Cowboy Repeater Freezing

Post » Sun Mar 06, 2011 1:55 pm

I never had any issues with this gun until this patch supposedly fixed a problem I never had, now this gun is unusable whenever I reload my character freezes for like 15 seconds, unable to do anything even open the pipboy. :cryvaultboy:
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ashleigh bryden
 
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Post » Sun Mar 06, 2011 3:10 pm

It seems many who didn't have this reloading issue before the patch now have it in a big way. It also effects NPCs and makes those that use the effected weapons sitting ducks when they go to reload. They freeze up like a statue in a crouched position with angry combat face. While amusing it hands the game to effected players on a silver platter. All they have to do is use semi-auto or bolt action.
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Shirley BEltran
 
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Post » Sun Mar 06, 2011 6:04 pm

I never had any issues with this gun until this patch supposedly fixed a problem I never had, now this gun is unusable whenever I reload my character freezes for like 15 seconds, unable to do anything even open the pipboy. :cryvaultboy:


Yeah all hand loaded weapons including this, the .357, etc., have a delay where you can't aim, VATS, or bring up your Pip-Boy. It just makes being a Cowboy with the perk that much harder.
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Amanda Leis
 
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Post » Sun Mar 06, 2011 7:31 am

Any weapon that loads the shells one at a time can be effected. Trail Carbine was my Bread'n'Butter gun and now I have to switch over to the hunting rifle and chuck Cass the All-American, or .44 revolver. Good a time as any to see how followers deal with surplus ammo.
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Kellymarie Heppell
 
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Post » Sun Mar 06, 2011 10:06 am

http://www.newvegasnexus.com/downloads/file.php?id=36317

heres a fix
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vicki kitterman
 
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Post » Sun Mar 06, 2011 10:41 am

(To reproduce, simply move around before the last shell is loaded. You will be stuck for a few seconds unable to do anything)


^ This. Use this patch to fix the problem on PC, or if on a console, stop moving while reloading.
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Vincent Joe
 
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Post » Sun Mar 06, 2011 2:32 am

Can someone please confirm this!?!

Does the new patch break lever guns for people who did not have a problem?

Currently I'm not patched and I'm not having ANY major problems with the game. I think I'm gonna stay in off line mode for a while...
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Amiee Kent
 
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Post » Sun Mar 06, 2011 3:50 am

An easy fix is to simply pull the trigger after reloading. You won't fire a shot and your character will be fine afterward.
I updated last night and pre-update, I had near no glitches to speak of. Post-update, my guns aren't firing after reloading, ED-E can't seem to move from any location after i get there (fast travel, going through doors, its always stuck wherever it lands), I have several enemies that won't die (they are unconscious for about 2 seconds before popping back up. Have met about 6 like that already), some enemies take zero damage unless I can kill them in 1 shot (especially super mutants and BoS characters, though I modded a special round into the game for my .308 guns called the .308 Javelin that completely bypasses armor. It's the only way I've been able to do any damage to them and its an instant kill most of the time).
I'm riddled with glitches now. The enemies not dying is especially hazardous as I can't get them to stay down. I've wasted tons of ammo and resources killing the same enemy over and over again for no experience while I search for stuff in the region. It is pissing me off quickly. Immortal bloatflies are annoying but immortal giant rad-scorpions are absolute hell. Only way it ends is if I fast travel right after killing them. I mean within .8 seconds of them running out of health. Any longer and they're considered a nearby threat preventing my fast travel.
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.X chantelle .x Smith
 
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Post » Sun Mar 06, 2011 7:51 am

It isn't very convienient to not be able to move while reloading. I shouldn't have to go out of my way to make certain guns even work like they are supposed to. There is no way they didn't notice this bug. They probably just didn't care and ignored it, maybe to patch later.
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steve brewin
 
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Post » Sun Mar 06, 2011 4:07 pm

Unfortunately for me this was solely confined to lever action weaponry (Lever Shotgun, Cowboy Repeater, etc...). However it has spread to other weapons now like the Hunting Shotgun which angers me. Was happily using the Dinner Bell hunting shotgun and in the Black Rock Mountains area I hit VATS trying to use it on a super mutant master. My character completely froze while Ed-E managed to kill the mutant. After 25 to 30 seconds I unfroze and it showed me using the Dinner Bell to shoot a dead super mutant in the head.

