Could Steam Workshop Technically work on the 360 PS3 ?

Post » Sat Jun 09, 2012 5:28 pm

No, PC users only.
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Claire Mclaughlin
 
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Post » Sat Jun 09, 2012 7:45 am

who picks the mods? The one thing I have seen from all the mod lists posted, is that no one uses the same mod mix.



Yes, but I still don't see a button that says "Fix all the conflicts between these mods" or the "make a merged leveled list from all these mods" or "Make a Merged Bash for all these mods" or "sort these mods for proper load order" or "create the updated ini for these mods" or "fix the archive invalidation for all these mods" or the "load the mod in the editor so I can resolve this issue or that issue" button.

Again, you post what you did because you have not used and installed mods for this game or Oblivion or Fallout or New Vegas. It is not a button click away, not by a long shot. Once we PC users click the button gets up the mod, we still have to do all the above stuff on each and every mod we try out. All with third party tools that can not and will not run on a console platform. There is no Steam Button for that.

It is not that I don't want console users to have mods, it is that I don't want to deal with the thousands of threads that will pop up complaining about all the issues that will come and have no way to fix it. It would be one thing if there was a way to fix all the problems and issue, but since console users will not have access to the tools needed, it will just be frustration and heartache.

Listen to this man, consolers. It`s all true. even those of us that use at least more than a couple of mods still have problems getting all of them to work without serious downtime to find out why something isn`t quite right. No way are Microsoft or Sony going to employ teams of people oncall to fix every console mod user`s problem. It would be a nightmare for them as well as not getting them money.

I suspect that if some mod team was willing to go through the expense and beauracracy of either Sony's or Microsoft's QA process, they could probably publish a mod through PSN/XBL. It's just that modders generally don't have the resources or inclination to do that for something they are usually giving away for free. If they released the mod on PSN/XBL, they'd almost certainly need to charge something for it, so they can recoup the costs of getting published.

Actually, if MS or Sony were smart, they'd, in a few months, try and pick some of the best mods, and approach the mod teams about getting published on PSN/XBL. Maybe not all mods would be available on the consoles, but the console vendors could make some revenue, and the best modders out there could get a payday.

Not happening. I`ve never seen any business employ modders this way except 1 or 2 for an actual job. The problem here is companies like Microsoft and Sony would not be willing to PAY people and even if modders said `We`ll do it for free`, all kinds of ownership responsibilities would raise their heads and I guarantee bad blood for life would then ensue.

Modders and companies should stay separate as far as employing them on some kind of `borrowed` basis is concerned.
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Add Meeh
 
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Post » Sat Jun 09, 2012 4:14 am

personaly i dont care if user made mods would work on ps3 xbox or not what i care about is that if there would some way too mod a game would be cool for console , i played 2worlds2 also and guess what there was a way too alter your main game because it was build in in developpment because the people who made that game wanted too give the player several options concerning this .
but it would stop you from getting Trophy,s as mentioned before by someone in this tread Trophy,s are the main reason why this is not happening and also a reason for beth hunting down exploits in game for not being abused is that simple.

ive said it before Trophy,s for console didnt make the experience a better 1 instead they only make it more worse also in terms of sociological way,s I like it when i play online game when i meet people who want too shoot me 100 times just too get the [censored] trophy
so yes it turns out too be an evil invention 1 that was too be fortold too be made his introduction by an amerikan company :)
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Fiori Pra
 
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Post » Sat Jun 09, 2012 6:55 am

Ohh, my post took an arrow in the knee!
Anyway, 3 simple words clear it up nicely.

Never. Gonna. Happen.

I see some very good reasons in this thread as to why it will never happen.
Mod conflicts is actually something I never even thought about. I never had one (knowingly atleast, so maybe I do have some..) yet, and if I did all of a sudden notice that something is wrong, I expect to have to spend quite a fair amount of time on just figuring out which mods are conflicting, why, and how. Even longer after that to then find and implement a fix.
Then again saying that, I kinda enjoy the tinkering around, cos it makes the playtime that more valuable to me, that everything is set up, just for me.
I wish I never turned away from my PC to get an xbox, only to dig it back out 4 years later and find it runs the latest games just as good still! (Probably very lucky there though, I am barely above minimum Skyrim specs, but runs 40-60FPS (depending where I am) on medium-high settings (I mix n match, hell, who doesn't lol).

