Let's get the introduction, and the obvious, out of the way: I am a new-comer to the forums and to modding in general; I bring a hobbyist's skill-set in programming and a long-running interest in game design and game balance to the table, which hopefully makes up for my lack of artists' skills. This thread was started so that I can reach out and hopefully get some insights from more experienced players and modders.
I plan to use one of my mods to tackle a perceived problem with combat scaling. (It will be completely independent of magic -- while I'd like to touch up on it a bit, I think Mighty Magic does a far better job that what I could ever do, and I don't want to go re-inventing the wheel if I don't have to.) Basically, I feel that most of the game's scaling and balance problems could almost be dealt with by simply looking at the fact that combat skill grows exponentially and quickly becomes over-powering.
If you agree with this, what are some of the things that you'd want to see in a mod that attempts to address it? Is there any research already done on the actual combat outputs with levels and perks?
I'm already in the process of planning the following changes (or seeing if they're even possible):
- Placing a hard cap on skill gain from stacking spells, enchantments, and potions so that skills do not exceed 110. (Alternatively, BASE SKILL + 30 points or 110, whichever is lower, or something similar -- this is to keep lower level characters effectively low level, without killing the usefulness of pots, spells, and enchants.)
- Completely reworking the perk trees. I realize this will destroy compatibility with any other perk-tree-altering mod. I'll post my exact plans for this somewhere when I'm ready for comments/tweaking, but the gist of it involves scaling back stacking percentages (instead of doing 2x damage, you may only do 1.5x), swapping out some effects to prevent repetitious stacking, and making it more difficult to attain top-tier abilities without having put in the dedication to earn them.
- Investigating potential ways to reduce level scaling on weapons & armor, or rebalance these within the game to compensate..or both. (This would create the need for players to choose weapons more carefully and stop adventuring all willy-nilly; it can also break just about any mod that attempts to alter or add new weapons without a hand-crafted patch.)
- Do something about that silly squat-and-magically-disappear-in-combat mechanic.
Input? Suggestions? Worldy wisdom?