This problem really needs to be isolated and fixed pronto. Starting to think it's more than just a simple coding error with the reload time and some major with the game coding itself.
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renee Duhamel
 
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Post » Sun Mar 06, 2011 5:13 am

I had the glitch before, and yeah, it definitely got worse.

Before it was an issue where reloading while crouching would cause you to freeze for up to 4 seconds after reloading. You could still move, but not shoot. You could also holster the gun and draw it back out to fix the problem before. Yeah it was annoying, but at least it was always the SAME problem, so you knew exactly when to expect it and exactly what to do if you get hit with it.
Now it freezes a lot longer than 4 seconds and does all sorts of unpredictable stuff. You can't simply holster + redraw to fix the problem either, though you can sometimes look at your Pipboy quickly to fix it. The biggest issue is I've had a time where my character got completely stuck in VATS. I had to reload the game because he was just wouldn't stop reloading the gun.
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Amy Siebenhaar
 
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Post » Sun Mar 06, 2011 10:03 am

I had the glitch before, and yeah, it definitely got worse.


I'd never seen it before, and my first character used a Brush Gun most of the time. From my perspective, the problem was freshly patched in. And harsh to boot- the only thing I can do when it happens is wait it out, I can't even hit Escape to bring up the menu and exit the game. Can't bring up Pip-Boy. Nothing.

Shame it doesn't rate the "express process" that making half the monsters Essential did. Bleah. Guess I'll go play Uncharted Waters Online until they fix their fix.
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Neil
 
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Post » Sun Mar 06, 2011 7:09 am

An easy fix is to simply pull the trigger after reloading. You won't fire a shot and your character will be fine afterward.
I updated last night and pre-update, I had near no glitches to speak of. Post-update, my guns aren't firing after reloading, ED-E can't seem to move from any location after i get there (fast travel, going through doors, its always stuck wherever it lands), I have several enemies that won't die (they are unconscious for about 2 seconds before popping back up. Have met about 6 like that already), some enemies take zero damage unless I can kill them in 1 shot (especially super mutants and BoS characters, though I modded a special round into the game for my .308 guns called the .308 Javelin that completely bypasses armor. It's the only way I've been able to do any damage to them and its an instant kill most of the time).
I'm riddled with glitches now. The enemies not dying is especially hazardous as I can't get them to stay down. I've wasted tons of ammo and resources killing the same enemy over and over again for no experience while I search for stuff in the region. It is pissing me off quickly. Immortal bloatflies are annoying but immortal giant rad-scorpions are absolute hell. Only way it ends is if I fast travel right after killing them. I mean within .8 seconds of them running out of health. Any longer and they're considered a nearby threat preventing my fast travel.


You think immortal giant rad-scorpions are bad =......=
I had an immortal Cazador....
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Da Missz
 
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Post » Sun Mar 06, 2011 2:47 pm

Are they planning to fix bugs on the Xbox 360 PS3 anyway ?
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Adrian Morales
 
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Post » Sun Mar 06, 2011 9:29 am

Not only did this bug actually get worse for all of the hand-fed guns outside of VATS, it seems to have infected VATS and breaks in all sorts of lovely ways (most commonly just getting stuck without animation while everything wails on you in slo-mo).

PLEASE prioritize this issue, guys. It affects a whole slew of weapons (anything that loads one unit at a time that the player can interrupt mid-reload):

Lever-action Shotgun
Hunting Shotgun
Cowboy Repeater
.357 Magnum
Brush Gun

etc.
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LijLuva
 
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Post » Sun Mar 06, 2011 9:29 am

Wow, that svcks really hard. I'm sorry you guys are having problems, but I'm glad I found out about this before I went back on line. No patches for me, thanks. :(
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Soku Nyorah
 
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Post » Sun Mar 06, 2011 8:01 am

We're aware of this issue and working on it.
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Hussnein Amin
 
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Post » Sun Mar 06, 2011 6:40 am

Excellent, thankyou.
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Anna Watts
 
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Post » Sun Mar 06, 2011 3:18 pm

