If I could change or add one thing

Post » Tue Jun 12, 2012 5:18 am

Ok as I play thing game I see a lot of areas where I think they could tweak or fine tune and I also see a number of areas I would like to see changed but more for personal reasons than any other reason, and don’t think they should or would spend time for my changes, but if I could change or add one thing to the game:

I would like it where doing one quest does not bug another, in other words if you clear a dungeon in doing one quest and you have to go to the same dungeon for another faction or misc quest, once you accept the quest that dungeon automatically resets or for example if you aren’t doing the main dragon quest chain but you still want to do the civil war quest chain you are not forced to have to go to the western watch tower, in order to move on.

If you could change or add one thing in the game what would you change?
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Killah Bee
 
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Post » Mon Jun 11, 2012 10:05 pm

If all limitations were off the table, I'd put in a working economy. I know that it's unfeasible, but we're talking "if I coulds". I'd have every item in game be made from a resource, and that resource have to be mined/gathered/farmed before some craftsman could make the item. Stuff would stop magically apearing in shops every 48 hours... everything would have to find it's way there through a character's action, player or non-player. NPCs would need to spend money, make money, and provide for the economy or end up begging in the street. Gold would be a limitted resource... not an ever growing unbounded plague on the earth. People would barter, out of necessity, not out of some gimmick.

That's what I'd change if we had machines that could handle it.
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jeremey wisor
 
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Post » Mon Jun 11, 2012 4:41 pm

If all limitations were off the table, I'd put in a working economy. I know that it's unfeasible, but we're talking "if I coulds". I'd have every item in game be made from a resource, and that resource have to be mined/gathered/farmed before some craftsman could make the item. Stuff would stop magically apearing in shops every 48 hours... everything would have to find it's way there through a character's action, player or non-player. NPCs would need to spend money, make money, and provide for the economy or end up begging in the street. Gold would be a limitted resource... not an ever growing unbounded plague on the earth. People would barter, out of necessity, not out of some gimmick.

That's what I'd change if we had machines that could handle it.

Agreed. However, I think that some degree of working economy is absolutely possible. It would be as simple as an NPC instigating trade with another NPC, albeit it might be necessary for the items bought by an NPC2NPC trade act to magically disappear to keep at bay an overencumbering list of "trade memory" on the given system. Also, it'd be great if an NPC is forced to seek out a daily job to make a little scratch for the necesitties of life: food and drink, a bed, some clothes.

Food for instance; that magical bread should stop appearing in their hands, especially when all they'd have to do is chop one bit of firewood to buy a new slice of bread every day: The bread doesn't need to be permanantly cached, as soon as it is eaten a timer would start counting down to the next food "push" removing the need to cache the one piece of bread they just ate. The push would reset the daily cache that says the NPC has eaten. It should be possible to implement something like that without evertaxing 7th gen consoles, or especially current gen PCs.

Thought the Sims 3 and TES:V are worlds apart, there's a wonderful mod for the Sims called the Twallan Story Progression mod which instigates a minor world economy where all the NPCs have coded "push" to build a better life for themselves. They seek out new and better jobs if the current one isn't covering the house payment, they shop for food, they aspire. And every day, it resets. A new push occurs to feed themselves, make sure work is covering expenses and to keep on progressing in the world.
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Soraya Davy
 
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Post » Mon Jun 11, 2012 9:44 pm

I'll remove kids and marriage
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Laura Samson
 
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Post » Tue Jun 12, 2012 3:17 am

I'll remove kids and marriage

why remove marriage?

just dont use it
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Heather Kush
 
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Post » Tue Jun 12, 2012 8:01 am

why remove marriage?

just dont use it

because it's a feature I don't like and don't want in TES.

edit: unless is well implemented, and its not
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Alister Scott
 
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Post » Mon Jun 11, 2012 8:06 pm

ah so just having it hiding in the background annoys u?

ok?....
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Elisha KIng
 
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Post » Tue Jun 12, 2012 3:06 am

dodge moves that cost stamina would be nice
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Tha King o Geekz
 
