I'm confused about this perk

Post » Thu May 26, 2011 10:30 pm

this is a new perk called unstoppable force that will be in New Vegas.

Unstoppable Force (1 Rank)

Prerequisite: Melee Weapons 90, Strength 7

Your martial might is truly legendary. You do a large amount of additional damage through enemy blocks with all Melee Weapons and Unarmed attacks.


So I'm wondering, is this just extra damage through blocks or extra damage all of the time. I am making a melee character so it would be nice to know because extra damage only through blocks doesn't sound as useful as other perks while extra damage all of the time sounds much more useful than other perks.
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joannARRGH
 
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Joined: Mon Mar 05, 2007 6:09 am

Post » Thu May 26, 2011 8:53 pm

this is a new perk called unstoppable force that will be in New Vegas.



So I'm wondering, is this just extra damage through blocks or extra damage all of the time. I am making a melee character so it would be nice to know because extra damage only through blocks doesn't sound as useful as other perks while extra damage all of the time sounds much more useful than other perks.


Don't have the game, but I believe it's saying that enemies will not be able to effectively block your melee attacks, which sounds pretty useful if you're intending for melee or unarmed to be your main ways of inflicting damage. Compare with Piercing Strike, available at the same level, which allows you to do more damage through enemy armor... doubt Unstoppable Force would be a large amount of additional damage all the time with Piercing Strike right there.
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Emilie M
 
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Post » Fri May 27, 2011 11:02 am

Don't have the game, but I believe it's saying that enemies will not be able to effectively block your melee attacks, which sounds pretty useful if you're intending for melee or unarmed to be your main ways of inflicting damage. Compare with Piercing Strike, available at the same level, which allows you to do more damage through enemy armor... doubt Unstoppable Force would be a large amount of additional damage all the time with Piercing Strike right there.


Yeah that was my main problem. Deciding between piercing strike and unstoppable force, but I just caught the through blocks part and wasn't sure how this would effect the skill. I will probably go with piercing strike for sure now.
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Betsy Humpledink
 
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Post » Fri May 27, 2011 10:59 am

This perk sounds cool
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Elea Rossi
 
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Joined: Tue Mar 27, 2007 1:39 am

Post » Fri May 27, 2011 4:32 am

Not to spam my builds everywhere... but, ummm... here's a melee / damage threshold build I've posted before.

Juggernaut
S 8(9) P 4 E 8 C 4 I 6 A 7 L 3
Traits: Heavy Handed, Good Natured
Tag: Melee, Speech, Science
2: Intensive Training - Strength
4: Educated
6: Toughness
8: Super Slam
10: Nerd Rage
12: Unstoppable Force
14: Piercing Strike
16: Toughness
18: Stonewall
20: Adamantium Skeleton
22: Purifier
24: Slayer
26: Rad Child
28: Rad Absorption
30: GRS
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Stephy Beck
 
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Joined: Mon Apr 16, 2007 12:33 pm

Post » Fri May 27, 2011 1:50 am

It sounds pretty useless since it would only be useful against enemies who can block, which are pretty much melee weapon wielders.
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Judy Lynch
 
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Joined: Fri Oct 20, 2006 8:31 am

Post » Thu May 26, 2011 10:02 pm

ya all it does is keep the damage mitigation for blocking from as drasticaly lowering your damage as before.. but only melee enemies can block and even they dont often do so.
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Laurenn Doylee
 
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Post » Fri May 27, 2011 5:26 am

Not to spam my builds everywhere... but, ummm... here's a melee / damage threshold build I've posted before.

Juggernaut
S 8(9) P 4 E 8 C 4 I 6 A 7 L 3
Traits: Heavy Handed, Good Natured
Tag: Melee, Speech, Science
2: Intensive Training - Strength
4: Educated
6: Toughness
8: Super Slam
10: Nerd Rage
12: Unstoppable Force
14: Piercing Strike
16: Toughness
18: Stonewall
20: Adamantium Skeleton
22: Purifier
24: Slayer
26: Rad Child
28: Rad Absorption
30: GRS


Grim Reaper Sprint is nerfed now.

Level 20, and restores only 20 AP on kills in VATS.
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Mrs Pooh
 
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