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Post » Fri May 27, 2011 2:48 am

It kinda makes me mad that you cant finish the story after you beat the last quest. They made it able for you to be able for you to go on in fallout 3 why wont they do it in Fallout New Vegas. So then you have to go back to your last save point which is annoying. I hope they will come out with something to fix that.
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Campbell
 
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Post » Fri May 27, 2011 12:20 am

1. Fallout 3 did not have a continuation after the final quest, Broken Steel did.
2. They have said that they won't do a DLC that allows continuation.
3. There are too many variables to account for to create a simple DLC.
4. Just reload a save prior to the final quest and keep playing until you feel that you wish to end the character.
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Kahli St Dennis
 
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Post » Fri May 27, 2011 2:44 am

1. Fallout 3 did not have a continuation after the final quest, Broken Steel did.
2. They have said that they won't do a DLC that allows continuation.
3. There are too many variables to account for to create a simple DLC.
4. Just reload a save prior to the final quest and keep playing until you feel that you wish to end the character.





ok thanks but i still dont see why they dont just do that same thing they did for fallout 3 and make something like broken steel
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Sian Ennis
 
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Post » Fri May 27, 2011 4:22 am

As I said, there are too many ending variables for that to happen.
Either the game world feels like nothing has changed and if it does then what is the point with it?
Or the game world will need to change drastically and be able to account for every possible action the player did which would mean they'd have to redesign the game in dozens of different ways.
It's not possible for the latter.
And it's not necessary for the former.

Sorry man, but a continuation DLC really brings nothing to the game at all. :(
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SiLa
 
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Post » Fri May 27, 2011 9:26 am

As I said, there are too many ending variables for that to happen.
Either the game world feels like nothing has changed and if it does then what is the point with it?
Or the game world will need to change drastically and be able to account for every possible action the player did which would mean they'd have to redesign the game in dozens of different ways.
It's not possible for the latter.
And it's not necessary for the former.

Sorry man, but a continuation DLC really brings nothing to the game at all. :(


ok thanks for replying
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Vickytoria Vasquez
 
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Post » Fri May 27, 2011 7:26 am

They made it able for you to be able for you to go on in fallout 3 why wont they do it in Fallout New Vegas.


Because New Vegas' gameplay is different (and closer to the original Fallout games) than Fallout 3's. Fo3 is loaded with inane dungeons and random mook mutants and raiders to kill. New Vegas' content comes overwhelmingly from quests. Most locations have a quest associated with them.

What this means is that once the quest is done, there's little reason to go back.

We can see why freeplay after the end would svck in this game by looking at two similar games which allow for it: Fallout 2 and Mass Effect 2. In both of these games, there is no real reason to continue playing after the end. In FO2 the whole freeplay mechanic was basically one huge easter egg, with VC and NR people commenting on your actions in the endgame. In ME2 the only reason to play after the end is to play the Shadowbroker DLC.

Like these two games, New Vegas lacks the mindless mobs necessary to make freeplay after the end worthwhile like in Oblivion or Fallout 3.
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D IV
 
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Post » Fri May 27, 2011 2:08 am

Because New Vegas' gameplay is different (and closer to the original Fallout games) than Fallout 3's. Fo3 is loaded with inane dungeons and random mook mutants and raiders to kill. New Vegas' content comes overwhelmingly from quests. Most locations have a quest associated with them.

What this means is that once the quest is done, there's little reason to go back.

We can see why freeplay after the end would svck in this game by looking at two similar games which allow for it: Fallout 2 and Mass Effect 2. In both of these games, there is no real reason to continue playing after the end. In FO2 the whole freeplay mechanic was basically one huge easter egg, with VC and NR people commenting on your actions in the endgame. In ME2 the only reason to play after the end is to play the Shadowbroker DLC.

Like these two games, New Vegas lacks the mindless mobs necessary to make freeplay after the end worthwhile like in Oblivion or Fallout 3.


But what i dont get is they didnt in Fallout 3 and why cant they do it in new vegas everything is practiactly the same between both almost
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Alexander Horton
 
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Post » Fri May 27, 2011 12:30 am

It kinda makes me mad that you cant finish the story after you beat the last quest. They made it able for you to be able for you to go on in fallout 3 why wont they do it in Fallout New Vegas. So then you have to go back to your last save point which is annoying. I hope they will come out with something to fix that.

Obsidian, or Josh Sawyer, has said there will *not* be a Broken Steel dlc.

The quote from Josh Sawyer:

What was the decision behind the definitive ending? There was a lot of moaning and arguing about Fallout 3 having a hard ending and in the end we got a DLC that allowed for an open ending. Don't you expect the same to happen?
Sure, but I also think that would happen if we allowed players to play past the end of the game but didn't show the impact of their actions on the world. There is a lot of reactivity to your actions at the end of the game and we give the player a very clear warning when they are approaching the main plot's conclusion. We felt that having an endgame denouement with a large number of far-reaching effects was too important to either allow the player to continue playing in a world that didn't react to any of those things or make the endgame states minimalistic. There is a lot of reactivity to your actions at the end of the game and we give the player a very clear warning when they are approaching the main plot's conclusion.

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Bitter End
 
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Post » Fri May 27, 2011 9:31 am

Obsidian, or Josh Sawyer, has said there will *not* be a Broken Steel dlc.

The quote from Josh Sawyer:



alright thanks
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Multi Multi
 
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