SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
into
SArchiveList=S1.bsa, S2.bsa, Oblivion - Meshes.bsa, Oblivion - Textures Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
where S1.bsa and S2.bsa are the bsa files I created out of my data/sound folder.
Yet when I launch the game all my mods have no sound. I removed the data/sound folder (don't worry, I made a backup!) hoping the sound would load from S1.bsa and S2.bsa since I registered them in the ini, but it seems like the game its not reading them.
Am I doing something wrong? Is it not possible to pack all your mod files into bsa files and have the mods use them?
Thanks

If you're packing files that are new contents not from the original game, then the files will be loaded properly as BSAs. If you want for example replace the legion armor texture, what you could do is extract the vanilla BSA using the OBMM and then replace the corresponding textures with the new textures and then repack it. Of course, this is not necessary if the armor texture belongs to a new armor that comes with a mod. Read the guide and it should be more clear.
Or good luck to you on making the bsa files.