
Don't get me wrong, I enjoyed Skyrim but I disliked the combat mechanics and have been very frustrated by them.
* Exclusive animations : stand up from the crouched position AND swing ? Jump AND shout ? Raise your shield AND hit with your dagger? Not possible. One animation. Then another one. Boring and frustrating.
* Magic : equip, then cast, then release. Seriously, that's boring, I would like to just hit a key and "bang!". It would be faster paced, funnier and it would allow me to quickly fire different kind of spells, including situational ones, rather than repeatedly using the same ones. The combat in Skyrim could have been something like "push back the warrior rushing at you, shoot the wizard on the back, quickly raise a short-living barrier against the fireball coming at you". But in the end, it is like hitting one key every two seconds, or constantly holding your mouse button (basic destruction spells), or running around while your summoned daedra kills everyone. The most sophisticated magic gameplay seems to involve switch between three spells (balance + healing + offensive spell).
* Shouts, or how to ensure there won't be any fun. Ten, twenty or thirty seconds cooldowns for the funnier part of magic? They should have been less powerful but with shorter cooldowns.
* Want to play destruction magic? Well, great, I'm just sorry it takes you two minutes to kill a dragon that any two-handers can two-shots. I'm caricaturing things a bit there but you get the point.
* Using a dagger? Just click like crazy, who cares about powerful attacks (tip : one double hit every two seconds < three hits per second)? As a result, ignore those useless perks and click-click-click. Now, what about your second hand? You could try to use magic or block at the same time but remember exclusive animations? So just click, do you hear me? Ok, maybe 1h + shield still makes sense, sometimes, rarely, I didn't play that. My one-hand phase is currently played with destruction magic in the left hand: it's ineffective but it breaks monotony a bit. What I would have loved? Interesting combos triggered with fast key combinations (quickly press arrow + left click, no holding down and waiting), quick dodges (double arrow), or magic+1h combos (see the suggestions about "magic").
* Using a two-hands weapon? Well, you can't use magic so you can only bash and bash, great. Sure, you can buy perks to gain moderately useful alternative power attacks but, really, moving for two seconds at a 10% speed while you hold the button is boring so just ignore them. Instead, use powerful attacks when possible or regular attacks otherwise, and ignore those useless perks. Oh ! Wait ! Anyway there is that bug with two-hands weapons that forces you you to hold the button a bit in order to fire a regular attack. So, whatever your stamina is, you just have to hold your button until you swing, rinse and repeat. Very deep and enjoying, isn't it? Sure you could block and push back the enemy, it was a nice idea. Unfortuntaly, half of the time you would push back the enemy too far away to hit him and he's not staggered long enough to let you use a power attack. So, really, do not try to block, do not try to use special moves, just hold your left button and hit him like crazy. Anyway, even if he blocks you will end up crushing his defence and his skull. What I would have loved? A nervous exchange of blocks and swings, quick dodges, the ability to still use some magic and gain more choices, maybe less effectively.
* Looting? Who cares about loot? Any weapon you will find in the game is still largely inferior to that unenchanted ebony sword you forged at level 15. And if you ever forged (forging only, let's not mention the enchanting and alchemy combos) a daedric weapon and armor you either stopped using them or left the game because even on the hardest difficulty level it was still too easy. On the contrary, if you never raised forge, then you're pretty stuck with crap items until you're level 50: at that point you should finally gain something about decent. Ok, now, if you're a mage, the situation is very different, robes with 250% mana regen and -70% destruction cost are so common nowadays... The problem is kinda obvious: you shouldn't be able to forge stuff 50 levels before you can get it, the ingredients for it should be in the same places than the items themselves. Besides, crafting should be there for customization and easiness (not depending on random loots) more than optimization (the very best craftable items shouldn't be more powerful than very rare artefacts).
* Sneaking... Surprisingly it's fun! Really, if you want to enjoy combar in Skyrim, go for sneaking. It's weak at the beginning, overpowered in the end, it just does not work at all in some place and quests but you will still get fun from it many times.
* The Ui is lame, everyone knows that, but when it comes to combat it's even lamer: totally not suited for the independent two hands, causes many mistakes and require an unnatural sequence of two keys to switch from one configuration to another Besides, was it that hard to give PC players more then eight shortcuts? I guess it would have required something like ten lines of code to change! And the "w" shortcut for shouts, what a bright idea! Especially since changing it is buggy...
* Perks: I already mentioned how many of them are lame for melee players. Those are actually good news since you shouldn't have to wait thirty hours before you enjoy an interesting gameplay. Sneaking, however, suffer from that problem: it's highly uneffective until you get some of those perks. Magic, now, has the worst perks: you have a horde of perks but most of them half the mana cost for only three to five spells. In the end, most of perks are just weak or not interesting, some are mandatory arithmetic bonuses, very very few are fun.
* Too bad, we cannot even regulary mod Skyrim to change most of those problems since many things are hard-coded. Mods that wil be able to fix those will require a lot more work and will need to rely on skse or dragon script and it's troublesome as long as Skyrim is still patched regularly. Besides those mods require a lot of more work and will only appear months after Skyrim was released. More importantly, we shouldn't need mods to get a decent, fun, combat system.
* Balance: I already emphasized the difference in difficulty depending on how you play and the unbalanced loots. In the end, I think Bethesda still has to dedicate efforts to balance styles up and figure out how to use autoleveling properly when it comes to itemization (maybe set up a logarithmic progression rather than having a linear progression on 80 levels).
Now, I am aware that many of those points are caricatural and it's possible that some of them are partially wrong: I only have 100+ hours of game and one character and I only maxxed out a few gameplays (sneaking, 2h, 1h + destro/resto), some of them I started only after lv50. Besides, some people may actually prefer the slow-paced gameplay where you only have to press one key every two seconds. Still, I think many others share my frustration and will think I made many good points.
