Conjuration is...really boring.

Post » Wed Jun 20, 2012 7:18 am

When they first announced Skyrim, I first started thinking about how the different carry-overs from older games would look like; In particular, the lesser daedra. I saw the flame atronach and was really pleased with how cool it/she looked. Then I saw the frost atronach...lame, but he looked pretty dumb in the previous games too. Storm atronach? Better than Morrowind but not as interesting as in Oblivion where it flies off in a billion havok'd directions. I looked at the skill tree and noticed something very...odd.

Where's the scamps?
The clannfears?
The spider daedra?
The golden saints?
The dark seducers?
The Xivilai?
The Aurorans?
The DAEDROTHS?!

A ghost wolf, a flaming ghost wolf, 3 atronachs, a dragon priest (?!?), and a dremora that looks like a dunmer with red facepaint...that is all we get in terms of summoned helpers besides being able to raise npcs from the grave. :blink:
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Bryanna Vacchiano
 
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Post » Wed Jun 20, 2012 4:32 pm

At least two of those examples are DLC!
But yes there are many less creatures we can summon.
At least there is room for adding more through mods. I want a ghost bear or baby dragon.
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Valerie Marie
 
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Post » Wed Jun 20, 2012 2:17 pm

At least two of those examples are DLC!
But yes there are many less creatures we can summon.
At least there is room for adding more through mods. I want a ghost bear or baby dragon.
I want a ghost baby bear-dragon.
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LADONA
 
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Post » Wed Jun 20, 2012 1:32 pm

omg
*faints*
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Kirsty Wood
 
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Post » Wed Jun 20, 2012 7:53 am

I had hoped there would be more than Oblivion, but there are much less. Which is disappointing, but hopefully we'll get more in DLC
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Kelli Wolfe
 
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Post » Wed Jun 20, 2012 4:44 pm

Hey, did anyone ever use the ghost wolf apart from seeing what it was like. I tried it twice, before switching back to flame atronach.
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kennedy
 
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Post » Wed Jun 20, 2012 6:10 am

I agree there's room for more variety, though you get a few summons from shouts as well.
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Wayne W
 
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Post » Wed Jun 20, 2012 12:05 pm

Streamlining? :D
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Emmi Coolahan
 
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Post » Wed Jun 20, 2012 5:32 am

Hey, did anyone ever use the ghost wolf apart from seeing what it was like. I tried it twice, before switching back to flame atronach.

It dies faster than you can summon it.

The flaming familiar is fun however. It is NOT considered a hostile attack. Just imagine the possibilities.

Also, I'm waiting for a mod to recreate Stark's Bankai using that.
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Red Bevinz
 
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Post » Wed Jun 20, 2012 12:12 pm

I would suspect Deadra are almost gone becuase the last two main games practically focused on them.
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John Moore
 
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Post » Wed Jun 20, 2012 3:24 pm

When they first announced Skyrim, I first started thinking about how the different carry-overs from older games would look like; In particular, the lesser daedra. I saw the flame atronach and was really pleased with how cool it/she looked. Then I saw the frost atronach...lame, but he looked pretty dumb in the previous games too. Storm atronach? Better than Morrowind but not as interesting as in Oblivion where it flies off in a billion havok'd directions. I looked at the skill tree and noticed something very...odd.

Where's the scamps?
The clannfears?
The spider daedra?
The golden saints?
The dark seducers?
The Xivilai?
The Aurorans?
The DAEDROTHS?!

A ghost wolf, a flaming ghost wolf, 3 atronachs, a dragon priest (?!?), and a dremora that looks like a dunmer with red facepaint...that is all we get in terms of summoned helpers besides being able to raise npcs from the grave. :blink:

I didn't care for conjuration at first, but i do like the Dremora...its kinda okay when you don't have a follower and get into a tuff spot. you don't like it...go back to Oblivion or whatever.
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Rozlyn Robinson
 
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Post » Wed Jun 20, 2012 2:58 pm

I assume the next expansion, in the same way Bethesda gave no comment to the (non)existence of Werewolves right up to release date --oho, it was part of the
Spoiler
Companions questline.
If not, then I suppose that's a bummer. But the new necromancy does open a lot of other-servant-bodies than earlier titles. Maybe they wanted to get away from the daedra-flavor of Oblivion.
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Scarlet Devil
 
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Post » Wed Jun 20, 2012 2:29 pm

Go back to Morrowind and ask :
- where are the dragons?
- where are the skeevers?
- where are the saber tigers?
- where are the bears?
- where are the bees? (ok not this one)
- where are the butterflies (this one stays : you can kill them!)
etc

The truth is that it isn't streamlining, dumbing down or whatever. The truth is that nowadays making a beautiful game like Skyrim takes a lot more time and resources than the ugly things back then. Place an ascendant sleeper from Morrowind in Skyrim and you will wonder wth is that thing. So basically, they have to focus on the Skyrim-est creatures they can put. That means to have awesome dragons (several models) rather than Morrowind specific fauna. They know you love nix-hounds and cliffracers, but this is Skyrim.
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Thema
 
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Post » Wed Jun 20, 2012 5:40 pm

I miss daedroth and scamp the most I think, seems like they should be in every TES game to me. Seeing how well they handled argonians, I imagine had they made daedroths they'd've looked awesome in Skyrim.
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Donald Richards
 
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Post » Wed Jun 20, 2012 5:25 pm

Go back to Morrowind and ask :
- where are the dragons?
- where are the skeevers?
- where are the saber tigers?
- where are the bears?
- where are the bees? (ok not this one)
- where are the butterflies (this one stays : you can kill them!)
etc

The truth is that it isn't streamlining, dumbing down or whatever. The truth is that nowadays making a beautiful game like Skyrim takes a lot more time and resources than the ugly things back then. Place an ascendant sleeper from Morrowind in Skyrim and you will wonder wth is that thing. So basically, they have to focus on the Skyrim-est creatures they can put. That means to have awesome dragons (several models) rather than Morrowind specific fauna. They know you love nix-hounds and cliffracers, but this is Skyrim.

