Create Your Own DLC!

Post » Tue May 17, 2011 2:18 am

Shout out to gabriel77dan for giving me this idea (she did the same thing for companions... so im stealing her idea? nahh, shell understand....)

make your own dlc! :D

here are some attributes (add your own if you want)

Name:
Story:
Beginning of dlc (location):
Characters:
Companions:
Antagonist:
New Gear:

heres mine:

Name: Exterior Decline.
Story: The Currier is brought to new york by the boomers to investigate strange radiation that was picked up by the boomers while flying their airplane. soon the currier realizes that there is an empire being built in new york city called "The Exnibush Empire", which is run by revolting creatures all named george (its really funny cuz they keep talking to each other, and their all george..... their like "hey george, have you seen george?") and is a democracy. the exnibush empire basically believes that if one person in the world is mutated, all the world should be mutated. and have been working on a mutation divice to mutate all humans across the world. the currier musts put an end to this. (and in new york there is a big hole in the ground, thought to be ground zero, but it ends up being where one of the atomic bombs hit, but it didn't explode, instead it released its nuclear power into the air, thus creating these mutations, and leaving a big ass hole in the ground.)
Beginning of dlc (location): Boomers.
Characters: George, George, George, George, and President George.
Companions: Ramous, "MeeeeeLaaaanE", George
Antagonist: The People of Exnibush
New Gear: Laser Crossbow
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Mr. Ray
 
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Post » Tue May 17, 2011 2:45 pm

Name: Defend the Homefront
Story: The Desert Fox Organization are fighting to protect thier home to the north from a big, organized group of raiders and drug gangs.
Beginning of DLC: The blocked road to the north.
Allies: The DFO (Desert Fox Organization)
Antagonist: Anarchee (Leader of the raiders and gangs)
New Gear: Desert Fox Combat Armor/Helmet, Combat Assault Rifle, Combat Pistol, Desert Fox's Magnum (held by Desert Fox, leader of the DFO) Drug Gang Warlord Armor, Drug Gang Soldier Armor, Drug Gang Psycho Armor.
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Steven Hardman
 
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Post » Tue May 17, 2011 6:05 am

Name: Special Deliver

Story: The courier is given specific instructions to deliver a package to an unknown settlement far away from New Vegas by an anonymous source, who is promising a large sum of caps and some specially modified weapons he made himself. But when you arrive the town has been torn apart by a new breed of mutants, and the mutant HQ consists of an old experimental explosives depot.

Beginning of DLC: Probably the Checkpoint at mojave outpost but any of the Road blocks would do.

Allies: The only possible allies are a group of shady mercs for hire wearing stolen faction armor (their group leaders where power armor and the lower ranks wear clothing like NCR, Legion, etc, but patched together randomly.

Antagonists: When you finally find the town there is a group of new mutant (something along the lines of an intelligent super mutant/deathclaw or something put together) who have terrorized the town.

New Gear: Nuclear/mini nuke mine, Plasma grenade launcher, Bladed heavy armor (used by mutants), Deathclaw Gauntlets!, Defiance (Think a unique assault rifle with explosive rounds), pipe bombs, and many more. I basically suggested a lot of explosive weapons because I think this games need a few better ones that aren't as chaotic as others, also maybe an ability to make traps like grenade Bouquet or bear trap and pressure plates, and the ability to just put mines on walls and the ceiling.
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Philip Lyon
 
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Post » Tue May 17, 2011 1:15 pm

Wait what? Gabriel is a girl?
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Benito Martinez
 
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Post » Tue May 17, 2011 2:56 pm

Name:New vegas
Story:The Courier, the player's character, was meant to deliver a package from Primm to New Vegas. However, the Courier is intercepted by the Great Khans and Benny, who shoots him and takes the package, leaving the Courier for dead in a shallow grave. The Courier is later found by a robot named Victor, and is sent to the settlement of Goodsprings, where Doctor Mitchell saves his life
Beginning of dlc (location):goodsprings
Characters:lots
Companions:Boone,Ed-e,Rex,Lilly,arcade Gannon,cass,veronica and Raul
good guys: yes mam, house ncr
bad guys- legion

[/quote]
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Alex Vincent
 
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Post » Tue May 17, 2011 2:45 pm

Name: Bonnet Of Blues.

