In my custom quest I'm trying to create a thief, and add an item to the thief. Here's what I did.
-Create a marker heading where I wanted the thief to appear.
-Create an alias called "ThiefSpawnPoint", pointing to the marker.
-Create a new alias "AliasThief", select "Create Reference to Object", use my Actor, assign "Very Hard" as level, create at "ThiefSpawnpoint".
-Create a new alias "StolenObject", select "Create Reference to Object", use my Item, assign "None" as level, create in "AliasThief".
Sadly no thief showed up, I am guessing that the stolen object wasn't created either, but I can't tell without seeing the thief.
What I want to do:
-I want the above to work, obviously.
-I also want to do all this at a certain quest stage. -Is it possible? (I started thinking about scripting it using functions such as "PlaceAtMe", but that's usually very troublesome to get it to work correctly in my experience.
Help appreciated.
Thanks.
