http://www.dailytech.com/article.aspx?newsid=16795. http://forums.nexusmods.com/index.php?/topic/631959-xbox-mods-for-skyrim/. Regardless, this is still a restricted topic not up for discussion.
That is completely different there buddy, because in order to get mods to run on console without (Sony & MS) its against the EULA because you have to modify hardware which your not allow to do, that is what there referring too. But Bethesda putting mods on a console is NOT against the EULA, which is what the OP wants.
Like I said you are not correct... and talking about Bethesda adding mod support to consoles is FINE to talk about here. The modifying of hardware to run mods, is not.
While in theory mods would work and they are compatible with dev kits currently, the limited amount of system memory would really limit which mods are available on the consoles. Any graphic enhancing mods would need to be off limits. Mods that add more AI and more objects on screen would have to be very limited as well.
True, which is why there would need to be checks in place...but a mast majority of gameplay mods would work without issue.