I must admit though, whenever I browse the Nexus, I feel like a kid in a candy store, and usually end up downloading a LOT of mods lmao, I think I have about 60 mods on my game thus far. (Which probably means a lot of conflicts are happening lmfao).
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Jesus Lopez
 
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Post » Sat Jun 09, 2012 4:42 pm

Then again saying that, I kinda enjoy the tinkering around, cos it makes the playtime that more valuable to me, that everything is set up, just for me.


And that`s the difference between the consoler and the PC user. The geek bit, if you want. Consolers don`t want to go trough all that fiddling stuff.

Sure, they WANT the game, they WANT the Mod, but they don`t understand that mods are not like the game. You can`t just grab a mod and hey presto! There`s a cost to a mod and that cost is, you actually have to do something (like a little bit of work) to make it function in your game.

The gains of the effort more than make up for the mod, but still most consolers don`t want to know. If consolers really wanted Mods and were prepared to do the work, then they might as well have a PC since they`d be doing exactly the same thing as a PC user.

Really, a consoler can`t have it all. It`s just not possible.
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Tanya Parra
 
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Post » Sat Jun 09, 2012 6:48 am

And that`s the difference between the consoler and the PC user. The geek bit, if you want. Consolers don`t want to go trough all that fiddling stuff.

Sure, they WANT the game, they WANT the Mod, but they don`t understand that mods are not like the game. You can`t just grab a mod and hey presto! There`s a cost to a mod and that cost is, you actually have to do something (like a little bit of work) to make it function in your game.

The gains of the effort more than make up for the mod, but still most consolers don`t want to know. If consolers really wanted Mods and were prepared to do the work, then they might as well have a PC since they`d be doing exactly the same thing.

Oh my days, truer words were never spoken.

I think my mate is a consoler, and I am a PCer, cos he always says there is no point to modding. I say, people who say there is no point to modding, have clearly never modded.
Once you mod, you can't stop. :biggrin: (Seriously, I check the Nexus more often than I check up on my girlfriend HAHA!)(She reads this forum LOL, just doesn't know my screenname, so I'm safe as houses)(Maybe).
(Further proof that once you mod you won't stop, my GF plays Sims3, and has asked me to get her mods many times, but she was never interested in them before she knew of their existence. So even a non-geek player knows the benefits of a mod are limitless really)(And with that, I have definitely blown my cover.)
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Jesus Lopez
 
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Post » Sat Jun 09, 2012 10:55 am

"Never. Gonna. Happen."

I think there is really good chance of it happening... if like i mention. Its controled to esp/esm's Limit of 5-10. Trophies are turned off. And a proper site host them. (ether Beth or Sister site to Nexus)
But granted... often the simple things that need to be done... never get done.

It is very possable to make it work, and work right!
Ya, it would never be as good as PC mods. BUT it would add life to console games. Which is something that extends sales.

I've talk to some of Sony Teams and Staff of Capcom on similar issues with Monster Hunter Games. we were really close to fan made quests. But the Quest Editer was fan based, and Sony would never go for that..
CK however is Offcial PC tool.
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Terry
 
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Post » Sat Jun 09, 2012 4:04 pm

Yuffie, I hope I will eat my "Never. Gonna. Happen." words, as I am a consoler too, so I would benefit also.

However, I also highly believe that I will never have to eat those words, which makes me feel good cos I was right, but bad cos I miss out on a better xbox experience. (Not talking about just Skyrim either, all games would benefit from extra addons. Well, I guess DLC is one form of "mod", but yeah, not really cutting it.)
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Danny Blight
 
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Post » Sat Jun 09, 2012 3:05 pm

Imagine if a bunch of kids installed a bunch of those "female enhancement" mods on a console; it'll make national news like its hot coffee all over again :laugh:
This definetly,
Also every anti video game organization and insane parent and religious group would be trying to lynch the industry.
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patricia kris
 
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Post » Sat Jun 09, 2012 5:19 am

This definetly,
Also every anti video game organization and insane parent and religious group would be trying to lynch the industry.

I don't think it would ever happen. Mechinic wise.. installing folders to house the dds files and such wouldnt really work on PS3/360. It would be limited to only esm/esp files. (So ingame content only) pretty much solving that probelm (and many others)
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Rachael
 
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Post » Sat Jun 09, 2012 7:56 am

I don't think it would ever happen. Mechinic wise.. installing folders to house the dds files and such wouldnt really work on PS3/360. It would be limited to only esm/esp files. (So ingame content only) pretty much solving that probelm (and many others)

I didn't say it would happen. I was agreeing with the other poster about the result of kids being able to put advlt oriented mods on the console.
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emma sweeney
 
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Post » Sat Jun 09, 2012 3:07 pm

Technically yes, it could work on the console, but can the Xbox use a keyboard and possibly mouse?