Story: A Dictatorial Regime named "The Brotherhood of the Griffin" consisting of Ex Brotherhood of Steel seeks to impose their former rule on the rebellious city of Dallas.
The Rebels "The One Stars" fight for their independence, their freedom, and seek to build their nation.
The Griffin Army from Houston heads towards Dallas and as the courier you must decide to ally with the rebels and fight for their cause or to join the griffin army and allow the rebels demise.

Allies: The One Stars or the Griffin Army.

Antagonist: The One Stars or the Griffin Army.
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Dalton Greynolds
 
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Post » Tue May 17, 2011 8:01 am

Name: The good fight
Story: Three dog came from the capitol wasteland to promote the good fight in the Mojave
Beginning of dlc (location): New radio station
Characters: Three dog, Mr. New vegas
Companions: Initiate Blackwood ( BoS initiate who came with threedog )( get him as a follower at the begining of " Fighting the Good Fight II ")
Antagonist: Mr . New vegas
New Gear : Capitol wasteland power aromor, assult rifle, chinese assult rifle, armord vault 101 jumpsuit, Mr. new vegas' suit, railway riffle and scamatics

You start the DLC picking up on a radio signal called " Galixy news radio " hosted by three dog. He talks about fighting the "Good Fight" and needing any help possible. With your interest peaked you decide to go help this mysterious "Three dog". You then go to a small radio station on the outskirts of New Vegas. There you find some brotherhood soldiers from the Capitol wasteland and Three dog. ( you can ask him questions about how he got here, what the capitol wasteland is and how it is doing, and you can ask him about the Eastern BOS ) After asking him what he needs done begins the quest " Fighting the Good Fight I "He first asks you to find a radio transmitter from black mountain. Then after you drop off the radio transmitter three dog asks you to look into a group of mercenaries outside. When you look outside you find three mercenaries decked out in reinforced leather armor, and carying some lazor rifles. The lead mercenary asks you what the F*** you are doing you can reply
1. what are you doing ( which causes response A )
2. KILLIN YOU ( which causes response B )
3. [ Speech 75 ] Getting angry ( which causes response C )

Response A. The mercenary says " Taking care of a problem for Mr. New vegas. "
To which you can reply
4. Why does Mr. New vegas hate three dog ? ( which causes response D )
5. I won't let you ( which causes response B )
6. How much is he paying you ( which causes response E )

Response B . The mercenaries Become Hostile and you have to kill them ( three dog isn't happy about you having to kill them but he understands )

Response C. The mercenary says " Okay don't get angry well just get going " ( three dog thanks you for fixing the problem and requests that you sort out this problem with Mr. New Vegas )

Response D. " He doesn't like three dog stealing his listeners " ( this brings you back to the begining )

Response E. " 3,000 caps. What's it matter to you "
To which you can reply
7. I'll double it. ( which causes response F )
8. Because I want in ( which causes response G )
9. Just to know how much your life is worth ( which causes response B )

Response F. You pay the mercenary 6,000 caps and he leaves ( three dog is happy you handeled the situation without violence and apologises you for not being able to pay you back. Then he asks you to find see if you can solve the Mr. New vegas problem )

Response G. The mercenary tells you that he can't because that would cause his share to become smaller.
To which you can reply
10. I guess I have to kill you ( this causes response B )

No matter how you handeled the mercenaries you are told to go to Mr. New Vegas' radio station to confront him about the hostilities with three dog.

You tell Three dog how you handled the mercenaries and he is pleased ( if you handeled them well ) and displeased ( if you killed them )

You ask him if he needs you to help with Mr. New Vegas. This begins Quest " Fighting the Good Fight II ".
Three Dog asks you to take two BoS soldiers to help you handle Mr. New Vegas. ( including possible follower Initiate Blackwood and one other knight ) He also asks you to be non violent about it but says you have to do what you have to do.

