I put an enchantment/ability on a character - one of its effects is a script that inherits from activemagiceffect; We'll call it MagicScriptA
I want to put another enchantment/ability on this player, with a different script that inherits from activemagiceffect; We'll call it MagicScriptB
Is there any way for these two effects to communicate, in a more meaningful way than just "oh hey you exist"?
Ideally, I would like MagicScriptB to be able to get a reference to MagicScriptA and call a function it defines. While I can test if a character is under the influence of a certain magic effect, I don't seem to be able to get a reference to its script.
Anybody have any insight?