I really hope they add more creatures in DLC.
Those ascendant sleepers are creeeeeeeepy cool.
Oh, and bonelords. Another cool looking thing.
http://www.youtube.com/watch?v=SeKxe4knhKw
Need more stuff like that.
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Gavin Roberts
 
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Post » Wed Jun 20, 2012 5:45 am

Where are the cliff racers?
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Hayley Bristow
 
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Post » Wed Jun 20, 2012 5:16 pm

In terms of Skyrim-flavored conjuration, maybe more familiars (even if it ticks off the lore forum). Spectral bears and sabrekitties. We could have a subset of players rolling the "shaman" class. Also, Necromancy spells that turn any (fleshy) corpse into bones--like all the skin melts into an ashpile. All you have left is a skeleton warrior, rather than a zombieblue follower. It could have a different set of properties than a normal corpse follower. Finally, ghosts; though, that goes with familiars, I suppose.
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Lori Joe
 
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Post » Wed Jun 20, 2012 8:19 am

you don't like it...go back to Oblivion or whatever.
I just love the apathy on this forum by certain individuals. Valid criticism => Tell them to get out.

Go back to Morrowind and ask :
- where are the dragons?
Extinct. The cliffracers and skylamps killed them off.
- where are the skeevers?
Not native to Morrowind.
- where are the saber tigers?
Not native to Morrowind.
- where are the bears?
Not native to Morrowind. See Solstheim.
- where are the bees? (ok not this one)
Not native to Morrowind.
- where are the butterflies (this one stays : you can kill them!)
etc
You get the idea.
Unlike all the ones you posted, where there is a perfectly logical reason for not being in TES V, there's no excuse for no lesser daedra besides the atronarchs and dremora.
The truth is that it isn't streamlining, dumbing down or whatever.
Never said it was. Rushed on the other hand...
That means to have awesome dragons (several models)
Overrated, but that's not the topic at hand.
They know you love nix-hounds and cliffracers, but this is Skyrim.

Except this topic isn't about nix-hounds or guars. Daedra have been in every TES game since Daggerfall and are all over Tamriel. Cutting out 90% of an entire mob set is like having the only type of undead being skeletons or having all bandits being either bosmer archers or orc warriors.
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Life long Observer
 
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Post » Wed Jun 20, 2012 5:43 am

I want my staff of Everscamp back, those little guys were awesome.
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Guy Pearce
 
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Post » Wed Jun 20, 2012 5:01 pm

It would be more interesting with more variety in my opinion.
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Laura Hicks
 
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Post » Wed Jun 20, 2012 5:47 pm

Streamlining? :biggrin:

Variety is spreadsheety, statistics are spreadsheety, basic mathematics are spreadsheety, thought is spreadsheety. Resistance is spreadsheety, we are Todd, prepare to be streamlined to appeal to a wider market.
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Donatus Uwasomba
 
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Post » Wed Jun 20, 2012 4:19 am

Lets hope that bethesda adds on a new store for spells that added on tons of new summons like they did in shivering isles.
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Marlo Stanfield
 
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Post » Wed Jun 20, 2012 8:34 am

So I look lame, do I? I think you're wrong, frost atronachs are better than ever.
Anyway, if you look at the amount of spells from other schools too you'll notice that the variety of spells in general is what's lacking.
My guess is they went for quality > quantity. That didn't really pay off too well I think, cause in fact the Dremora look rather unconvincing as a Dunmer with red facepaint.
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Andrea P
 
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Post » Wed Jun 20, 2012 3:49 am

Variety is spreadsheety, statistics are spreadsheety, basic mathematics are spreadsheety, thought is spreadsheety. Resistance is spreadsheety, we are Todd, prepare to be streamlined to appeal to a wider market.

He is just never going to live that comment down is he.
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aisha jamil
 
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Post » Wed Jun 20, 2012 3:04 pm

Go back to Morrowind and ask :
- where are the dragons?
- where are the skeevers?
- where are the saber tigers?
- where are the bears?
- where are the bees? (ok not this one)
- where are the butterflies (this one stays : you can kill them!)
etc

The truth is that it isn't streamlining, dumbing down or whatever. The truth is that nowadays making a beautiful game like Skyrim takes a lot more time and resources than the ugly things back then. Place an ascendant sleeper from Morrowind in Skyrim and you will wonder wth is that thing. So basically, they have to focus on the Skyrim-est creatures they can put. That means to have awesome dragons (several models) rather than Morrowind specific fauna. They know you love nix-hounds and cliffracers, but this is Skyrim.

The problem with all the summoning they removed, is that they did not put new ones.
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Sierra Ritsuka
 
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