one-handed, archery, sneak, destruction, restoration, light armor
the emphasis is stil on the archery and sneak.. destruction is to be used occasionally and restoration only to restore health and wards..
my question is, would it be a too generalized character?? i'm afraid that it would lead to non-specialized character, and make the game difficult later in the game..
also, is it okay if i dont want to bother with smithing or enchanting?? can i only rely on the gears from looting / stealing / quest rewards???
thank you, your help would be appreciated..

. And that is a good thing!
) Level 63 is quite high for a build in this game, go with your illusion stuff first and the other spell perks first. The thief perks are all about living large late in the game. Enchanting and smithing aren't going to do a lot but make money and maybe make your mage life easier with fortify enchants; but they should be leveled up late as well. This is the plan we'll see later if such a course if viable, archers and mages are a pain(one shotted *ouch) if you don't see them when a fight starts, but they should be calmed/pacified etc and dealt with one on one.