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Post » Tue Jun 12, 2012 12:44 am

i would remove TES from the title

and i would add realism and an interesting story
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Sweet Blighty
 
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Post » Tue Jun 12, 2012 7:48 am

because it's a feature I don't like and don't want in TES.

edit: unless is well implemented, and its not

it's not like they force you to marry
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Trista Jim
 
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Post » Mon Jun 11, 2012 6:07 pm

it's not like they force you to marry

the topic says: "if you colud change or add one thing...", well I'll remove marriage, sue me?
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Tammie Flint
 
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Post » Mon Jun 11, 2012 4:10 pm

the topic says: "if you colud change or add one thing...", well I'll remove marriage, sue me?

wonder if I could get some money of it :shifty:

just think it's weird that with all of skyrim flaws u rather subtract than add but fine fine what ever floats your boat


On Topic. I would add a working main quest
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Blackdrak
 
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Post » Mon Jun 11, 2012 6:59 pm

I would put Daggerfall's character creation / development system in.
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mishionary
 
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Post » Mon Jun 11, 2012 6:54 pm

I'd entirely change lockpicking. It's way too easy to have its own tree in the game. Time shouldn't freeze because you're tinkering with a lock. You should be looking at your character in third person so you can see enemies around you, and they should go about their business as usual, but instead of the guessing game they have now you should have to listen for where the lock clicks. This way you might actually have to put some perks into lockpicking to get good at it. Plus it makes no sense at all for a big bulky warrior in metal armor to all of a sudden be able to silently pick a lock.
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joeK
 
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Post » Mon Jun 11, 2012 6:50 pm

make it matter that my character is in the world and choosing as he/she does.


git merge morrowind_faction_politics
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jesse villaneda
 
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Post » Tue Jun 12, 2012 7:37 am

normally I would say a tweak to the magic system to make It more fun/interesting but, what I would change most definatly is having a proper ps3 port the condition the game is on the ps3 is ridiculous
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Milad Hajipour
 
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Post » Tue Jun 12, 2012 7:13 am

Redo the smiting-upgrade system so that each step upwards (fine to legendary) improved the item by 10%. A suit of legendary steel plate is 60% better then regular steel plate. Then i might actually use smiting. Killing everything in 3-1 hits isn't my idea of fun.
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daniel royle
 
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Post » Tue Jun 12, 2012 12:51 am

Another thing I would like to change/add first aid it seems strange that you can’t make a band aid to help heal yourself, especially with all those linen wraps laying around.
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Marnesia Steele
 
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Post » Tue Jun 12, 2012 1:38 am

Alternate paths ( destroy the thieves guild instead of joining, join the silver hand etc.) and ability to drop a quest if you don't ever intend to do it.
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Jack Walker
 
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Post » Tue Jun 12, 2012 1:28 am

I'd like to be able to tell my follower to be the look-out and signal me when I'm about to be caught stealing. It would be hilarious if they said, "How about that hailstorm yesterday!" or something (many things) equally silly...
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Makenna Nomad
 
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Post » Tue Jun 12, 2012 4:36 am

ability to drop a quest if you don't ever intend to do it.

Exactly what I wanted to say.
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Vicki Blondie
 
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Post » Mon Jun 11, 2012 10:34 pm

Add a working economy...be great
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Tyrone Haywood
 
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Post » Tue Jun 12, 2012 6:59 am

Body scars and tattoos on character creation would be mine. 'Create your your own back story' but I get to walk around with baby soft skin that shows that I have been through no hardship in my life?
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Marine Arrègle
 
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Post » Tue Jun 12, 2012 2:32 am

More, better and longer faction quests.
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BrEezy Baby
 
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Post » Mon Jun 11, 2012 10:59 pm

Every non-hostile NPC can be talked to (except mean ones that tell you to "leave me alone" unless you get to a certain point in a quest, I can see the practicality in that) and just by walking by somebody doesn't mean that they are going to tell you their life story.

Your world is only as good as the people in it, I'm afraid. Annoying people = annoying world = annoying game, most of the time.
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Big mike
 
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