It was pretty dire for a promo, anyway. lol :laugh:
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Enie van Bied
 
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Post » Thu May 19, 2011 1:43 am



As an aside I should mention the voice of the Securitron in the clip struck me as badly voiced, like a guy reading.


Remember in the Fallout universe its a recording of a voice so it would have made sense to be read in such a monotone way.

PS- Roving trader get up is returning, their was a leaked hand cam of 2 videos that show off the beginning of the game (doc mitchell's house)

And then some footage of a giant fire ant. And when I mean giant I mean they were 2 or 3 times the size of the soldiers from FO3. :)

Saw the roving trader getup on a random NPC when the character wandered the wastes a bit.

I'm glad their bringing back a couple getups.
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Kaylee Campbell
 
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Post » Thu May 19, 2011 8:28 am

Remember in the Fallout universe its a recording of a voice so it would have made sense to be read in such a monotone way.


It still doesn't fit. The rest of the voice acting has been great so far, though.
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Jesus Sanchez
 
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Post » Thu May 19, 2011 7:11 am

It still doesn't fit. The rest of the voice acting has been great so far, though.

We all have different ears.

But yeah the voice acting so far is wonderful.
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Keeley Stevens
 
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Post » Thu May 19, 2011 9:12 am

who knows, I just hope to make my character bad ass looking
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Jesus Lopez
 
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Post » Thu May 19, 2011 5:01 am

all i need is some decent long hair for men
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matt
 
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Post » Thu May 19, 2011 3:26 pm


And then some footage of a giant fire ant. And when I mean giant I mean they were 2 or 3 times the size of the soldiers from FO3. :)

wait, that doesnt make sense to me, wasnt the fire ants created all the way in DC by the guy in greyditch at the merygold station? (if anyone doesnt know what i mean, he was TRYING to shrink them but make them instead spew fire)
can anyone explain this please?
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lillian luna
 
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Post » Thu May 19, 2011 6:25 am

im with you on that if they want to get the full authenticity of 1950s vegas they shoul make it apparent in the clothes and apearance of the characters as well
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Stacy Hope
 
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Post » Thu May 19, 2011 3:54 pm


As an aside I should mention the voice of the Securitron in the clip struck me as badly voiced, like a guy reading,

Huh, I thought that was intentional. Like a jaded robotic cop going through the motions.
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trisha punch
 
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Post » Thu May 19, 2011 3:55 pm

It is.

I know there'll be a giant quantity of new content, and a lot of use of FO3 original content, that was a given from the go and doesn't bother me a jot. Just pointing out that in the walk-through I watched, I didn't see any of it, save for maybe a tuxedo and the Securitron. I could easily have been watching a walk-through for a Fallout 3 mod made by some guy who didn't know how to play the game - it ran that badly. Like uh, a melee encounter that ended only after the player was finished dikeing around bumping into a wall and losing the guy he chased (couldn't turn fast enough with the joypad), before he finally managed to kill him.

It was pretty dire for a promo, anyway. lol :laugh:


You mentioned earlier that the securitron didnt sound robotic enough or whatever. But rember this mr.house is a person (or so im pretty sure of) and he controls the robots from there. He probably made the robots and scripted things for them to say into there system. Then added his voice and mixed it a little so it didnt sound like him. Even if it was really like that, i dont really care one bad voice is not gonna make me mad! This game has much to offer. But the bigest thing they need to impove is customization all together. But mainly girls in general.
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Mark
 
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Post » Thu May 19, 2011 6:54 am

wait, that doesnt make sense to me, wasnt the fire ants created all the way in DC by the guy in greyditch at the merygold station? (if anyone doesnt know what i mean, he was TRYING to shrink them but make them instead spew fire)
can anyone explain this please?


Well depending on what footage he watched he might not of watched somthing official. So it could have been a mod out in an unknown area of the waste or a modded area of fallout 3 then they said fallout new vegas footage. Very easy to trick people if you have the mods.
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dav
 
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Post » Thu May 19, 2011 1:52 am

Remember in the Fallout universe its a recording of a voice so it would have made sense to be read in such a monotone way.

