Create LOD in Interiorlet objects remain visible

Post » Tue Jun 19, 2012 12:50 am

Hi there,

I'm currently creating an interior-cell with displayed sky, since I somehow can't drag and drop clouds in an exterior-cell. Neither can I get a custom weather in my worldspace to work. So now I'm facing another problem - Whenever I'm trying to place clouds, not all of them will show ingame, only those very close to the player. Is there any way to avoid this? Like a LOD in my interior?
Thank you,

Nick
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Kirsty Wood
 
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Post » Mon Jun 18, 2012 8:49 pm

Can't you just set the interior weather to reflect the region's weather? LOD and landscape are impossible in interiors.
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Emma-Jane Merrin
 
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Post » Tue Jun 19, 2012 12:30 am

Can't you just set the interior weather to reflect the region's weather? LOD and landscape are impossible in interiors.
This. You should be able to check 'Behave like Exterior' and then select a whether/climate type. That's how it worked in previous games, and I assume it should be the same here.

And as SomeWelshGuy said, LOD and terrain can't be done in interiors. But you can make a small exterior and make it appear as though it's an interior. (Like Blackreach is actually an exterior area)
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Bird
 
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Post » Mon Jun 18, 2012 9:10 pm

Hi,

First of all: Thanks for the quick answer. :)

I've managed to set the weather and climate settings for the interior. The main problem at the moment is the fact that any objects which are placed even a little distant from the player are not displayed ingame. To be more precise: I'm creating a hovering platform above the clouds. In order to make that look appealing, I have to place some of the cloud statics around and below the platform. But since the objects don't even load once they exceed a certain distance from the players position, they're invisible.
Any ideas? LODs don't work, but there's got to be another solution...

Thank you,

Nick
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tiffany Royal
 
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Post » Tue Jun 19, 2012 6:55 am

I've managed to set the weather and climate settings for the interior. The main problem at the moment is the fact that any objects which are placed even a little distant from the player are not displayed ingame. To be more precise: I'm creating a hovering platform above the clouds. In order to make that look appealing, I have to place some of the cloud statics around and below the platform. But since the objects don't even load once they exceed a certain distance from the players position, they're invisible.
Any ideas? LODs don't work, but there's got to be another solution...
You mean they're clipping because their very far away? You can set the Clipping Distance (Clip Dist.) in the lighting template for your cell. Make if you're using a vanilla template, not to actually edit the template. Instead, uncheck Clip Distance (at the top of the window) so you can edit that area, then enter a much larger number (In game units) so objects are visible from father away.

Just don't make the area too big. It sounds like little optimizing could be done in such an open area, so it may quickly get slow on some machines. Keep that in mind.
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Guinevere Wood
 
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Post » Mon Jun 18, 2012 11:39 pm

Hi,

Yep, thats exactly what I meant. Or, to be more precise, thats what I suppose must be the reason.
I changed the clipping distance and adjusted the lighting template, but for some odd reason the clouds still don't show up. Some do, and some don't. It must be something with the distance, I suppose. Any other ideas?
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naome duncan
 
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Post » Tue Jun 19, 2012 7:56 am

Anyone? I'm kinda desperate. :|
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Lauren Denman
 
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