You then go to a Large building outside New vegas ( mabey one of the boarded up buildings ) And at the frount door you find one mercenary wearing combat armor and carrying an Riot Shotgun. He asks you what you want. You can reply
1. To kill Mr. New Vegas. ( this causes response A )
2. To talk to Mr. New Vegas ( this causes response B )
3. You can say that you and your friends want to meet Mr. New Vegas ( this causes response B)
4. [Speech 60 ] I have an important news story for him [ LIE ] ( this causes response C )

Response A . The mercenary and everyone inside the building becomes hostile

Response B . The mercenary says " sorry no one gets in without an appointment "
To this you can reply
5. Crap then I just have to kill you ( this causes response A )
6. [ Black widow/ confirmed bachalor ] I would do anything to see him ( this causes sixy time and you get inside without combat or speech )

Response C . The mercenary says " what is it about "
7 . Me killing you ( this causes response A )
8. [ Speech 80 ] Deathclaws attacking Freeside [ LIE ] ( this causes response D )

Response D . The mercenary says " I didn't hear about that "
9. You can say because " dead man can't hear " ( this causes response A )
10. [ Speech 90 ] Because the strip security is trying to keep it under wraps . ( this gets you in without violence )

No matter how you got in whether it was with or without violence ( with causes you to need to fight your way in ) You come to a room with Mr. New Vegas in it. You can initiate speech with him whether you got in with or without violence. If you got in without violence he says intro A. If you got in with he says intro B.

Intro A. Who are you and what are you doing here ?
To this you can respond
1 . I am a friend of Three Dog and I am here to kill you ( this casues intro B )
2. I am here to see if there is a possibilty of peace between you and Three Dog ( this causes response A )

Intro B. PLEASE DON'T KILL ME . I'LL DO WHATEVER YOU WANT !
To this you can respond
3. I want you to stop attacking Three Dog ( this causes response A )
4. All I want to do is kill you ( this causes response B )

Response A. Why should I do that ?
To this you can respond.
5. I could just kill you ( this causes response C )
6. I'll pay you ( this causes response D )
7. You could just fight with good music and news . ( this causes response E )

Response B. This causes Mr. New Vegas to become Hostile ( after you kill Mr. New Vegas you can go back to Three Dog for a reward )

Response C. Mr. New Vegas says "Fine I'll do it" ( quest ends and you see Three Dog about a reward )

Response D. Mr. New Vegas says " I have all the money I need . No dirty waster can offer me anything I don't have"
To this you can respond.
8. I could just kill you then ( this causes response C )
9. Not even a kick in the head ?( this causes response B )

Response E. Mr. New Vegas says. " Good point he probably won't last a month" ( quest ends and you can see Three Dog about a reward. )

At the end of this quest three dog thanks you for the help and gives you a key to a supply closet and an armored vault 101 jumpsuit ( which he says was given to him by a great person from a vault ) . In the closet you find chinese and american assult rifles, Capitol Wasteland Power armor, ammo , a railway riffle and a schamatic for it. ( you also get a perk at the end that allows you to construct railways spikes with scrap metal. 10 spikes per piece )

POST DLC ANTICS.
1. You can now listen to GNR and some classic F3 tunes and Three Dog talking about your exploits
2. You can ask Initiate Blackwood to be a campainon ( he has a perk called capitol resistance , which increases your resistance to radaition and damage by 15% while the campanion is in your company.
3. You can now use a railway rifle and make some more ammo.
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patricia kris
 
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Post » Tue May 17, 2011 3:04 pm

Name: Going Shopping
Story: Courier checks his/her fridge and realizes they are out of milk!! Oh no!! The courier must then make a trip to the store deep in the bowels of San Francisco Ruins and recover a gallon of Milk for a Reasonable price froma Whimsical Stranger!
Start of Dlc: Your Fridge in Lucky 38
Characters:You and Whimsical Stranger
Companions:None cause no one wanted to go Grocery Shopping. :(
Antagonists:Expensive Milk Prices!!
New Gear: Fresh Milk! And Frosted Sugar Bombs!
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NEGRO
 
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Post » Tue May 17, 2011 2:32 pm

Wait what? Gabriel is a girl?
Hu? :stare:
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Josh Trembly
 
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Post » Tue May 17, 2011 10:03 am

Wait what? Gabriel is a girl?

