Conjuration class help

Post » Thu May 31, 2012 7:48 am

ok so im going pure conjuration but most likely heavy armor for the defense but im not putting any perks into heavy armor. (is that a good or bad choice to just use heavy and how come) but main question is how much HP Stamina and Magika should i get? eventually ima just use all these ___ spell is reduced by ## which will equal up to 100% so casting will be free xD
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Caroline flitcroft
 
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Post » Thu May 31, 2012 4:19 pm

You just need less than 400 magicka that's if you maxed the perk until Master Conjuration and this does not include enchants that Fortify Conjuration... enough for you to cast Thralls once you get em.
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Becky Palmer
 
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Post » Thu May 31, 2012 8:26 pm

how much does thrall spell cost? and im getting reduced master level conjuration. is that a good idea? haha and then should i just get lets say like 300 hp then dump everything else into stamina? or get more hp or what haha?
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NAkeshIa BENNETT
 
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Post » Thu May 31, 2012 9:11 pm

#bump can somebody please help me out :/
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Jade Payton
 
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Post » Thu May 31, 2012 9:24 am

You wanna use JUST conjuration and rest heavy armor and probably use the bound axe ?!?

Here's an ideea: play a warrior and get a follower. Viola! Conjuration without the nasty parts.
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Syaza Ramali
 
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Post » Thu May 31, 2012 2:44 pm

well ok thats kinda what ima do xD use heavy armor with no perks into it, but use conjuration summons and weapons xD but how much HP magika and stamina should i keep/get? and is this build pretty good or what should i change in it? http://www.ign.com/builds/the-elder-scrolls-5-skyrim?d=000000000000000000100000000011110001111110111100000000000000100000000210000000000050001111010001111110000000000000000000000000050000000005111123005100010000000005000001101110100111011010101
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Juanita Hernandez
 
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Post » Thu May 31, 2012 11:13 am

You don't need to get any +Magica if you're planning on picking up enchanting and getting the -25% Conjuration enchants since they'll add up to 100% making your conjuration spells free to cast. You should get 70 conjuration as soon as possible and buy the "Conjure Draemora Lord" Spell from Phinis Gestor in Winterhold College if you want to power level just cast Soul Trap on dead bodies.

The permanent thralls aren't really worth the money. Maybe the Dead Thrall but unfortunately I could not finish the bugged quest to get them. You can save yourself a lot of conjuration perlks (i.e. all of the reduce mana perks) if you max out enchanting, which you should do anyways. Increased Range is very helpful.

Other than that gear does not really matter. I would go for heavy armor, probably a shield - your Draemora Lords will do most of the work for you.
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Skrapp Stephens
 
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Post » Thu May 31, 2012 11:12 am

so lets say stay at 150 magika? (Im a High Elf so thats my base magika) and put about 200 health then rest all goes into stamina? and then use conjure draemora lords up until i get 90-100 and use Dead Thrall so i can give them a set of Daedric armor/weapons :D
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Horror- Puppe
 
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Post » Thu May 31, 2012 12:58 pm

dead thrall is not as good as using dremora lords of course I've never tried to give a thrall one of my uber legendary crafted weapons. But with dremora you can go wherever and if they get stuck you just summon them again, no need to tiptoe around poor pathing issues. You only need 100 magic so I would start over as a breton... magic resistance is more important then the extra magic. Unless you cheat, you're going to need money to buy soul gems, you won't get enough of them by doing caves depending on what difficulty level you use. You should try to find the banish spell so you can make good money smithing and enchanting the smithed daggers. This will prevent you needing to use alchemy to make money, but if you want to use alchemy, lunar moth wings and claurus eggs are easy to find and make good money as invisibility potions.

It would be silly to take enchanting really high without smithing, because you need the items to enchant and smithing is the easiest way to get them. Since you'll have both really high, a melee build where you use weapons, a shield, a bow, combined with conjuration, is much more useful then going pure conjuration, not that you can't do that. You could also try taking a second school of magic, such as illusion or restoration, as you can cast 2 for free, if you'd rather let others do the fighting.
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Lily Something
 
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Post » Thu May 31, 2012 6:30 pm

well magic resistance does sound good lol... but i was thinking illusion 50 to get all spells no matter the school are silent, restoration 50 for +50% magika restoration, 5/5 on bow for +100% damage and im maxing out all bow, then 5/5 on +100% one handed damage with 5-6 on smithing for daedric and 7 on enchant with 5 on alch to get max stat gear for the dead thrall so they would pretty much have full daedric armor giving about 2k defense with a 500+ damage daedric sword and 500+ damage daedric bow to take out whatever before it can even hit me lol :D so should i still remake and be a breton or just keep going from here? so far i have 60 smith 100 sneak 31 conjur 30 one hand and 27 bow with like 36 dest lmao so what should i do xD
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Cassie Boyle
 
