Could there be a monk class in the future?

Post » Thu Jun 07, 2012 1:22 am

Think about it, maybe for the next TES game. Now that we have shouts there is some plausible power to being a monk. And shouts supplemented with blessings and hand to hand could make for an interesting play through. They could have a skill for shouting and be able to shout more powerfully and more often as they leveled it up. They could learn new words from some priests.
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Kathryn Medows
 
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Post » Thu Jun 07, 2012 4:00 am

Umm... There are no classes anymore? And good riddance i say.

I'm not sure how the idea of shouts will carry on, as without being Dovahkiin they take years of practice and meditation to learn. As for hand-to-hand... I have no idea why they removed it in the first place.
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Lewis Morel
 
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Post » Thu Jun 07, 2012 1:21 am

No i meant a monk skill set. Like ther is for thieves mages and warriors.
And normal people can shout they just have to train, advance their skill.
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Cody Banks
 
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Post » Wed Jun 06, 2012 11:11 pm

I don't think the shouts will be in the next TES anymore, when we are out of Skyrim and the dragonslaying business... BUT I hope hand to hand would be a skill again. Most likely not.
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Paul Rice
 
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Post » Wed Jun 06, 2012 6:32 pm

Monk? Just focus on Enchanting, Restoration, Illusion, Destruction (for staves), Alteration and Speech. Hand to Hand would be a nice addition, but I doubt it will make a return.
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Jamie Moysey
 
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Post » Thu Jun 07, 2012 2:13 am

No i meant a monk skill set. Like ther is for thieves mages and warriors.

This i highly doubt. The ability to build a monk-like character is completely possible using the Warrior dynamic, with a spice of Stealth and Magic.

The tri-grouping system is a cornerstone of the TES skill division, and i don't see it changing anytime soon. Unless, of course they keep going down their current route of removing skills for no reason, and then remove the concept of skills altogether in favor of simple flamethrowers, Batman Arkem style stealth and general hack and slash-y-ness
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Matt Fletcher
 
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Post » Wed Jun 06, 2012 8:07 pm

instead of saying "monk" class

a hand-to-hand combat perk tree and a shout perk tree sounds good...

and then I'd like a command dragon perk tree, better speech perk tree, companion perk tree, cliff climbing perk tree and so on...
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Sakura Haruno
 
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Post » Wed Jun 06, 2012 11:39 pm

instead of saying "monk" class

a hand-to-hand combat perk tree and a shout perk tree sounds good...

and then I'd like a command dragon perk tree, better speech perk tree, companion perk tree, cliff climbing perk tree and so on...
Too many skills = not enough perks = you getting battered by level 30 if you're not extremely careful in your perk selections.
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OJY
 
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Post » Thu Jun 07, 2012 5:12 am

what do shouts have to do with being a monk? all the monk class is is restoration and hand-to-hand (which skyrim murdered).

there was already a monk class, but it was streamlined into hell. i highly doubt the next TES game or DLC is going to suddenly reverse that trend.
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Jay Baby
 
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Post » Wed Jun 06, 2012 5:18 pm

Monk? Just focus on Enchanting, Restoration, Illusion, Destruction (for staves), Alteration and Speech. Hand to Hand would be a nice addition, but I doubt it will make a return.
Not sure what setting that qualifies as a monk, when I think of a monk I think of the D&D monk which is nothing like that.
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Nathan Hunter
 
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Post » Wed Jun 06, 2012 8:28 pm

Ok, let's get this straight

In DnD, EVERY class had it's own set of skills more-or-less. They might sometimes share spells, but the way they gained and used them was different. Therefore defining a class even though there was some skill overlaps made sense. In TES, every class is defined by a common set of skills; so you need to ask yourself "What sharable skill is missing from the monk"? - the answer is purely hand-to-hand skills and bonuses. So you only need a single new skill "hand to hand".

I keep seeing people asking for stuff like "Unarmoured armour bonus"; but look again at the DnD monk; why does the DnD monk get an armour bonus? - Well the lore explanation is that the monk channels his "ki" (Basiclly, mana) and uses it to make his body perfect and unbreakable. In Elder Scrolls we have a spell for this: oakflesh (And it's kin) - you channel you mana, to make yourself unbreakable. And we even have perks for it (Mage armour: Triples potency of oakflesh type spells if unarmoured), he can also heal himself to an extent (Restoration tree), or perform supernatural feats of speed (Slow time).

