Console Edition New Game+

Post » Wed Jul 04, 2012 6:09 pm

After a lot of feedback I decided to re do this entire post.

This new idea is simple. The ability to start from the beginning, same character, same levels, same perks, NO items, NO perk resets.
Enemies will start at your level so there's still plenty of challenge. Only now you have a huge arsenal of abilities and tactics gained from skills that you can use early on in the game.

I brought you this idea because often by the time our characters are high in level, and we've got all these new abilities to use the game is mostly over.


Gimme more feedback.
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Olga Xx
 
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Post » Wed Jul 04, 2012 7:52 am

But if you have the same levels, won't you reach a point where it will be incredibly difficult/impossible to gain any perks points, because you no longer level up? Leaving you with a high level character with no perks.
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Kortknee Bell
 
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Post » Wed Jul 04, 2012 7:42 am

In the idea I noted that you will keep your overall level but perks will be reset. By reset I mean you get to re-select where to put all of them.
I'll edit the main post to avoid more confusion.
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DarkGypsy
 
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Post » Wed Jul 04, 2012 5:35 pm

*Hands TC a shield of flame resist*

Don't bother, dude. You are amongst hardcoe players who want nothing to do with a perk reset of any kind. Someone else having that option somehow cheapens their experience. :ermm:
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Damian Parsons
 
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Post » Wed Jul 04, 2012 6:34 pm

I'm not sure how that would "cheapen" the experience. This option would just let you start the game over but at a higher level. If anything these "hardcoe" players should see it as a challenge. How many times can you beat the game before level81?
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Amiee Kent
 
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Post » Wed Jul 04, 2012 11:20 am

Read some of the perk reset topics. You'll see what I mean. I would support a perk respec or some kind of NG+ because more options are always better.
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Rude_Bitch_420
 
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Post » Wed Jul 04, 2012 11:41 am

In the idea I noted that you will keep your overall level but perks will be reset. By reset I mean you get to re-select where to put all of them.
I'll edit the main post to avoid more confusion.
But then you'd still end up with either:

a) A level 50 character with 1 in every skill, which means you'd get slaughtered in combat.
b )A level 50 character with 90/100 in the skills that had perks in them. The lack of perks in these skills makes you weak in those, and you won't be able to assign new perks because you'll be lower level in everything else.
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Marina Leigh
 
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Post » Wed Jul 04, 2012 1:37 pm

The thing is about this update is it would be awesome for people who want it, and the people who don't, might not even have to download it.
I don't understand how this could be bad at all.
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Rob Smith
 
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Post » Wed Jul 04, 2012 8:24 am

Here's the other (of the other 20 or so) http://www.gamesas.com/topic/1392344-perk-respec/ and you can see the current outcome of the poll. I'm not sure how resetting everything is a challenge. It's a do-over. I could be awesome at golf having do-overs all day long. :tongue:
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Nicole Coucopoulos
 
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Post » Wed Jul 04, 2012 12:25 pm

But then you'd still end up with either:

a) A level 50 character with 1 in every skill, which means you'd get slaughtered in combat.
b )A level 50 character with 90/100 in the skills that had perks in them. The lack of perks in these skills makes you weak in those, and you won't be able to assign new perks because you'll be lower level in everything else.

I can see how that would cause problems. I'll try to think of a way to work around that.
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Jason Rice
 
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Post » Wed Jul 04, 2012 4:50 pm

Here's the other (of the other 20 or so) http://www.gamesas.com/topic/1392344-perk-respec/ and you can see the current outcome of the poll. I'm not sure how resetting everything is a challenge. It's a do-over. I could be awesome at golf having do-overs all day long. :tongue:
Enemies in the beginng would still be your level. So that would be your challenge. The main idea to find a way to be able to use the variety of abilities available from the skill trees. The problem is, right when things start to get real fun the game is over. So if we had the ability to use the same skills, while starting the adventure over, and still having a challenge would be nice.
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Marion Geneste
 
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Post » Wed Jul 04, 2012 8:03 am

I've redone the entire main post.
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Jeff Turner
 
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Post » Wed Jul 04, 2012 3:40 pm

I played a game recently, Kingdoms of Amalur: Reckoning which has infinite respecing, and personally feel it takes away from the game and choices in game-play. If you don't like how your character plays respec, if you are tired of bows respec, if you want to take advantage of a trainer but you are too high in the skill respec......there is no real consequesce ot leveling up other than maybe having to spend a few gold to change it again. Replayability is fairly low for this reason. All and all a good game, and it is ashame that the developer went out of business so it will no longer be supported. But fresh from my experience with that game and respecing, leads me to NOT want it in this game.