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Post » Thu May 31, 2012 9:41 pm

But still how much HP should i stay at? lets say that 150 Magika 200 hp and rest stamina? or is 200 too much or too little or what?
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zoe
 
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Post » Thu May 31, 2012 1:45 pm

you don't need that much stamina...
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No Name
 
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Post » Thu May 31, 2012 7:16 pm

well i was gonna go stamina so i can carry more items xD lol so just go like 300-500 stam 200 -300 magika then dump everything else into HP?
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Ymani Hood
 
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Post » Thu May 31, 2012 11:18 pm

can anybody help with the amount i should get too?...
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Robyn Lena
 
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Post » Thu May 31, 2012 2:19 pm

can anybody help with the amount i should get too?...

My character currently has 400 magicka, 100 health, and around 280 stamina.
But it depends on how you want to play them.
Since I focus on stealth and attacking indirectly, health isn't a focus.
Magicka should be high enough to cast conjuration spells without having to worry about going oop. Summons take the heat off if you are detected.
And stamina is good for sprinting, carrying capacity and even the bow perk that zooms in and slows time for using a bound bow.
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Adam Baumgartner
 
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Post » Thu May 31, 2012 9:31 pm

can anybody help with the amount i should get too?...

I am currently playing at level 42 with a Heavy Armored sorcerer that uses Destruction, Conjuration, Archery, and One Handed (dual wield).

These are his attributes...

300 Magicka / 210 Health / 200 Stamina

So far, this ratio has been sufficient as long as I am playing intelligently.

My final stats will probably be something like this...

500 Magicka / 300 Health / 300 Stamina

I am pushing my magicka to 500, so that I can cast most of the Master level spells from other magic skills without fortifying my magicka or the respective school.
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Alexander Horton
 
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Post » Thu May 31, 2012 5:55 pm

Dual casting Lords is end of story for the villains in your future.



I use the enchanting to get dual enchants and fortify conj to make casting cost you nothing.. so I'd say min on the mana in any future char I made this way.


I'd go for the enchanting early and level it up to get the fortify early as you can and keep the mana around 150 I guess.
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Yvonne
 
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Post » Thu May 31, 2012 11:04 am

Well technically there is no real "need" to dual cast draemora lords. You can just cast one and then the next and they'll do the fighting. You can use a shield if you do so - which will make it easier to max out resistances and give you additional defense. On the other hand:

- If you're playing 1.2 patch Resistances DO NOT WORK. So at the moment there isn't really a point in getting them.
- In Order to get soul gems: Complete the Winterholt questline. The "free to take" soul gems will be restocked after a couple of days. But once you learn Banish you can easily buy any filled and empty petty, lesser and even common gems and you will still end up making money.
- If playing "conjurer style" there is not really a lot of need to max out weapon skills or improve stamina. You might want to get the "weightless heavy armor" talent though, so you won't be penalized when sneaking. Also you don't need "high end smithing" gear when playing a conjurer - because you will not be hit a lot. (I killed 5 of the Dragon Priests as a Level 1 Conjurer on Master with 100 life - conjure Lord, run, hide... ;)
That being said Hitpoints is still the way to go when leveling up. You don't need magica (and should NOT get magica reduction/regeneration) skills, you don't need stamina - but HP will help you when taking the occasional dragon breath.
- If you play conjurer plus use a weapon things look different. In this case you should max out smithing, enchanting and alchemy. Though getting high resistances will be somewhat difficult because you might want to enchant your ring and amulet with +weapon damage/fortify conjuration which will limit the slots for resistance enchants (once those are working again, ofc) plus - you will want to max out the weapon of your choice and get the relevant perks.
- If you use a Melee Follower, their efficiency will heavily depend on gear, too. Strongest overall being sword/shield who can easily tank Dragons, Giants and Mammoths with good gear, even on Master Difficulty.

My advice would be: Level up Enchanting and play pure Conjurer Style. You can get Silent casting from the illusion school but the rest of that school is not really worth a lot, since most tough opponents will be immune. Same for alteration. I played Archer/maxed Illiusion @L65 atm but rarely ever use even the Illusion Ultimate spells.