Because you`ll need them to get anything meaningful out of the CK.

I agree. I can't begin to fathom what it would be like doing script work in the CK using a XBox or PS3 controller..... yuck!
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Mrs. Patton
 
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Post » Sat Jun 09, 2012 7:28 am

who picks the mods? The one thing I have seen from all the mod lists posted, is that no one uses the same mod mix.



Yes, but I still don't see a button that says "Fix all the conflicts between these mods" or the "make a merged leveled list from all these mods" or "Make a Merged Bash for all these mods" or "sort these mods for proper load order" or "create the updated ini for these mods" or "fix the archive invalidation for all these mods" or the "load the mod in the editor so I can resolve this issue or that issue" button.

Again, you post what you did because you have not used and installed mods for this game or Oblivion or Fallout or New Vegas. It is not a button click away, not by a long shot. Once we PC users click the button gets up the mod, we still have to do all the above stuff on each and every mod we try out. All with third party tools that can not and will not run on a console platform. There is no Steam Button for that.
The above is the primary reason mods on consoles just wouldn't work out, since there's no way to make sure everything is properly lined up when loading the game. Really, the only way to avoid potential mod conflicts is to do like I, and some others, do, and only use ones you make yourself, but since the CK will not work on console systems, that's not going to be possible.

About the only way I can see it happening is if Microsoft and Sony were allowed to decide which ones could be used and then test them for potential security risks, but I don't see either company being willing to shell out the pile of cash necessary to do so. Which is kind of sad, given that neither company is exactly hurting for money and could probably easily afford such a thing.
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remi lasisi
 
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Post » Sat Jun 09, 2012 4:11 am

That said, there is only ONE case where PC mods were 'free' and Useable on the PS3, and that was UT3.
The problem?
NO one ever freaking used it!

Basically you used the PC editor, made a map. You had a certain amount of resources you could actually use, save the map, and 'port it to the Ps3 file version.
You could then put it on a USB, and toss it on the ps3.
Supposedly there mod editor 'checked' how much resources those maps actually used, debugged it, and prevented it from converting if there was some kind of conflict.

Gameplay tweaks? impossible.
New Assets? Impossible.
Bunch of stuff? Impossible.

And of course... no one used it!

What i mention in my post before is really the only option i see working.

As for esp/esm created. Beths or a site like Tes nexus can host them. Players can endorse them, leave comments on them. It works there, why not for ps3/360 mods.
They don't need to be hosted by Sony or MS. A simple place it on USB(or use pc connecter cords) is all you need.

It becomes the creater of esm/esp job to test the mod in 1st place. If it doesn't work on console.. they shouldnt upload it.
And with a site like Tes Nexus (or even sister site for console mods only) people should be able report bad mods. Or heck have mods sit on a waiting period which get tested by staff before thye get a OK.

Trophies and stuff can be turned off (even premently (certain cell phone cheat codes in GTA 4) stopped trophies.

As for virus and such.. if its down to just esm/esp files. And Beth or a proper site has moderators or good crowd. There really no issue.
If a ps3 user goes to a unknown site and downloads a bad mod... that his fault for not going somewhere trusted like Nexus.

I'd never heard of UT3 being able to do that but it does give some hope. Maybe you could do it with a USB rather than Steam Workshop and you would have to agree to terms and conditions stating you do so at your own risk.

Yes, but I still don't see a button that says "Fix all the conflicts between these mods" or the "make a merged leveled list from all these mods" or "Make a Merged Bash for all these mods" or "sort these mods for proper load order" or "create the updated ini for these mods" or "fix the archive invalidation for all these mods" or the "load the mod in the editor so I can resolve this issue or that issue" button.

Again, you post what you did because you have not used and installed mods for this game or Oblivion or Fallout or New Vegas. It is not a button click away, not by a long shot. Once we PC users click the button gets up the mod, we still have to do all the above stuff on each and every mod we try out. All with third party tools that can not and will not run on a console platform. There is no Steam Button for that.

It is not that I don't want console users to have mods, it is that I don't want to deal with the thousands of threads that will pop up complaining about all the issues that will come and have no way to fix it. It would be one thing if there was a way to fix all the problems and issue, but since console users will not have access to the tools needed, it will just be frustration and heartache.

Maybe you know something i don't, but we don't really know how the Steam Workshop will work yet? I think Bethesda are trying to make modding easier so more people can enjoy it. Is it really that unrealistic that an offical program that has obviously had a lot of time spent on it will check for all of those issues for you?

