Companions svck!

Post » Sun Jun 10, 2012 1:23 pm

I'd love this game if the bloody companion code worked... but after repeatedly getting blocked into tents when I loot, getting blocked from retreating, companions committing suicide by jumping in front of me when I am casting a spell even when I HAVE TOLD THEM TO FRICKIN WAIT BEHIND, I've just given up on using a companion full stop.

I never had this companion problem in Fallout 3 or New Vegas (and isn't this supposed to be the same engine?).

Please Bethesda, PLEASE FRICKIN FIX THIS ALREADY! This should have been caught in the QA process... but I guess you bypassed this to get it out in time for the cool release date. :banghead:
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April
 
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Post » Mon Jun 11, 2012 2:33 am

Maybe you have bad luck because they're not that bad. I don't usually use companions in games but I love them in this one. They pick locks for me, carry my stuff, and don't really suffer any problems you mention. They may have blocked me a few times but hey everything can't be perfect.

Edit: Btw, you don't have to use them if you don't like them. Makes the game more challenging.
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Enie van Bied
 
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Post » Sun Jun 10, 2012 1:46 pm

I beg to differ. Oblivion had the worst companion code ever. Skyrim is like, second or third worst.

I do like that they carry stuff for you, and that you can order them to SIT DOWN NOW. In that chair. Right there. Exactly.
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Betsy Humpledink
 
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Post » Mon Jun 11, 2012 12:32 am

Maybe you have bad luck because they're not that bad. I don't usually use companions in games but I love them in this one. They pick locks for me, carry my stuff, and don't really suffer any problems you mention. They may have blocked me a few times but hey everything can't be perfect.

In Fallout the companions actually backed up when you approached them. In Fallout the companions didn't get themselves killed. Happens every time I play with Skyrim companions though. EVERY. DAMNED. TIME!

I mean, how hard could it be to code that they back up when you try to push through them. But noooooooo. All they do is go "Huh?". Artificial Intelligence my left *bleep*.
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Erika Ellsworth
 
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Post » Sun Jun 10, 2012 7:34 pm

My companions do back up when I walk towards them. Aaand they don't die either. The only way a companion dies is if the player kills them. Which means you, actually.
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jenny goodwin
 
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Post » Mon Jun 11, 2012 2:54 am

My companions do back up when I walk towards them. Aaand they don't die either. The only way a companion dies is if the player kills them. Which means you, actually.

This. I don't know why your having trouble with companions OP. Did you download the day one patch?
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Josh Sabatini
 
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Post » Sun Jun 10, 2012 6:13 pm

PC or 360 Varus? I'm playing on 360.

There are numerous complaints about the blocking problem so it does happen... you must be just lucky. And yeah, I downloaded the patch.
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Matt Bee
 
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Post » Mon Jun 11, 2012 1:55 am

Just walk up to them close when they block your way and they'll back off. Might take one or two seconds, but the way you rage about it is silly.
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marie breen
 
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Post » Sun Jun 10, 2012 2:53 pm

PC or 360 Varus? I'm playing on 360.

There are numerous complaints about the blocking problem so it does happen... you must be just lucky. And yeah, I downloaded the patch.

Huh. Yea I'm on PC. There shouldn't be a difference in the code though, because that's probably a behavior script (which should be the same on all the platforms). I dunno man.
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Avril Louise
 
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Post » Mon Jun 11, 2012 4:29 am

When you issue the wait command from the command interface instead of their dialogue, you have to wait until they are in the exact spot you told them to wait in before closing the command interface or they will return to to following you.

I find the code to be the best follower code in any game like this. If I walk around a trap, my companions will take the exact same path I just walked, instead of going straight over the trap. The only negative thing I can say about them is that, for some reason I was trying to get a dragon that wasn't attacking but circling over me he pulled out his sword, but when a wolf got right in his face, he pulled out his bow to kill the wolf and then turned to face the dragon pulling out his 2-handed sword again.
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El Khatiri
 
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Post » Sun Jun 10, 2012 9:51 pm

When you issue the wait command from the command interface instead of their dialogue, you have to wait until they are in the exact spot you told them to wait in before closing the command interface or they will return to to following you.

I find the code to be the best follower code in any game like this. If I walk around a trap, my companions will take the exact same path I just walked, instead of going straight over the trap. The only negative thing I can say about them is that, for some reason I was trying to get a dragon that wasn't attacking but circling over me he pulled out his sword, but when a wolf got right in his face, he pulled out his bow to kill the wolf and then turned to face the dragon pulling out his 2-handed sword again.

Well it seems that the follower code doesn't work right with Lydia... I've actually changed to another companion and this one actually WORKS it seems. When I approach her she backs away. To confirm it I loaded a save with Lydia again and did the same experiment in the same location. The result is she just stands there going "HUH?" like a moron.

So now I have a conjurer mage following me and a dog and a horse and it is ALL WORKING. I have gotten blocked a total of twice since I changed (in about 6 hours of gaming) and that was my bloody fire atronarch heh... at least I could re-cast her somewhere else to get past.