An easy fix is to simply pull the trigger after reloading. You won't fire a shot and your character will be fine afterward.
I updated last night and pre-update, I had near no glitches to speak of. Post-update, my guns aren't firing after reloading, ED-E can't seem to move from any location after i get there (fast travel, going through doors, its always stuck wherever it lands), I have several enemies that won't die (they are unconscious for about 2 seconds before popping back up. Have met about 6 like that already), some enemies take zero damage unless I can kill them in 1 shot (especially super mutants and BoS characters, though I modded a special round into the game for my .308 guns called the .308 Javelin that completely bypasses armor. It's the only way I've been able to do any damage to them and its an instant kill most of the time).
I'm riddled with glitches now. The enemies not dying is especially hazardous as I can't get them to stay down. I've wasted tons of ammo and resources killing the same enemy over and over again for no experience while I search for stuff in the region. It is pissing me off quickly. Immortal bloatflies are annoying but immortal giant rad-scorpions are absolute hell. Only way it ends is if I fast travel right after killing them. I mean within .8 seconds of them running out of health. Any longer and they're considered a nearby threat preventing my fast travel.



I have to say this works!
Thank you for the tip.

And serious there was a problem before this new patch and all this new patch did was make it worse....
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Alexis Acevedo
 
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Post » Sun Mar 06, 2011 6:49 pm

I have to say this works!
Thank you for the tip.

And serious there was a problem before this new patch and all this new patch did was make it worse....


Glad to know it works for others as well. I realized it almost instantly afterwards as I was in battle when it happened. Killed a creature, reloaded, aimed at the next and it wouldn't aim. First instinct was check if I could still fire and it solved the issue. Tested it afterward and it held true every time.
Another patch seems to have been released and I haven't had any problems with my guns since. Only issue I've had was that my game crashed 7 times before work this morning. I crashed more times this morning than i have playing it since release. Something has changed for the worse but I can't seem to create a stable replication of the event. It seems random. Also, game would crash at launch (on the screen where you select play and data files) right after restarting from a crash. No idea whats happening. At least I know they are trying to correct problems but I prefer for a fix to fix its problem without breaking other things.

Hope all these flaws get corrected soon.
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phillip crookes
 
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Post » Sun Mar 06, 2011 10:27 am

I've got a slightly different problem...

I do most of my firing from a crouched position, and what happens now is that I can't get out of the crouch for anywhere from 5 to 15 seconds, and the character starts a crazy slide movement, without moving the legs....can't search anyone or talk to anyone while that is happening, can't even get out of the crouch. It even shows that newly killed enemies are 'empty', when I know they are not (and confirmed with gear after the crazy bit finishes).

It is all very funny, till I fell off the cliffs up on Black Mountain...twice.
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Sarah MacLeod
 
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Post » Sun Mar 06, 2011 8:27 am

Well my work around is just TAP the fire button after you reloaded, it won't fire the gun, but will "unfreeze" any other options like pip-boy or weapon swapping etc.

This is minor issue, so still use your "bread and butter" weapon, just tap fire after each reload.

I also notice if "reload" is you last VATS action you'll be stuck in VATS.
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Chris Johnston
 
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Post » Sun Mar 06, 2011 6:01 am

AMAZING!

I did not have any issues with Update 2, but now with Update 3 i got them....well i went back to Update 2 and will use that until they can fix Update 3 with an Update 4 :D

"Sometimes I'm wonder if they know what they are doing!"
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T. tacks Rims
 
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Post » Sun Mar 06, 2011 4:43 am

We're aware of this issue and working on it.


Good to hear. Do you think this will be released in another "small" patch or simply incorporated into the larger comprehensive update you've mentioned previously?
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Rude_Bitch_420
 
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Post » Sun Mar 06, 2011 2:27 pm

AMAZING!

I did not have any issues with Update 2, but now with Update 3 i got them....well i went back to Update 2 and will use that until they can fix Update 3 with an Update 4 :D

"Sometimes I'm wonder if they know what they are doing!"


I use steam and I have my auto-update on. But I've never used steam before FNV. Is it easy / ppssible to downgrade a patch? I've never tried.
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Claudz
 
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