Concern regarding Smithing and enchanting

Post » Mon Jun 18, 2012 5:17 am

Hello everyone.

I would like to apologize in advance if this has been discussed before.


The Enchanting and Smithing skill sets seem to be extremely overpowered. I'm not a huge gamer myself, and after about a week of playing it, I find the game getting easier and easier and quite boring the more I play. I think the only reason I'm playing it now is to see how the story( great story I might add) unfolds and not so much the joy of adventure and finding rare and amazing items. The thrill of seing a dragon when I first started playing was amazing. Now I see a dragon and pretty much destroy it into a million pieces.


The ease in which anyone can upgrade and use these two skills to become untouchable is almost comical. Is this the way the game is supposed to be or is there some sort of patch comming out in the near future? I have even considered starting over and avoiding these skills in general and rasing the dificulty much higher.


I love this game and want to continue playing it for as long as I can...But this is really putting a buzz kill on the game for me. Anyways sorry for the rant.
how is it over powered? i dont see how making weapons and making them have powers is over powered. for me the game is still a fun and i am 100 in both of those skills. so someone tell me how its over powered, yes i read the post and i dont see it at all
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Jonathan Montero
 
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Post » Mon Jun 18, 2012 12:20 am

how is it over powered? i dont see how making weapons and making them have powers is over powered. for me the game is still a fun and i am 100 in both of those skills. so someone tell me how its over powered, yes i read the post and i dont see it at all

Well I believe that in order for a game to be fun, it must be challenging and in order to achieve the best awards in the game you must earn it.

That is my opinion and in no way am I forcing it on anyone else. My issue is simple. Nobody really needs to go out of their way to build epic builds or achieve god like powers. It's given to you on a golden platter. It's like a cheat code that is always active.

I like Smithing and enchanting..I don't want to not be able to use them. I just want it to be harder to achieve god like powers and armor. For example, you should not be able to continue to level up skill buy making cheap iron weapons. That in no way should equel best smith in the world nor should you be awarded the ability to make god armor which should be very rare. If you add in enchanting, you can have have one hit kills on basically everything in the game.
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BaNK.RoLL
 
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Post » Sun Jun 17, 2012 10:00 pm

My first character did not use enchanting at all, really. It was a minor skill for him that was used only to maximize profit on sold items. At level 54 or so, he's still only about 24 enchanting, with 0 perks. My second char uses enchanting heavily. At level 47, he's still not maxed out on enchanting (~93), and again, has taken 0 perks (invested in destruction, armor, one-handed). So, for all of you complaining, here's what you did... spam iron daggers, get or buy low level soul gems... spam enchants. Oh yes, you absolutely HAD to invest the time into spamming enchants. Without doing so, you would be like my second char, who enchants what he can haul, between excursions, and still hasn't maxed enchant although he's almost hit the "soft cap". Play stupid, get stupid results, period. Play reasonably and Alchemy, Enchanting, and Smithing are fine. "Wah, gamesas shouldn't allow me to play stupid." Yeah, well, welcome to RPGs. Since the beginning of RPGs, open choices, stupid or not, are part of the fun.
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Emily Rose
 
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Post » Mon Jun 18, 2012 2:47 am

The thing is, you have to really focus on creating a lot of stuff to get the skills maxed out at a low level. If they changed the curve so that you couldn't get top-level stuff until say level 50, given the current mechanic, you would have to grind out "iron daggers of petty banishing" for twice as long. And if you didn't want to grind, you would never get to the top. The non-grinders would be here complaining.

To avoid that problem, the mechanic would have to involve saying you can't get rank X of item Y until you reached level Z. But that would not be consistent with the rest of the skills. People would also be complaining about how that restricted their freedom.

If you take both enchanting and smithing, you put a lot of perks into those skills instead of other stuff, and you grind out iron daggers, you are basically saying that you want to be as powerful as possible as soon as possible.

I find smithing by itself is not too overpowered. The problem is when you combine it with enchanting. My thief has light armor smithing at 100. But he is gradually assembling a set of magic glass armor (with the most appropriate enchants) to replace his dragon-scale stuff. That can still be a goal for him because he doesn't have enchanting. My mage has enchanting almost at 100, but I am spending perks on other stuff. I will never go beyond the first set of 5x20%, because that would make all loot redundant. My "death knight" has both at 100, but I am restricting his perks to ebony. However, he is still overpowered. I recognized that would happen as I was leveling him. I only play him when I want to play an overpowered character.

My main advice is not to take both, and don't put too many perks into them. Put the perks into other skills. I had the same problem with Deus Ex HR. I had to not take about 7 or 8 upgrades because I knew they would ruin my playstyle. Think of a character as a playstyle rather than as a superhero.
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Richard Dixon
 
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Post » Sun Jun 17, 2012 7:47 pm

There are a few drawbacks. Your character level goes up, which increases the monster levels. You use perks which are the limiting factor in developing your character. You end up powerful with no sense of accomplishment.

TES has always had problems where if you wanted to ruin your game, you could. With Spellcrafting, you could make an all-purpose "kill anything and get away with it" spell.

And... just because you're sick of the excuse, doesn't make it invalid. TES has always been more of a toy than a game. You're free to break your toy or to use it how you want.
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Robert Garcia
 
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Post » Mon Jun 18, 2012 7:10 am

Enchanting in its current form is borderline cheating really.

Smithing is too easy to level and the bonuses don't scale well(read: at all), but it's nowhere near as broken as "I make Magicka a dump stat" Enchanting.

Also, while I'm at it, I'd like to point out that having a potion that increases a non-combat skill is an extremely stupid idea, because in just about every game ever potions are balanced in the way that they provide a temporary bonus. Any non-combat skill can be used at your leisure, so the timing balancing factor is gone. So you get a skill boost at... what cost? Next to nothing. And thus it becomes imbalanced.
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Sierra Ritsuka
 
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Post » Sun Jun 17, 2012 9:29 pm

Im actually quite thankful the enchanting smithing loop exists; i love lower tier armor like iron armor and fur armor. And obviously i can't be wearing those at level 50 without getting mauled. So this "exploit or whatever" lets me smith legendary fur armor :D And makes it viable for play. this is just another viewpoint, i agree with the too easy point as well. imo the problem lies with dragons being too easy.
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Steven Hardman
 
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