Crash from openGL losing connection

Post » Sat May 28, 2011 4:41 am

My power management is set to prefer maximum performance already.

Getting this very same crash.

i7 2600K
8GB Ram
2 x MSI Twin Frozr II OC 570 GTX

The only game in my library that crashes out of about 100 odd. System is only a few months old and has been solid stable, until I played Brink. :-(

Kind of relieved in a sense, that it isn't just me.


See my post above. It's an acknowledged problem affecting 4XX and 5XX Nvidia cards. They have confirmed they can reproduce it internally, so a fix should be coming shortly.
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TASTY TRACY
 
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Post » Fri May 27, 2011 8:53 pm

See my post above. It's an acknowledged problem affecting 4XX and 5XX Nvidia cards. They have confirmed they can reproduce it internally, so a fix should be coming shortly.


I have a horrible feeling this will be something relating a bit deeper to OpenGL and the nVidia drivers themselves and a fix might be some way off.

Going to get in contact with Bethesda to see about a refund, could always buy it later down the line IF it gets fixed.
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Lance Vannortwick
 
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Post » Sat May 28, 2011 8:44 am

I have a horrible feeling this will be something relating a bit deeper to OpenGL and the nVidia drivers themselves and a fix might be some way off.

Going to get in contact with Bethesda to see about a refund, could always buy it later down the line IF it gets fixed.


You'll need to contact your point of purchase for a refund, not Bethesda.

That being said, this particular error is not uncommon and pops up here and there with many programs & driver combinations. Brink being a major title from a major publisher, I'm sure a fix from NVIDIA will be quick if it is indeed something that needs correcting on their end. The big titles almost always get hotfix attention in that manner. Frequent crashing on what is probably the single most common series of GPUs right now isn't going to linger too long.

Not trying to talk you out of seeking a refund if that's what you want to do, just saying there is every reason to expect this to be corrected eminently.
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Damien Mulvenna
 
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Post » Fri May 27, 2011 7:56 pm

Me too!
-> ASUS GeForce 570 GTX


Any 1 trie the second option?
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R.I.p MOmmy
 
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Post » Sat May 28, 2011 5:53 am

You'll need to contact your point of purchase for a refund, not Bethesda.

That being said, this particular error is not uncommon and pops up here and there with many programs & driver combinations. Brink being a major title from a major publisher, I'm sure a fix from NVIDIA will be quick if it is indeed something that needs correcting on their end. The big titles almost always get hotfix attention in that manner. Frequent crashing on what is probably the single most common series of GPUs right now isn't going to linger too long.

Not trying to talk you out of seeking a refund if that's what you want to do, just saying there is every reason to expect this to be corrected eminently.


I do really enjoy the game in all honesty, shame it's been plagued with such problems. Going to wait a few days to see if there's any patch or decent response.
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Trish
 
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Post » Fri May 27, 2011 6:19 pm

TWO possible solution:
1.- (Find in http://forums.nvidia.com/index.php?showtopic=179747&st=20 )
"Holy cow, thanks to th... ...cur by changing back to "Adaptive." "



2.- (Find in http://www.instructables.com/id/How-to-Fix-the-Nvlddmkm-Error/step6/Solution-5-Changing-the-time-before-it-resets/)
1. Goto registry editor (start -> run -> regedit)
2. Navigate yourself to HKEY_LOCAL_MACHINESystemCurrentControlSetControlGraphicsDrivers (make sure GraphicsDrivers is highlighted).
3. Right click -> New -> DWORD (32-bit) value -> Name it: TdrDelay -> double click it -> Set it to A (hexadecimal) or 10 (decimal).

PLEASE: tell us if that resolve the problem :-)
i will proved this with my self to night.


ANY 1 TRIE THE SECOND OPTION? :-(
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Emily Graham
 
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Post » Sat May 28, 2011 8:37 am

Has the new patch done anything to address this particular issue?
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Robyn Howlett
 
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Post » Sat May 28, 2011 4:33 am

Has the new patch done anything to address this particular issue?


Don't know yet. I'll hopefully get to test tonight, wife permitting, and find out. ;-)
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Laura Shipley
 
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Post » Fri May 27, 2011 8:08 pm

Apparently it hasn't according to folks on the Splash Damage forum.

Gutted.

Still unplayable. Think i'm going to add a month onto all game release dates from now on, pick them up down the line.
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Marine Arrègle
 
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Post » Sat May 28, 2011 5:48 am

Apparently it hasn't according to folks on the Splash Damage forum.

Gutted.

Still unplayable. Think i'm going to add a month onto all game release dates from now on, pick them up down the line.



Yeah, that's the safe bet. You can get them on the cheap these days if you're willing to wait at least 2 months or so too, almost always a big sale somewhere for 30-50% off within the first six months.

With online games like this though, I like to try to get in on the ground floor so I'm not stepping in when everybody else is already seasoned.
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Kira! :)))
 
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Post » Fri May 27, 2011 9:35 pm

ANY 1 TRIE THE SECOND OPTION? :-(


Yep. No difference.
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kennedy
 
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Post » Sat May 28, 2011 10:33 am

Confirmed, new patch does not fix the issue
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Brentleah Jeffs
 
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Post » Sat May 28, 2011 8:47 am

Not even going to bother playing until this is fixed.
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butterfly
 
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Post » Fri May 27, 2011 10:00 pm

Welp, this game is totally unplayable. I have opened a ticket with steam support to get my [censored] money back. This is the last time I ever buy a game before I play it.


