I was wondering if anyone knew a Continual Health Depletion effect that could be applied as a Constant Effect on an Ability?
I thought it was Damage Health, or Damage Health Constant-- but unless I am doing something wrong, neither of them do what I want; the former just knocks points off the max, and the other seems to do nothing.
I even tried modifying the AlchDamageHealth effect, but the end result did not work either...
What I am trying to do is an add ability that, for as long as it is on the player, will cause a steady decline in health.
