Couple of problems that are becoming more and more infuriati

Post » Thu Jul 19, 2012 6:47 am

Played this first on the console, unplayable as an archer due to he hilariously bad autoaim and the 20/30* above crosshair release. Bought it for the PC because I could fix those two things, but now I have 2 entirely different problems that didnt exist on the console.

1)Why are there so many invisible walls? I have to be at least 5 feet away from anything otherwise the invisible walls of inconveniance will ruin my shots, this makes "cover" shooting and shooting downwards at enemies over a battlement or such (or indeed shooting up at them over one) incredibly annoying, as most of your shots will hit invisible walls.

Is there any way to fix this?

2) Why do the killcams ruin my shots? It makes no damned sense, but every single time the game goes into "OOH cinematic flying camera mode" it always pulls the arrow off target (wildly so in some cases). This makes some incredibly annoying gameplay, such as the encounter that caused me to post this thread (the killcam triggering 18 successive times on a briarheart and making what would have been a killshot miss wildly each time, leaving me able to kill the thing with the 19th shot purely because the killcam didnt trigger).

Is there any way to fix this? Because if the killcams worked, they would be a very fun and gratifying experience I wager. If it is not possible to fix it, then how do I disable these?


As an aside, playing it without the crazy autoaim is damned fantastic.



3) Another thing I almost forgot to mention. This isnt really a problem that much, more of a bizzare thing, but anyway. Why when I am shooting things (humans, animals, monsters etc.) do my arrows make the "You hit a wall" noise and bounce off the enemy, while also causing damage to the enemy? I dont remember this ever happening on the console, and while it isnt constant on the PC it happens enough to be noticable. Anyone have any idea why this is?
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Dean
 
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Post » Thu Jul 19, 2012 10:35 am

Archery is perfect for me, despite the invisible walls when looking over a wall as you said, as for the autoaim? not sure what you are referring to, and the 20/30* above crosshair release I assume is the drop on the arrow? It doesn't fly in a straight line, there's distance to consider... And killcams never knock my arrow of track..


Though you say you have switched to PC, I have been on 360 since release, not sure if that makes a difference to the killcams or other issues you are describing, apart from that ridiculous invisible wall just above normal walls.
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Lucky Boy
 
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Post » Thu Jul 19, 2012 3:21 am

the arrow does an arc trajectory, so it's normal that at close range the arrow will hit above the crossair, it's somethingyou have to account for.
Invisible walls? Sometimes it happens to me when trying to hide my body behind a corner and just have the bow showing out.
For me, killcams mostly trigger when hunting foxes and elk and such, I have missed a few shots because of a killcam but nothing to worry about.
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Rich O'Brien
 
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Post » Wed Jul 18, 2012 11:01 pm

Archery is one of the things I love about Skyrim, you are far too picky, TS.
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brenden casey
 
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Post » Thu Jul 19, 2012 3:22 am

Arrows do fall, but they do not spring up above where you are aiming (unless you dont know how to shoot ofc). However in the standard game you have a variable called "f1PArrowTiltUpAngle" which is set for 0.7, which makes your arrows go above your crosshair, which is silly.

At Skyyr, in the standard game there is a setting called "fMagnetismStrafeHeadingMult" and "fMagnetismLookingMult", both of which are set to a value that turns out to be 30* of crosshair in game (cant remember exact value). Which again is silly, makes you unable to lead targets, dont know who okayed it... I also have no idea how you can play with it like that, unless you only shoot stationary people.

Anyway, neither of those really matter, so lets stay on topic :D

To grease., the killcams never existed on the console version (they were patched in apparently), and they ALWAYS cause misses for me, its not "a few shots" it is "All bow fights last as many arrows as it takes to get a shot which doesnt trigger the killcam" which is terrible.
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jaideep singh
 
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Post » Thu Jul 19, 2012 1:33 pm

Oh gosh, I HATE the invisible walls when I'm using bows. It'd make sense to stick out as little of your body as possible to shoot someone, but the arrow will totally just hit the air. You have to stand a few good feet out from the wall, and if you're not high in sneaking you're going to get spotted. -_-
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Bedford White
 
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Post » Thu Jul 19, 2012 1:55 pm

I have arrows bounce off targets all the time, no matter what the target is...wierd huh?
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Amanda Furtado
 
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Post » Thu Jul 19, 2012 3:51 am

PS3 here (unfortunately in the case of Skyrim)...