I don't know why you are assuming i have never modded a game, the first game i modded was Morrowind, but i preffer playing games on my 360 on my couch infront of my TV. There are are arguments for and against PC and console and the last thing i want is this thread to turn into a really devoted fan flamewar but if you look at the sales figures a lot more people are playing Skyrim on consoles. A lot of people have given good answers as to why Bethesda, Microsoft and Sony won't allow mods but also people have agreed it would be techinically possible. I think they should do it, they could charge for the mod downloader and give a small selection of tested mods out for free. It would set Skyrim far apart from any other game on consoles and would also do consoles a favour showing they can adapt to the times because a lot of people are feeling they are near the end of this generation.
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Skrapp Stephens
 
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Post » Sat Jun 09, 2012 6:41 am

Maybe you know something i don't, but we don't really know how the Steam Workshop will work yet? I think Bethesda are trying to make modding easier so more people can enjoy it. Is it really that unrealistic that an offical program that has obviously had a lot of time spent on it will check for all of those issues for you?


You aren`t really comprehending what he said. If you really look at the whole process there`s no way any single or even multiple programs could work to allow the kind of modding you`ll get on a PC. You`d need some kind of super smart AI to monitor, correlate and get everything working just right and there`s no way they`re going to pay to have dozens of Mod Tech support people to help every consoler with every little mod issue they have. I`ll eat my jaded hat if it happens, because it can`t.

Hope is nice, but in this case, pointless.
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Franko AlVarado
 
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Post » Sat Jun 09, 2012 3:24 am

Maybe you know something i don't, but we don't really know how the Steam Workshop will work yet? I think Bethesda are trying to make modding easier so more people can enjoy it. Is it really that unrealistic that an offical program that has obviously had a lot of time spent on it will check for all of those issues for you?

Just to say it again, it is impossible. The compatibility issues between mods aren't something that can be automatically handled. The closest thing is the tool known as Wrye Bash that can create a patch file that tries to resolve all those conflicts, but it needs user input and/or other programs to make that file. And it's not infallible, i always check the result afterwards and nearly always find something that isn't like it's supposed to.

Only very simple mods could be used without having to worry about issues, such as mods that only add new stuff or replace existing ones, but even that is not "automation proof" Actually, scratch that. If you want the new stuff to be available at merchants or NPCs you have to edit the leveled lists, and if you have more than one you need to merge those llists or lose all but the last ones changes.
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Marcin Tomkow
 
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Post » Sat Jun 09, 2012 3:35 pm

Yea, there is no way. The forums would be flooded with OMG!! you broke my game! At first mods play nice but as you start to add more conflicts arise and you need to pay attention what goes in what folder and what file overwrites another. Never mind that most the best mods use a whole separate script program to make them run. Maybe some low poly clothing re-placers and small edits but that's about it.
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Horror- Puppe
 
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Post » Sat Jun 09, 2012 10:46 am

Bethesda are looking into the possibility of allowing mods on consoles but it probably won't happen with Skyrim. I believe it's a legal issue and not a technical issue. (Except for those obvious security concerns)

That said, discussing console mods is against the rules on this forum but the mods have made an exception with a few threads over the past weeks and you can easily find them if you just use the search function. :smile:
Im sure MS and SONY could charge a tiny amount for the mods and ppl would pay, i know i would.
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Nikki Hype
 
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Post » Sat Jun 09, 2012 2:21 am

For crying out loud..

If it were Bethesda who were worried about that we wouldn't even have mods on the PC. I see no merit whats however in your statement. And a proper distribution platform can easily negate the threat of possible malicious code.

Besides that, and really, malicious code injection through a mod for a game is absurdly far fetched. The game simply doesn't have deep enough OS access and allowances to do any harm through .esp and .esm files, nor through textures and meshes.

A while ago there were a couple of "modders" who decided to intentionally screw up people's games. They created mods that, initially, didn't seem to do much of anything. Then one or more npcs would start spawning and not stop until the game crashed. Another one, iirc, suddenly made all the npcs heads the size of Macy's Thanksgiving parade balloons and spawned more, until the game crashed. There were more; it took the modders a lot of time and effort to track down how, who, and what. I can't find the thread that had a post from bridgepiece on how to detect malicious mods, but it used to be here, and it was needed because of idiots who thought it was fun to crash people's games and corrupt their saves.