I did have a real funny with this mage follower though... There I was trotting along on my horse with the dog next to me and the mage behind me and out pops an assassin. Mage helpfully casts an ice storm (at least that is what I think it was) and it killed my horse AND my dog and totally missed the assassin. Cue an imaginary mental voice from the mage going "OOPS!". :whistling:

Then later on a battle finishes and I look over and spot the dog run up to my mage follower and bite her on the bum. Then cue the 360 crashing as I burst out laughing. It was like "you shouldn't have seen that"

So yeah, I was raging at Lydia... now I have got rid of the dumb biatch the companion code seems to work better even if it still does throw out a few wobblies at times. Still, I don't mind it when it happens occasionally... it's when it happens every few minutes that annoys the hell out of me.
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vanuza
 
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Post » Sun Jun 10, 2012 11:17 pm

The companions in Skyrim aren't that bad... Though I must say they were better on New Vegas.
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Ashley Hill
 
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Post » Mon Jun 11, 2012 12:28 am

Uhm. They work fine for me..
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Mylizards Dot com
 
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Post » Mon Jun 11, 2012 5:04 am

I agree, they are pretty thick. I never use companions anyway as I play an assassin and they are best going solo.

I did try out a companion to see what it was like and it was poor.
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Janeth Valenzuela Castelo
 
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Post » Sun Jun 10, 2012 4:29 pm

Companions in every game I have ever played svck, so it is not just TES V. I never use them for a few reasons. They always get in the way, you can't sneak up on someone having them with you, and they end up dying all the time. I don't want to babysit an NPC, so therefor I don't like them.
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Lisa Robb
 
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Post » Sun Jun 10, 2012 3:00 pm

I find them more annoying than anything. Playing as a sneaky thief makes them even more annoying, so I don't bother with them.
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Gracie Dugdale
 
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Post » Mon Jun 11, 2012 3:13 am

if they block u sprint against them and u knock them back, i also do that in caves when we need to fall down into the water from high up, i just push her down lol.

also i love my lydia, from time to time she likes to backstab old deaf granny's
http://img268.imageshack.us/img268/9948/tesv2011111912161428.jpg
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Emilie Joseph
 
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Post » Sun Jun 10, 2012 1:16 pm

also i love my lydia, from time to time she likes to backstab old deaf granny's
http://img268.imageshack.us/img268/9948/tesv2011111912161428.jpg

I love that :biggrin:

Hmmmm *rethinks former position on companions*

If you choose to be 'evil' will your companions help you out still? So if you attack a guard your companion will attack also?
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Alexis Acevedo
 
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Post » Sun Jun 10, 2012 1:36 pm

Hah, if you think this is the worst then you never tried to use companions in MW. THAT was the worst companions ever.
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Gracie Dugdale
 
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Post » Mon Jun 11, 2012 3:19 am

I love that :biggrin:

Hmmmm *rethinks former position on companions*

If you choose to be 'evil' will your companions help you out still? So if you attack a guard your companion will attack also?

they should help you, however i am not a evil player though altho the screenshot might makes it look like that lol.
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Daddy Cool!
 
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Post » Sun Jun 10, 2012 2:58 pm

I went to Riverwood with my companion from Mage Academy. This time all village tried to catch the thief who was running around. I didn't mention it. But my companion did o_O I even didn't nake my sword but he alone has killed that thief. And after that i was attacked by whole village with guards. I didn't do nothing, just stayed at place with dumb face. And my companion returned to me and said "Look! That's all your fault!"
I was shocked.
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Fam Mughal
 
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Post » Sun Jun 10, 2012 4:35 pm

My companions all eventually die.

I think that if they are killed they should all resurrect back at their point of origin where you first hired them. This way you can keep the same one forever

Simple change

:D
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D IV
 
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Post » Mon Jun 11, 2012 2:50 am

Can't say if they are worst ever, but I am not a big fan of companions. Yes, they do block me, push me forward in some instances, and do have a knack for running right into the line of my second or third arrow. Forget using a flame spell, because I'll end up toasting my companion (though that does appear a bit more realistic). It would be cool if your companion adapted to your style of combat.

Companions were invaluable before I bought my house, because i heeded that extra storage space. Now, Lydia is a stay at home Companion.

Since I prefer a stealth and kill technique anyway, I would rather not have a companion. The only time I miss a companion is when traveling out in the wilderness, where a companion can intercept a wolf or bear before you see it or at least be another target for it to attack.
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Nichola Haynes
 
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Post » Mon Jun 11, 2012 3:36 am

agreed. I just stopped using em after I didn't need anyone to tank
@zmach1 LYDIA is still alive for you b@#$% died on me at lvl 8
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Lil'.KiiDD
 
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Post » Sun Jun 10, 2012 5:07 pm

I found the best use of companions is emergency backup, when crawling through dungeons I tell them to wait inside the entrance, then I sneak through the dungeons taking out the enemies with a bow, if I get spotted then I run and lead them back to the companion.

I try never to have the companion with me in tight spaces because they can get in your way, my character got killed because Lydia decided she wanted to take on a frost troll preventing my character from being able to escape.
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NIloufar Emporio
 
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