bump. But I think that this isn`t possible with the importers at the moment? To me the best bet is to overwrite a vanilla nif with similar collision shape to the result you want.
In theory Collision shapes are imported and exported in my 3.7.3 build. In Max, you can create collision shapes from the Create | Helpers | Niftools menu. There are several objects like bhkBox, bhkSphere. You typically need to attach a bhkRigidBody and map things for it to be picked up correctly. The bhkCollProxy is will attempt to auto generate a collision object for what ever you point at.
Please forgive my noobish question, but does this affect the animation as well? Im trying to replace horse-mount animation, but the collision keeps pushing the rider & the horse away.
Will altering the rider's collision box will fix this issue for me?