» Sun Feb 13, 2011 9:16 pm
Whoa traits, why good natured?
Generally it's a good choice since you only use 1 or 2 offensive skills, but if you're entire build revolves around combat, are you going to get any use from medicine? Repair? If not, then ditch it (if you are then fair enough). I presume you're interested in increasing science so if there's two more well worth it, if one weigh up the benefit of losing points to guns and EW and gaining the others.
Also ditch the healing rate implant, it's completely useless, seriously, the extra endurance would be far better.
Strength may be too low for effective long range combat too, you'll have a lot of barrel sway. If it was me I'd drop Intelligence to 7, perception to 6 and put the extra points in strength and maybe agility to get better criticals *only good for sneak attack obviously if you're build is avoiding criticals*
Other than that looks ok, however I'd seriously consider avoiding This Machine and using an EW as your staple. The Q-35 matter modulator (I think that's it's name) is a strong weapon, though it chews up MF's as well. The Plasma Defender maybe? I think if you use guns they'll be relatively ineffective and you might put points in there which could be better spent elsewhere. If you feel you'll have lots of points to spare before you'd lose the need to have anything other than EW's as your staple weaponry then ok, but I think you're spreading it a little thin when you needn't be.