I was amazed too when I found out.

A Denver DLC. Doesn't really have to be for NV.

You find yourself on a journey to Denver.
The Jackals were once a great tribe of raiders from one of the Vaults. They turned to cannibalism after suffering a long winter and eat their dead. After being brutalized by the organization of the NCR in shady Sands they found themselves pushed far out to the east and went through Legion Territory. Many we're hunted down but some were so savage that they were made legionaries and many formed the Fumentarii, relying on sabotage, stealth, and demoralization. The Jackals were experts in the latter, being the savage of savages they did the most dirtiest and heinous crimes that would make a Centurion cringe.

Some formed into the Legion while othe continued onward and found Dog City. They learned to tame the savage dogs to hunt and prey for them and the Jackals multiplied aswell as their fierce war hounds who took to a daily diet of human flesh. The Jackals and Legionaries went to bsttle for a time and the Jackals are on the run. Their are many other scavengers and people caught in the cross fire.

You must decide which to help and which to take down. The unrelenting Legion whose iron grip shadows the land. Or the man eating wild men.
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Roisan Sweeney
 
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Post » Tue May 17, 2011 1:37 pm

No such thing as gurls on teh intranetz unless proven otherwise (usual sweater puppies being revealed along with a time stamp) & especially No such thing as gurl gamers...pfft...imagine the nerve :tongue:

Anyways back on topic:

Title: ...I Have A Dream!

Story: (Takes place a few years AFTER New Vegas has concluded)
The winning faction (CL/NCR/House/Yourself) decides to finally expand upon their initial desires & send the Courier along with a special group of hand picked soldiers & scientists, on an expedition up North on a salvaged barge to investigate & if possible, establish a new colony on Alaska, thus opening the doors for an offensive into the rest of the world.

Characters:
The Courier
Maria Alfonse - CO of the expedition
Eric "Buzz" McKinley - Leading Military strategist
Dr James Leyan - Head Scientist & Chief Engineer
The Fall - Leader of the savage clans that dominate Alaska
Marja - Eldest Daughter of The Fall, Suspected Rebel sympathizer

Companions:
Generic named soldiers & engineers (for fighting & building purposes)
3 Companions you can bring from New Vegas (the stories & skills updated [must choose from a list of available companions on the current save])
5 new companions found through the game

Antagonist:
The Fallen (global name given to the savages that comprise the clans of Alaska)
Communist Occupation Force (old Chinese military inserted as sleeper agents prior to their defeat) (mainly their Descendants)

New Gear:
Pre-War tech (massive surplus of weapons & machines [including vehicles])
New items created with surviving machines, using the scraps of old

Thats all i can think of for now. Off to play HH.
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Lifee Mccaslin
 
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Post » Tue May 17, 2011 12:12 pm


The winning faction (CL/NCR/House/Yourself) decides to finally expand upon their initial desires & send the Courier along with a special group of hand picked soldiers & scientists, on an expedition up North on a salvaged barge to investigate & if possible, establish a new colony on Alaska, thus opening the doors for an offensive into the rest of the world.



Just to clarify, If you sided with Yes Man, you decide to go north to suit you're own needs (make up you're own justification for wanting the world in you're pocket) & you're up there to supervise.
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Victor Oropeza
 
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Post » Tue May 17, 2011 1:07 am

Wait what? Gabriel is a girl?


yes, when we 1st find out about this its crazy, then u exept it.
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Karine laverre
 
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