Fast forward to Skyrim which poses some real world issues (Racism, sixism to a degree, government censorship) which are there, but never really fleshed out. You're giving the briefest reason to care for those who worshiped Talos, or those forced to live in slums in Windhelm, however their trials, their lives, and their problems are never really opened for you. You can interact with them, and there are (I believe) some radiant quests assigned to a select few temples, and the slums in Windhelm, those aren't really enough to actually portray their lives, nor is it enough to give me a reason to care.
One could argue that these two problems are really just there to show the negatives of both sides of the war. The Imperials are ready to censor a god that is very dear to the people of Skyrim, while The Stormcloaks are full of zealous, nationalists that believe alienating races is an okay practice. The stereotypes I've written are a reflection of the faction as a whole, not as the individuals who make up that faction as there are characters who become the exception to the rule.
I'm not arguing for long questlines detailing the life of Joe the Argonian shopkeeper, I'd just like to have these ideas develop more as they play a big role in the world, and make it feel much more real. In a lot of ways Bethesda has never made me feel like the world they've created is relatable in anyways, even Fallout 3 felt foreign and unrealistic. Granted I think it portrayed these types of problems in a more developed way, one that felt more advlt, for lack of a better term.
All I'd like is to be given a reason to care, I'd like to feel like when I join the Imperials it was for Joe the Argonian shopkeeper, and not me wanting to playthrough the game via some parallel universe in which both sides capture the exact same strongholds, and kill their enemies in the exact same way.

