For roleplay purposes, has anyone found a good way to rationalize having a compass? I'm playing on PS3, otherwise I would just turn it off, but I recently found myself thinking that having a compass that alerts me to nearby enemies and tells me the direction I'm heading seems a little unrealistic for that time period, and makes the game easier in a few small aspects. I realize that it was probably put in there because it serves a function, and there aren't many people who's immersion this will hamper. However, since I'm playing on PS3 and can't mod it out, but would like to have some form of roleplay-related reason for it being there, I need some kind of logic to assert its being there and making my character's journey unnecessarily easier.
Also, I think the map does something along these lines. I could justify having a map pretty easily, though; especially if I was given one or had to buy it from a store, rather than having it in my UI right out of Helgen.