Combat Mage advice

Post » Wed Jun 06, 2012 6:37 pm

Not sure if this belongs in spoilers. Well I'm playing like a fighting mage like Destruction, One Handed, and Enchantment. I usually use a Steel Mace with a frost enchantment and the Firebolt spell. But I recently got the Archmage's robe which has great magic effects but no armor class and it can't be disenchanted. So should I use Heavy Armor with a smaller enchantment or the robe and risk dying a lot. I might just use Moroki's Mask which has a good Magika effect. Also where can I get some good One-Handed weapons? I'm kinda a noob so I thought I'd ask you guys some advice.
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Milad Hajipour
 
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Post » Wed Jun 06, 2012 6:43 pm

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Lizs
 
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Post » Wed Jun 06, 2012 5:28 pm

I'm playing a pure mage, so I prefer the Archmage robes as it decreases spell cost and fortifies magicka and magicka regen. For what you are doing, it sounds like enchanting armor might be the way to go.
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Samantha Pattison
 
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Post » Wed Jun 06, 2012 4:18 pm

Try the mage armor perk when you level up.
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Cool Man Sam
 
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Post » Thu Jun 07, 2012 12:50 am

Mace Mage? Pretty interesting build.

I'd go with light armor, for the dodge perk... although thats just in theory. In practice I haven't really noticed any of my characters dodging all that much.

If you just like having heavy armor, go with that. I just hate to see Mages in heavy armor, not thats its uncommon... just seems wrong to me.

Definitely want to put some points into Resto for the wards, let alone the heals, and you may want to consider putting some points into Conjuration for a decent Atronach. I wouldn't really recommend putting everything into Conjuration, totally break the build.

Pick a Desto elemental school, then stick with that. Wouldn't want to put many points in that either, wouldn't need to use a mace then.

You could wear cloth if you put points into Alteration for Mage Armor, which could be more believable... but probably less practical than just wearing Light Armor.

To stay alive and not exhaust stamina and magicka at the same time, you definitely want to get some enchants.

Illusion could substitute for Conjuration as crowd control as well, and add an interesting dynamic to keep you switching from Resto/Desto back to Illusion.

Anyway, just some ideas.
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Jessie Rae Brouillette
 
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Post » Thu Jun 07, 2012 2:11 am

Mace Mage? Pretty interesting build.

I'd go with light armor, for the dodge perk... although thats just in theory. In practice I haven't really noticed any of my characters dodging all that much.
Definitely want to put some points into Resto for the wards, let alone the heals, and you may want to consider putting some points into Conjuration for a decent Atronach. I wouldn't really recommend putting everything into Conjuration, totally break the build.

Pick a Desto elemental school, then stick with that. Wouldn't want to put many points in that either, wouldn't need to use a mace then.

You could wear cloth if you put points into Alteration for Mage Armor, which could be more believable... but probably less practical than just wearing Light Armor.
Illusion could substitute for Conjuration as crowd control as well, and add an interesting dynamic to keep you switching from Resto/Desto back to Illusion.

Anyway, just some ideas.
Thanks. I agree abut the Heavy Armor it seems stupid but it has high armor class. I plan on later using Dragonscale armor which is light. Ive been putting most of my points into Fire and I've started putting points into restoration and enchanting and miht start with One-anded
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Yvonne Gruening
 
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Post » Wed Jun 06, 2012 11:11 pm

As far as one-handed maces go, I can only really think of one thats unique. Its not terribly great either, providing you become well learned at enchanting you can buy or will pick up better ones as you get stronger that you can custom with your own enchants. Its pretty decent early on, and fits the build perfectly for its enchant. If you're fine with doing Molag Bal's dirty work that is. Other than that you're going to have to just scavenge for maces, they scale the stronger you get. Iron,Glass,Dwarven,Orcish,Daedric if you're lucky high..high end.

To maximize your build, you're going to want to specialize in one weapon type to conserve perks. But definitely want to put all 5 into damage, and the others into stamina and such. Its not that all one handed weapons are different per se, but its just easier to spread your perks if you can focus on specific things. Can't just get the Oghma and exploit every character, now can we? :biggrin:
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Gracie Dugdale
 
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Post » Wed Jun 06, 2012 8:25 pm

Sounds like a nice build and it seems to have the potential to be very powerful too. From your post it seems like you'll be focusing on Destruction and Restoration a lot, am I right? Going Spellsword (or Spellmace in this case :cool:) means you miss out on the awesomeness that is the Impact perk from the Destruction tree, and also means you have no blocking abilities. The biggest problem I see is that with neither Impact nor Shield Bashes giving you the power to really stagger your opponents, you may struggle in crowd situations and your enemies could quite easily rush you. I wouldn't use Robes for this build, since robes are questionable even on a pure mage... instead, try this:

Use Light Armor and fortify it with Alteration spells during combat (e.g Oakflesh, Stoneflesh). This gives you the strongest possible armor with minimal effort (even stronger than Mage Armor, since if you're wearing a full set of any armor, even if its as weak as Fur, you get a hidden +100 to your Armor Rating). Light Armor keeps you fast and nimble, allowing you to constantly keep that 10-20m of space in which Destruction spells shine between you and your opponents. It also means you have the choice of using the Alteration spell in tougher fights, or not wasting time on petty opponents and just hammering them while just in your Light Armor.

Back this up with the Respite perk from the Restoration tree keeping your Stamina high, and also providing plenty of juice for Mace Power attacks if your opponents get too close. Also make good use of your shouts - use Unrelenting Force to keep opponents coming at you one at a time, and Whirlwind Sprint to dodge away from tougher enemies and give them another bout of roasting / zapping / freezing followed by a couple of sturdy whacks :biggrin: maybe even consider an Amulet of Talos to give you a Fus or Wuld every 10 seconds or so!

This is what I would do with a Spellsword character, since it's a dynamic build that requires you to actually think and adapt somewhat during combat (while not to the "oh [censored] one touch from that Giant's club and I'm hitting aetherius" extent a pure mage might need to). The problem I find with Heavy Armor-using mages is that combat just becomes autopilot, since all you have to do is hold down a trigger while just tanking hits... might as well tape that button down.
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Stephanie Kemp
 
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