Converting Menu Based Hacking and Picking

Post » Sat May 28, 2011 5:08 pm

I was thinking of converting the mod http://www.fallout3nexus.com/downloads/file.php?id=2442 by Alystin to working with FO:NV, but I was wondering if the scripts used were similar enough that it would be possible.I know the FO3 mod looks for some of the Point Lookout safes, so I would have to remove those, but if the rest of the mod would work fine, I'll see about converting it with all credit due the original author. Thanks.

[edit]: The reason I'm asking is because I wasn't crazy about TheFlyingBuddha's animated version and would like to use this one in New Vegas.
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Jesus Sanchez
 
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Post » Sat May 28, 2011 9:25 pm

I think you need to get the authors permission before you upload any of there work.

bigcrazewolf
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Skivs
 
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Post » Sat May 28, 2011 9:38 am

I'll worry about permissions provided it can be converted. Right now that's all I want to know. I've done my share of mods and have always asked for permissions when they weren't given in the readme. Thanks.
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LADONA
 
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Post » Sat May 28, 2011 10:17 pm

I hope you didn't think I was trying to be a jerk with my comment, no jerkyness intended.

One way to check the scripts to see if there ok might be, to DL the NVGECK power up and run them on the script editor....hope that's helpful :shrug:

bigcrazewolf
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Jeffrey Lawson
 
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Post » Sat May 28, 2011 6:20 pm

Sorry. I'll have to check that out. I do have TheFlyingBuddha's version, but I liked FO3's better. I'll run it through the G.E.C.K. to see if I get any errors. Thanks. :)
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Greg Swan
 
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Post » Sat May 28, 2011 2:11 pm

I'll worry about permissions provided it can be converted. Right now that's all I want to know.


Depends on what you understand unter "converted"

Can they be used just by changing the dependency from Fallout3.esm to FalloutNV.esm? Probably not.

Can they be reproduced for FNV using the original as template? Of course. FNV is basically a spiffed up FO3 mod.
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Lloyd Muldowney
 
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Post » Sat May 28, 2011 1:38 pm

I didn't think the dependency could be changed from fallout3.esm to falloutnv.esm, so I was going to try to make a new mod with the old one's scripts but I wanted to know if those scripts would work before I started. Now that I do, I'll get started on it. Thanks Jog. :)
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josh evans
 
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