Crashes when in combat and approaching creatures

Post » Thu Jun 21, 2012 5:29 am

Not sure which forum to put this in.. but since it's related to my own mod, I guess I'll put it here.

I've been starting to have an issue. Everytime a approach a creature the game crashes. (This creature was a vanilla goat). When I was inside an interior cell added by my mod, I could approach and engage enemies in combat. Those NPCs were custom made for my mod. However, as soon as they die, the game crashes. When my mod is deactivated, the issue disappears.

I also had an issue earlier where the game would simply crash upon loading a save, but I could start a new game without error. This issue was solved by deactivating another mod of mine (which is in no way related to the first mod I mentioned. And they do not conflict in any way that I can think of.)

The only thing that I have been doing lately is creating a new interior cell and I copied some ambush scenarios from the WarehouseAmbush cell into my own cell. I have not modified/created any new NPCs for a while, I have not touched AI anytime soon before this started happening. I have not created nor modified any scripts for a really long time.

Has anyone encountered something similar?


EDIT: One more issue as well. Since quite a long time back, I've been having misplaced objects appear in-game, but not in the editor. I identified this strange object as a nordic roof-tile. When I went into a vanilla cell (from where I had copied something) I noticed some roof tiles missing. However, they cannot be found in-editor, but in-game they are floating in one of my mod's cells. Can I have accidentally deleted them? And that's why they strangely appear there? Just like some deleted vanilla objects appear in the 0,0 cell of Tamriel?
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steve brewin
 
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Post » Wed Jun 20, 2012 8:13 pm

Anyone??
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Cccurly
 
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Post » Wed Jun 20, 2012 11:05 pm

Bump
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Pumpkin
 
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