» Wed Jun 06, 2012 8:28 pm
Ok, let's get this straight
In DnD, EVERY class had it's own set of skills more-or-less. They might sometimes share spells, but the way they gained and used them was different. Therefore defining a class even though there was some skill overlaps made sense. In TES, every class is defined by a common set of skills; so you need to ask yourself "What sharable skill is missing from the monk"? - the answer is purely hand-to-hand skills and bonuses. So you only need a single new skill "hand to hand".
I keep seeing people asking for stuff like "Unarmoured armour bonus"; but look again at the DnD monk; why does the DnD monk get an armour bonus? - Well the lore explanation is that the monk channels his "ki" (Basiclly, mana) and uses it to make his body perfect and unbreakable. In Elder Scrolls we have a spell for this: oakflesh (And it's kin) - you channel you mana, to make yourself unbreakable. And we even have perks for it (Mage armour: Triples potency of oakflesh type spells if unarmoured), he can also heal himself to an extent (Restoration tree), or perform supernatural feats of speed (Slow time).
We don't need a "monk class" we just need a proper set of hand to hand skills, and then we can play not just a monk, but also a brawler (Armour + hand to hand) and so on.