And this was on pc. If they managed to do the same thing to a console, it wouldn't be good.
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brenden casey
 
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Post » Sat Jun 09, 2012 10:42 am

A while ago there were a couple of "modders" who decided to intentionally screw up people's games. They created mods that, initially, didn't seem to do much of anything. Then one or more npcs would start spawning and not stop until the game crashed. Another one, iirc, suddenly made all the npcs heads the size of Macy's Thanksgiving parade balloons and spawned more, until the game crashed. There were more; it took the modders a lot of time and effort to track down how, who, and what. I can't find the thread that had a post from bridgepiece on how to detect malicious mods, but it used to be here, and it was needed because of idiots who thought it was fun to crash people's games and corrupt their saves.

And this was on pc. If they managed to do the same thing to a console, it wouldn't be good.

Yeah, but his response was to a person who believed mods could gain you access to things like secure information or the device itself.
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Nathan Barker
 
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Post » Sat Jun 09, 2012 3:00 pm

It would be cool to able to make some mods on a pc and save them to be transferred to a console, but it would unlikely be allowed.
The best we will probably see before next-gen consoles come out would be a bunch of smaller dlcs like buying horse armor or a house etc.
Some people disagree with having a bunch of smaller dlc's for consoles and maybe there would not be a lot of money to be made by Sony-ms-steam, but I am for it. Anything to make the console experience a little better and maintain reliability.
I do play on pc also, but I find it more fun a lot of times to roll with the console, it sometimes makes it more immersive and comfortable for me.
Yeah, I would pay a few bucks to buy some cool armor, weapons, a house, mail-order bride etc to keep my console version fresh and unique.
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Gemma Archer
 
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Post » Sat Jun 09, 2012 6:06 am

Well, the Unreal Tournament 3 editor could cook up maps for the PS3, I used to do it and it's a lot better that way to let PC users do such things for consoles users, if they wanted.
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naome duncan
 
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Post » Sat Jun 09, 2012 7:39 am

Maybe you know something i don't, but we don't really know how the Steam Workshop will work yet? I think Bethesda are trying to make modding easier so more people can enjoy it. Is it really that unrealistic that an offical program that has obviously had a lot of time spent on it will check for all of those issues for you?


An Automatic Installer is easy. Heck, a Chimpanzee can install mod. All you have to do is unzip the file and throw it all into your Data Files Folder and check the mod in the Launcher.

Getting the new mod to work with the game or existing mods? No software wizard is going to do that with a Button Click.
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maya papps
 
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Post » Sat Jun 09, 2012 4:04 am

Maybe something like http://www.youtube.com/watch?v=_vHdU9ctp7M or http://www.youtube.com/watch?v=lHm-CIiNP_0?
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Lizbeth Ruiz
 
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Post » Sat Jun 09, 2012 2:40 am

A while ago there were a couple of "modders" who decided to intentionally screw up people's games. They created mods that, initially, didn't seem to do much of anything. Then one or more npcs would start spawning and not stop until the game crashed. Another one, iirc, suddenly made all the npcs heads the size of Macy's Thanksgiving parade balloons and spawned more, until the game crashed. There were more; it took the modders a lot of time and effort to track down how, who, and what. I can't find the thread that had a post from bridgepiece on how to detect malicious mods, but it used to be here, and it was needed because of idiots who thought it was fun to crash people's games and corrupt their saves.

And this was on pc. If they managed to do the same thing to a console, it wouldn't be good.

Of course not... but that's the risk of installing mods!

You need a SHORT (ie; readable) EULA and warning that installing mods CAN break your system and you accept this risk by installing them.

Then have a feedback and rating system... so people who are less experienced can look at mods that have been downloaded several thousand times with nothing but good reviews and no problems found.

Furthermore... the list of available mods to console could be restricted by BETHESDA (not ms/sony)... to only provide mods that have had at least x downloads with y positive reviews and no game destroying glitches found.

THere would still be no guarantees of security... which is why sony and ms will never let it fly... but it could theoretically work that way.

The problem is that your avg consoler is... sorry (and bear in mind I AM a console player)... a technological idiot and expect everything to just work for them out of the box.... Sony and MS know this and don't want to deal with their ignorance, and so capable, intelligent gamers who could responsibly use and gain GREAT benefit from more open community options are left in the cold and told to "just buy a PC"

Well I'm poor dammit.... and not only that but I prefer FPS on gamepad (with EVERYONE on gamepad... doesn't work so well when everyone else is using omuse aim :P )

It's just a shame really.

I'm scrounging together money... or trying to anyways... to hopefully build a PC this year.

Doesn't change the fact that this big brother mentality is short-changing console gamers
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Betsy Humpledink
 
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