I have that invisible wall. Annoying as hell. Looking over a railing or battlement, my damn arrows almost always hit the wall.

As for killcams, when they first came along I was still using my bow almost exclusively. I lost count how many times the kill cam would activate, only for the arrow to hit an invisible wall, or cause the enemy to become paralyzed yet never inflict damage.
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An Lor
 
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Post » Thu Jul 19, 2012 6:56 am

As for killcams, when they first came along I was still using my bow almost exclusively. I lost count how many times the kill cam would activate, only for the arrow to hit an invisible wall, or cause the enemy to become paralyzed yet never inflict damage.

I dont even understand what mechanic of the killcam system is even causing it. The arrows are flying anyway, the time slow mechanic is already there, so the only thing the killcam needs to do is slow time and move the camera... How does that interfere with the placement of shot or the application of damage...
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Ella Loapaga
 
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Post » Thu Jul 19, 2012 6:17 am

Borked killcams happen with destruction magic too. Sometimes it lasts long enough for the enemy to get a couple hits in before you regain control over your character.
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Megan Stabler
 
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Post » Thu Jul 19, 2012 2:34 pm

I suspect it is not a killcam, but a dodging mechanism, activated simultaneously (could be a bug). Sometimes enemies "dodge" your arrows. I is done pretty badly. When the arrow is already flying, the game simply moves the enemy perpendicularly to the side, so the arrow flies through. This can happen even if you are stealthed.
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:)Colleenn
 
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Post » Thu Jul 19, 2012 3:29 am

I suspect it is not a killcam, but a dodging mechanism, activated simultaneously (could be a bug). Sometimes enemies "dodge" your arrows. I is done pretty badly. When the arrow is already flying, the game simply moves the enemy perpendicularly to the side, so the arrow flies through. This can happen even if you are stealthed.

No, it is the killcam, when I say wildly off target I dont mean "just slides past him" I mean "I was aiming at the guy 30 feet from me but the killcam sends my arrow into the floor directly ahead of my own foot". That or "I have been watching this arrow slo-mo-fly for about 5 seconds now, it has probably gone out of draw distance".
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Alyna
 
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Post » Thu Jul 19, 2012 2:54 pm

Archery kill cams fail a lot in my game. I also experienced the "invisible wall effect" again yesterday when shooting at one of two large spiders outside in the Rift, which alerted both of them to my presence. :dry: (I'm on Xbox btw). :confused:

(your topic tags pretty much sum up the whole archery problem.. :lmao: )
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Chad Holloway
 
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Post » Thu Jul 19, 2012 12:15 pm

Bleah, stupid invisible walls. I hit them all time (360 here), and it's annoying as hell when you're 10 feet from a wall and PLUNK!, your arrow just hit air!

Killcams are exceptionally annoying and cause my arrows/spells to miss all the time. There really should be an option to turn them off, especially when they trigger like 10 times in a row.

Also yes, my arrows bounce off of fleshy targets all the time yet still deal damage. It's funnier than anything, really.

All a typical day in Skyrim, it seems -__-.
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Jordyn Youngman
 
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Post » Thu Jul 19, 2012 7:45 am

It's not really invisble walls, but the collision meshes around objects are ridicoulsy large. It was even more annoying in Fallout, when the bullets constantly hit walls a meter away.

http://steamcommunity.com/profiles/76561197988732882/screenshot/595842621591210861 :shakehead:
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Shelby McDonald
 
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Post » Thu Jul 19, 2012 2:27 am

It's not really invisble walls, but the collision meshes around objects are ridicoulsy large. It was even more annoying in Fallout, when the bullets constantly hit walls a meter away.

http://steamcommunity.com/profiles/76561197988732882/screenshot/595842621591210861 :shakehead:

Soo, the collision mesh making an invisible wall isnt an invisible wall..?

