[Tutorial] Creating custom architecture for Skyrim with 3DS

Post » Sun Nov 18, 2012 3:55 pm

A long time ago I promised to write a tutorial on how to import architectural (and other) objects from 3DS Max into Skyrim. The reason I am writing this (besides having promised to do so), is because questions about how to do this sort of thing, continue to arise, and rather than answer in bits and pieces, I decided to outline the methods I commonly use.

Unfortunately this forum does not permit posting images. Therefore, the tutorial can be viewed http://www.xr3dmod.com/viewtopic.php?f=176&t=864 for those interested.

Thanks.
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BRAD MONTGOMERY
 
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