collision shapes how to

Post » Tue Jun 19, 2012 7:33 pm

How do you make collision shapes for static items?
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Deon Knight
 
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Post » Tue Jun 19, 2012 8:08 pm

bump.
But I think that this isn`t possible with the importers at the moment? To me the best bet is to overwrite a vanilla nif with similar collision shape to the result you want.
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Penny Courture
 
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Post » Tue Jun 19, 2012 6:00 pm

In theory Collision shapes are imported and exported in my 3.7.3 build. In Max, you can create collision shapes from the Create | Helpers | Niftools menu. There are several objects like bhkBox, bhkSphere. You typically need to attach a bhkRigidBody and map things for it to be picked up correctly. The bhkCollProxy is will attempt to auto generate a collision object for what ever you point at.

http://niftools.sourceforge.net/wiki/3ds_Max/Guides/Collision_Example_1#Basics

http://skyrim.nexusmods.com/downloads/file.php?id=5622 [skyrim.nexusmods.com]
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Nathan Barker
 
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Post » Tue Jun 19, 2012 2:15 pm

Ok this is allowing for also collision making in weapons and items ? and for bone linked structures collisions?

( like check the talos amulet ) ....
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Symone Velez
 
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Post » Tue Jun 19, 2012 8:17 pm

Please forgive my noobish question, but does this affect the animation as well?
Im trying to replace horse-mount animation, but the collision keeps pushing the rider & the horse away.

Will altering the rider's collision box will fix this issue for me? :(
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Alisia Lisha
 
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