I have a mod that uses A LOT of Papyrus fragments. Each fragment created has its default name that starts with TIF__ prefix, then two digits for load order (usually that's 01) followed by 6 random hex numbers. So the final name is like TIF__0100A1CB.pex, and such file ends in Skyrim\Data\Scripts folder by default.
So, no any problem should occur for me even while I have thousands of such generated fragments. But... I am not alone O_o
What IF some other modder creates his/her mod with dialogue and puts some code in those fragments? And of course -surprisingly- it will generate a script with exactly the same name as one of my files?
I suppose that default location for all scripts is the same for everyone, and also that TIF__ prefix, and first two digits as well (usually someone edits only one plugin, so it starts with 01 by default). This leaves "only" six hex digits for an unique name. The point is that probably for everyone of us it just starts with LOW random numbers, so any chances for conflicts are more possible here (for nearly 1500 custom script fragments in my Scripts folder more than 99% of files have only the last four digits different).
Just think about it - if such things may happen then any conflicts would be almost impossible to spot - because the problem is not so well known, and messing with load order won't help here - as the files will be overwritten (who will even bother with the check whether any file names in Scripts folder are the same with those of newly installed mod while thousands of them are there?).
This may be not much of a problem now, but for a year, two, or three when more and more such files will be created?
Any thoughts, or am I paranoid? O_o