A single respec ability MAY be ok, but definitely not more than that by any means.
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Shaylee Shaw
 
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Post » Wed Jul 04, 2012 2:02 pm

This would make the game much harder, since the enemies are at your level and you don't have the same items as last time, not a bad idea, except for a few things...

First of all, you can go straight to a smith, buy some ingots, and suddenly re-forge all your armor, such as daedric armor, instantly. The second problem is that you can keep doing this over and over, completing the same quests again and again. It's basically power levelling, instead of searching for new content, you're doing the same content again and again.
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GRAEME
 
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Post » Wed Jul 04, 2012 2:19 pm

I played a game recently, Kingdoms of Amalur: Reckoning which has infinite respecing, and personally feel it takes away from the game and choices in game-play. If you don't like how your character plays respec, if you are tired of bows respec, if you want to take advantage of a trainer but you are too high in the skill respec......there is no real consequesce ot leveling up other than maybe having to spend a few gold to change it again. Replayability is fairly low for this reason. All and all a good game, and it is ashame that the developer went out of business so it will no longer be supported. But fresh from my experience with that game and respecing, leads me to NOT want it in this game.

A single respec ability MAY be ok, but definitely not more than that by any means.
No respecs.
This is just supposed to start all the quest lines over. You keep the same perks and levels. What you had is what you have.
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Elizabeth Falvey
 
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Post » Wed Jul 04, 2012 1:42 pm

This would make the game much harder, since the enemies are at your level and you don't have the same items as last time, not a bad idea, except for a few things...

First of all, you can go straight to a smith, buy some ingots, and suddenly re-forge all your armor, such as daedric armor, instantly. The second problem is that you can keep doing this over and over, completing the same quests again and again. It's basically power levelling, instead of searching for new content, you're doing the same content again and again.
Nothing stops the player from doing some extra exploring or making a new seperate character fresh from start. All that is on their part.
Also, power leveling by doing story missions is a lot more entertaining than letting a bunch of bandits hit you while healing for hours straight. :tongue:
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Darlene Delk
 
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Post » Wed Jul 04, 2012 2:34 pm

I always loved this feature in Ratchet and clank games, but I don't see them working for Skyrim. The main difference is, that with TES, you don't really finish. They throw you in a world and you stay until you get bored and decide to leave. You don't really "replay" per se
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Kate Murrell
 
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Post » Wed Jul 04, 2012 12:13 pm

I am personally agianst respecting, but this is because I don't think switching perks mid game should be allowed. Being able to load a high level character and just reselect perk at the beginning I am completely fine with. I just had a problem with mid game respec since a player could so easily abuse it to just be a thief when he needs to, a mage when he needs to and a warrior when he needs to. Never liked that consept and never will.
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yessenia hermosillo
 
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Post » Wed Jul 04, 2012 8:43 pm

I always loved this feature in Ratchet and clank games, but I don't see them working for Skyrim. The main difference is, that with TES, you don't really finish. They throw you in a world and you stay until you get bored and decide to leave. You don't really "replay" per se

Oh no no no. I got rid of that nostalgia a long time ago, but thanks to YOU it's back now!
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Penny Flame
 
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Post » Wed Jul 04, 2012 5:24 pm

I always loved this feature in Ratchet and clank games, but I don't see them working for Skyrim. The main difference is, that with TES, you don't really finish. They throw you in a world and you stay until you get bored and decide to leave. You don't really "replay" per se
"I brought you this idea because often by the time our characters are high in level, and we've got all these new abilities to use the game is mostly over."
Meaning the majority of the quests are done, nothing left to do but mess around and bounties.
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Becky Cox
 
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