OK, let me rephrase: that's kind of confusing above. I have another case: I have three conditions. I want the dialogue to fire 1) if the speaker is a particular Npc AND it is either a Thursday or a Saturday (the days don't matter, I just wanted to add some randomness.) So here's how I have it set up in the line dialogue editor:
GetDayOfWeek NONE == 4 OR
GetDayOfWeek NONE == 6 OR
GetIsID Actor:"QutNPCElric" == 1 AND
What makes me think this is set up wrong is that the line is showing up for other actors in the filtered dialogue editor. So, it seems to be treating the ActorID line as an OR, as I read it. Anyone figured out how to do something like this?