This is what happens when you don't have a public beta before release.
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Emily abigail Villarreal
 
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Post » Sat May 28, 2011 8:56 am

Same issue here.

3x GTX 570 SC
i7 980X
24 GB corsair vengence
vertex 2 SSD
evga x58 ftw 3


Happening MORE sence the patch in my experience.
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Dawn Farrell
 
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Post » Fri May 27, 2011 9:18 pm

Tum de dum, has it been a week? I think it's been a week now. The SplashDamage thread is up to page 13 and I don't think there's been another developer comment since the "we've internally reproduced the issue" one a few days ago.

Oh well, my "Never buy games from these people -" list is about to get another entry.
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mike
 
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Post » Sat May 28, 2011 10:30 am

Atleast got to give them till the next patch id say. They had other stuff to fix in the last one I guess and that came out pretty quickly.
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lacy lake
 
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Post » Sat May 28, 2011 4:17 am

The NVIDIA OpenGL driver lost connection with the display
driver and is unable to continue. The application must close.

*Never seen this error before and only with Brink*

CTD at random moments, will run anywhere between 5 mins to 15 mins but almost never can I complete one map before the CTD.
I played for 9 hours non-stop on day 1 with no issues at all, shut down the computer went to sleep, got home from work and started up Brink only to find it crashing to desktop every few minutes.

Older drivers did not work.
Lower Res did not work. (Lowest I will go is 1200)
Using different aspect ratios did not work.
Clean re-install of brink did not work.
Adding Dword TdrDelay did not work.


Vista 32bit (Home Premium)
GTX 460 Hawk (270.61)
Intel Duo E8500 @ 3.17 (Wolfdale)
G.Skill PC2-8500 (2 x 2GB)
ASUS P5Q Pro (LGA 775)
Corsair CMPSU-750TX (750W)
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Ludivine Dupuy
 
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Post » Sat May 28, 2011 9:21 am

TRY THIS IT UPDATED AL MY GRAPHIESS AND SOUND DRIVES NO [censored] THIS WORKED FOR ME I HAD THE SAME THING HAPPEN TO ME http://www.nvidia.com/content/DriverDownload-March2009/confirmation.php?url=/Windows/270.61/270.61-desktop-win7-winvista-64bit-english-whql.exe&lang=us&type=GeForce JUST DOWNLOAD IT AND INSTILL THEN RESTART YOUR COMPUTER
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Laura Cartwright
 
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Post » Fri May 27, 2011 10:06 pm

Hello,

I am having the same crash error:

System Spec:

Sandy Bridge i5 2500
Nvidia 570GTX (270.61 Driver installed - the latest driver from NVidia)
ASUS SandyBridge MOBO

Brink is the only game I have this problem with.

This is obviously a software problem in Brink itself.

SPLASH DAMAGE - A PATCH REQUIRED PLEASE!!!!

Nevica
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Tiffany Carter
 
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Post » Sat May 28, 2011 1:17 am

Splash Damage has acknowledged the problem.

Please respond to them here with the requested info:

http://www.splashdamage.com/forums/showpost.php?p=300712&postcount=51



Hello,

Where can I reply to this post as this is just a screen shot!!

Nevica
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Kate Schofield
 
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Post » Sat May 28, 2011 7:57 am

Hello,

Where can I reply to this post as this is just a screen shot!!

Nevica


Click the link at the top right of that page where it says "Thread: ..." to see the full thread. The link is just to the specific post by the Splash Damage employee.
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Alexis Estrada
 
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Post » Fri May 27, 2011 10:50 pm

I still can't play this game that I bought on release. How do I go about getting a refund because of this openGL losing connection crash?
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Tasha Clifford
 
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Post » Fri May 27, 2011 8:18 pm

I get this between every 30 and 60 minutes.

i7-980x
Asus Rampage 3 Extreme
SLI GTX480's 275.27 beta drivers
Auzentech HometheaterHD (Creative X-Fi)
Windows 7 Professional x64
2x Intel G2 160GB SSD's in Raid0
Antec HCP-1200 Power supply.

I always get code:8 if that matters.
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Sunnii Bebiieh
 
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Post » Fri May 27, 2011 9:48 pm

Same issue here. I am on the latest Beta driver and installed the EVGA SLI patch. Sometimes I can play longer than five minutes, and sometimes it happens more often. I just had it crash five minutes in. Copied the error from my Event Viewer:

The NVIDIA OpenGL driver lost connection with the display
driver and is unable to continue. The application must close.

Please visit http://www.nvidia.com/page/support.html for help.
Error code: 8

Temps all look fine and video cards don't spin up as much as some other games so I don't think they are running very hard.

2 EVGA GTX 480's SLI
3 AW2310's @ 6010x1080 (bezel corrected)
EVGA 680i SLI mobo
4 GB Corsair XMS PC800 SLI rated
Q9650 @ 3.6 GHz stable
X-Fi Fatality Champion Series
WD Raptors 1x300GB 2x150GB
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Darren
 
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