We don't need a "monk class" we just need a proper set of hand to hand skills, and then we can play not just a monk, but also a brawler (Armour + hand to hand) and so on.
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Kortniie Dumont
 
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Post » Wed Jun 06, 2012 5:10 pm

Not sure what setting that qualifies as a monk, when I think of a monk I think of the D&D monk which is nothing like that.
All depends what we were exposed to in our youth that defined stereotypes. My idea of a monk in the fantasy gaming sense is something like http://t0.gstatic.com/images?q=tbn:ANd9GcQXpl3rB-lHccuEuJQfzZnnt6EEHzknjxL_7K8PoesaeA8H2X7wjQ, only with a staff instead of a sword. But then I've never played D&D, so I might be entirely wrong. :P
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Kitana Lucas
 
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Post » Wed Jun 06, 2012 3:50 pm

Sorry i think you confused this with WoW's forums :)
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amhain
 
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Post » Thu Jun 07, 2012 3:16 am

All depends what we were exposed to in our youth that defined stereotypes. My idea of a monk in the fantasy gaming sense is something like http://t0.gstatic.com/images?q=tbn:ANd9GcQXpl3rB-lHccuEuJQfzZnnt6EEHzknjxL_7K8PoesaeA8H2X7wjQ, only with a staff instead of a sword. But then I've never played D&D, so I might be entirely wrong. :tongue:

Even DnD people get confused. People think of monks in DnD as being UNARMED, because their best feats (perks) were unarmed related. HOWEVER, they forget they did get proficiency with a really wide range of exotic and martial weapons (Staves, nunchaku, sais, swords, shuriken, darts, throwing knives (I think), bows which many perks rolled over onto.

Just not many people tended to roll monks that used weapons because if they wanted to use weapons they'd roll a fighter (warrior)
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Hazel Sian ogden
 
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Post » Wed Jun 06, 2012 9:03 pm

Wait for Diablo 3, the monk class in that game looks sweet
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Lyd
 
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Post » Wed Jun 06, 2012 6:30 pm

I have no idea why people think the 'monk' class is good for any game. Its a stupid idea that should have never been put in AD&D (which is where this all comes from in the first place).

Look, martial arts are cool, they take a lot of skill, they are fun to watch. Whats cool about it is that a guy with extreme training in it could even beat some average joe with say a sword or the like. But take a guy with a little skill and a weapon and kung fu master is now going to get his but handed to him.

Lets put it this way, take your average blackbelt and your average basemant dweller. Put the basemant dweller gamer in armor and give him a very sharp sword. Now who are you going to put your money on?
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Monique Cameron
 
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Post » Wed Jun 06, 2012 10:07 pm

I already played a monk in Skyrim already. :biggrin:

My first DiD character, he died level 7 to a Snow Troll :blink:
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Captian Caveman
 
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Post » Wed Jun 06, 2012 4:27 pm

I'm playing a monk (see sig), and it's by far my favorite character thus far. As for unarmed monks, you could probably play one as a khajiit.
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Ashley Campos
 
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Post » Thu Jun 07, 2012 6:24 am

Think about it, maybe for the next TES game. Now that we have shouts there is some plausible power to being a monk. And shouts supplemented with blessings and hand to hand could make for an interesting play through. They could have a skill for shouting and be able to shout more powerfully and more often as they leveled it up. They could learn new words from some priests.
Uhhh.....? We don't "have shouts now" it's just because our current character is Dragonborn.
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Nathan Hunter
 
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Post » Wed Jun 06, 2012 11:56 pm

well i think blunt wepons is missing .. well its some perks that ad on it but ...

and then some cind of praying skill so you can play preast or some cinda cultist
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Brandon Bernardi
 
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Post » Thu Jun 07, 2012 7:13 am

I dont care what anyone says I want a had to hand skill tree, not for a monk but for an asskicking brawler...
asskicking brawler=fun, at least to me it does and I want the ability to make one.
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Genocidal Cry
 
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Post » Wed Jun 06, 2012 5:37 pm

I don't know about Monk class, but Hand-to-Hand finishers please. I think I saw one, but I'm not positive.

Come on! *does a kata and kicks gramma by accident* OMG!
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Emma Parkinson
 
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Post » Thu Jun 07, 2012 12:51 am

How about a Bruce Lee Class if we're talking hand-to-hand?
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Sian Ennis
 
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Post » Thu Jun 07, 2012 2:29 am

There are hand to hand finishers, I slam bartenders faces into well... bars whenever I can. It looks brutal in first person.

Framework for a monk is in, its up to you how you work it in. There's a perk for unarmed, an enchant and a race that has an unarmed bonus from day one.

So, if you factor in all available bonuses... you could do it.

I just don't see anyone punching a dragon, sorry. :tongue:
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Bethany Short
 
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Post » Thu Jun 07, 2012 6:05 am

what do shouts have to do with being a monk?

The Greybeards are monks.
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Sammi Jones
 
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