Nah, I get your point, and assume most people already knew this. Invisible wall is simply an easier way of talking about it, no? (seems easier to me at least :* )
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Barbequtie
 
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Post » Thu Jul 19, 2012 9:07 am

It seems the arrow's trajectory actually gets recalculated, at least on some of the cams. This becomes really noticeble when you're firing near a barrier, or crouched on uneven ground. For example, the kill cam triggering on a shot fired from the edge of the platform in first person causes the shot to hit the same barrier I hit when attempting the shot in 3rd. Shot fired at same angle in first person without triggering the cam goes through to the target. I hate the damn cams - I get a lot more satisfaction watching the arrow strike the target than this slo-mo crap that doesn't even do a proper job of showing the target.
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Raymond J. Ramirez
 
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Post » Thu Jul 19, 2012 12:50 am

Arrows bounce off some heavily armored enemies like mudcrabs and animunculi. They also bounce off skeletons for some reason, but that's not unprecedented. I don't know why it would be happening all the time, however. The biggest archery problems I've had were the killcams and the invincible far away targets (xbox). I hate those guys...
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Michael Russ
 
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Post » Thu Jul 19, 2012 9:40 am

the invincible far away targets (xbox).

Yeah, thats another reason I bought the PC version, you can fix that too. I dont know why they made enemies that are well within draw distance immune to attack... Very bizzare.
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Noely Ulloa
 
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Post » Thu Jul 19, 2012 1:52 pm

Archery is one of the things I love about Skyrim, you are far too picky, TS.

The invisible walls thing also affects spells, and I'm with the OP in that it's annoying.

I do like archery as it is.

The crosshair trajectory thing also affects some spells, and it makes archery and spellcasting in the third person for me damn near impossible.

The kill cams don't bother me. They always only hit on an actual kill for me. Unless it's a spell. Then it fires off on a LOT of misses. :/
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Ash
 
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Post » Thu Jul 19, 2012 12:58 am

Well, I've come to the conclusion that the killcams trigger when your crosshair is on the enemy, as in directly on him. I've had killcams where my character just reloaded his crossbow in slow-mo (because I pressed RT while he was reloading), I tried casting Flames with little magicka (the spell failed) and I got a slow-mo stare, I shot a deer that was running away and in the killcam my arrow tried turning itself to hit the deer, but it missed. I think they are pretty funny, but can get annoying.
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Jason King
 
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Post » Thu Jul 19, 2012 4:43 am

Soo, the collision mesh making an invisible wall isnt an invisible wall..?

Nah, I get your point, and assume most people already knew this. Invisible wall is simply an easier way of talking about it, no? (seems easier to me at least :* )

Yeah, just nitpicking, but since invisible walls were talked about a lot in New Vegas, and those were intentionally placed, so i wouldn't want anyone to get the impression that these ones are placed on purpose.

Regardless, they are infuriating, and i hope, against my better judgement, that they can do something about them in Fallout 4. "Against my better judgement" since BGS still uses the same old Gamebryo. Well, they did camourflage it for Skyrim ;)
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Beulah Bell
 
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Post » Thu Jul 19, 2012 3:21 am

Well, I've come to the conclusion that the killcams trigger when your crosshair is on the enemy, as in directly on him. I've had killcams where my character just reloaded his crossbow in slow-mo (because I pressed RT while he was reloading), I tried casting Flames with little magicka (the spell failed) and I got a slow-mo stare, I shot a deer that was running away and in the killcam my arrow tried turning itself to hit the deer, but it missed. I think they are pretty funny, but can get annoying.

I've seen that too - when a deer abruptly changes direction (so the kill cam shouldn't even trigger, since it's clearly a miss in that case) and I watch my arrow defy physics to change course and spectacularly phase through the deer. :stare:
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Melung Chan
 
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Post » Thu Jul 19, 2012 11:59 am

Well, I've come to the conclusion that the killcams trigger when your crosshair is on the enemy, as in directly on him.

Might do on the console, but not on the PC at least. Unless you mean "When the killcam triggers it moves the crosshair directly onto the target, regardless of where you had been aiming", in which case I still dont know.
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Sian Ennis
 
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