PS- Roving trader get up is returning, their was a leaked hand cam of 2 videos that show off the beginning of the game (doc mitchell's house)

If the Securitron's voice is recorded as being intentionally bad, like there's some mention later of some B-Movie actor who found himself famous after the bombs dropped, because there were so few surviving A-List stars in the world... and he was employed to do that and commercials or something. Then great, that's funny. It worked. lol If that doesn't get mentioned though, I'm convinced it's just bad voice acting. lol The world won't end if you point out what's bad, y'know, lol. New Vegas is a big kid, following a big brother into school, he can take the hits.

Remember the Wilkes kid in Greyditch? He would start a line and go too far, run out of breath, and then read on, but he lost the tone and made it obvious he was reading. Securitron sounded like that to me. They do it in low budget movies all the time, like they're trying so hard to remember their lines there's something unnatural about the way they deliver them, it just doesn't ring true to you when you watch it. They call that bad acting.

The Fallout 3 outfits, textures, objects etc... I'm happy to see it all make a return, with no exceptions. Better to have a game with all the outfits from FO3 and its EPs included, than a new game with as many or less outfits. So I'm not complaining that it's there. Just pointing out that I didn't see much new in a fairly long walk-through. Just a bunch of areas not at all different from the ones I've been playing in for two years on FO3. The Sims 2 ran for what, five, six years? When they made a promo or a walk-through for an EP they generally did it with the new stuff on show. This isn't an EP, it's a new title.

I'm already sold on New Vegas, lol, they don't have to convince me to buy it. But hovering NPCs stuck in mid-air on a walking loop getting nowhere and the player of a walk-through jerking the screen this way and that leading up to what by today's standard is a fairly jilted melee encounter with the same stiff animation it took me a few hours to get over when I first played Fallout 3 after having played things like BioShock and Assassin's Creed with great mo-capped character animation.... isn't gonna win over many new players in 2010.

Huh, I thought that was intentional. Like a jaded robotic cop going through the motions.

Maybe, I didn't get that from it though. Guess I'll see when I encounter one. :laugh:
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Jeffrey Lawson
 
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Post » Thu May 19, 2011 1:28 pm

Robots are pre-war and have voice programming, its not like the robots were made after the war.
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Cash n Class
 
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Post » Thu May 19, 2011 1:18 am

Robots are pre-war and have voice programming, its not like the robots were made after the war.

Yeah, and? lol

BoS, Outcasts, and Enclave, Ghouls and even the Lone Wanderer all used robots in FO3, obviously pre-war robots weren't programmed to patrol a Wasteland looking for tech, or help Ghouls protect Underworld while complaining about the boundaries of their programming, or explain the finer uses of My First Infirmary, either. Protectrons, Mr Handys, Robobrains, and Sentry Bots all. Obviously though they all have that distinctive robot speech even when reprogrammed, heh. Which can't be acted badly.

S'possible the Securitrons were given new recordings post-war, y'know, in order to better relate to the occupants of the post-war environment they were operating in. So uh, yeah, could have been done badly by a bad actor according to the script, or just done badly during development in real life. Hehe. :dance:
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A Boy called Marilyn
 
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Post » Thu May 19, 2011 10:19 am

imo the Securitrons definitely have pre-war programming.

Spoiler

like when they say "go and see a mental health specialist".. doubt there are many of those around in post-war Mojave....

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jesse villaneda
 
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Post » Thu May 19, 2011 6:44 am

In the walkthrough I watched the Securitron said something about it being vital to clean up corpses from the streets due to health hazards. Can't imagine there were many bodies left lying the in the streets of Vegas before the bombs fell. I dunno. :shrug: My main point is IMO the VA is cack for the Securitrons. lol
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Melanie Steinberg
 
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Post » Thu May 19, 2011 8:58 am

wait, that doesnt make sense to me, wasnt the fire ants created all the way in DC by the guy in greyditch at the merygold station? (if anyone doesnt know what i mean, he was TRYING to shrink them but make them instead spew fire)
can anyone explain this please?


It makes sense to http://fallout.wikia.com/wiki/Giant_ant
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Matt Gammond
 
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