Priorities: Get 70(100) Conjuration and the Draemora Lord spell (go up the left side of the tree), get 100 Enchanting and invest 8 Points in the relevant perks.
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Gen Daley
 
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Post » Thu May 31, 2012 11:21 am

Why go left? im planning on getting DeadThrall and then giving them Super Enchanted and smithed Daedric gear so then i get the extra 100 health on them so gives them a little bit more tanking abilities :D
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Vickytoria Vasquez
 
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Post » Thu May 31, 2012 4:53 pm

Well technically there is no real "need" to dual cast draemora lords. You can just cast one and then the next and they'll do the fighting. You can use a shield if you do so - which will make it easier to max out resistances and give you additional defense. On the other hand:

- If you're playing 1.2 patch Resistances DO NOT WORK. So at the moment there isn't really a point in getting them.
- In Order to get soul gems: Complete the Winterholt questline. The "free to take" soul gems will be restocked after a couple of days. But once you learn Banish you can easily buy any filled and empty petty, lesser and even common gems and you will still end up making money.
- If playing "conjurer style" there is not really a lot of need to max out weapon skills or improve stamina. You might want to get the "weightless heavy armor" talent though, so you won't be penalized when sneaking. Also you don't need "high end smithing" gear when playing a conjurer - because you will not be hit a lot. (I killed 5 of the Dragon Priests as a Level 1 Conjurer on Master with 100 life - conjure Lord, run, hide... ;)
That being said Hitpoints is still the way to go when leveling up. You don't need magica (and should NOT get magica reduction/regeneration) skills, you don't need stamina - but HP will help you when taking the occasional dragon breath.
- If you play conjurer plus use a weapon things look different. In this case you should max out smithing, enchanting and alchemy. Though getting high resistances will be somewhat difficult because you might want to enchant your ring and amulet with +weapon damage/fortify conjuration which will limit the slots for resistance enchants (once those are working again, ofc) plus - you will want to max out the weapon of your choice and get the relevant perks.
- If you use a Melee Follower, their efficiency will heavily depend on gear, too. Strongest overall being sword/shield who can easily tank Dragons, Giants and Mammoths with good gear, even on Master Difficulty.

My advice would be: Level up Enchanting and play pure Conjurer Style. You can get Silent casting from the illusion school but the rest of that school is not really worth a lot, since most tough opponents will be immune. Same for alteration. I played Archer/maxed Illiusion @L65 atm but rarely ever use even the Illusion Ultimate spells.

Priorities: Get 70(100) Conjuration and the Draemora Lord spell (go up the left side of the tree), get 100 Enchanting and invest 8 Points in the relevant perks.


Master level illusion may not be worth it but you can dual cast expert level spells which will effect tough opponents.
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[Bounty][Ben]
 
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Post » Thu May 31, 2012 10:38 pm

Just a question: why are you relying on others to tell you exactly how to play your game? You want them to make all your decisions for you.

On topic: the dremora lord is a beast, combined with Illusion to stay hidden while he pounds enemies. "A challenger is near!" Or send out the dremora lord, shoot at them with the conjured bow and trap souls. Having a thrall hasn't been too great, still stick with the dremora.
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Jacob Phillips
 
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Post » Thu May 31, 2012 9:33 pm

So Dremora are stronger than thrall? seriously :( i already raised my necromancy perk for greater duration Reanimated undead :(
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katie TWAVA
 
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Post » Thu May 31, 2012 8:51 pm

So Dremora are stronger than thrall? seriously :( i already raised my necromancy perk for greater duration Reanimated undead :(

Dead Thrall is fun to play around with, but (1) it can be annoying for several reasons; and (2) it tends to completely trivialize the game when you're entering dungeons with posse of powerful allies.

I prefer Dremora Lords simply because I can always summon them exactly when and where I need them, and they go away shortly thereafter instead of getting stuck in doorways, clipping through walls into the nether, etc.
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Ashley Hill
 
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Post » Thu May 31, 2012 11:18 am

Dead Thrall is fun to play around with, but (1) it can be annoying for several reasons; and (2) it tends to completely trivialize the game when you're entering dungeons with posse of powerful allies.

I prefer Dremora Lords simply because I can always summon them exactly when and where I need them, and they go away shortly thereafter instead of getting stuck in doorways, clipping through walls into the nether, etc.

well that works and makes sense but i might just have one dremora lord and one deadthral haha
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Alexander Horton
 
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