Creating a custom Dialogue

Post » Wed Jun 20, 2012 3:20 pm

Hi.

I'm trying to create a custom dialogue.
I managed to get the text in place, it shows up properly for the player and the NPC "replies" (subtitles only) correctly. So far all good.

The problem is when the NPC replies it seems like the game is waiting for some .wav file to finish. Since I don't have a .wav file it finishes immediately, so the player doesn't have a chance to read the text.
Is it possible to delay this for X seconds?

I was thinking of making a .wav file with no sound in it and attach it, but it seems like an awful lot of work for some silence..
Thanks in advance.
User avatar
Nikki Lawrence
 
Posts: 3317
Joined: Sat Jul 01, 2006 2:27 am

Post » Wed Jun 20, 2012 6:27 am

You need to add the "silence" for this, but you can just record it quickly (no need to make a separate .wav file.. At the bottom of the "new response" window (where you enter your response text) is a record button. Just click on it and record x-seconds of silence. See recording a temp track at the bottom of the tutorial: http://www.creationkit.com/Bethesda_Tutorial_Dialogue
User avatar
ladyflames
 
Posts: 3355
Joined: Sat Nov 25, 2006 9:45 am

Post » Wed Jun 20, 2012 3:37 am

Thanks.
I'm guessing I need to add the .wav files in my mod since they don't save with the .esp file?
User avatar
lolly13
 
Posts: 3349
Joined: Tue Jul 25, 2006 11:36 am

Post » Wed Jun 20, 2012 8:11 am

They should save with your .esp if you set up the correct folder structure to match the .esm. That would be as follows Data/Sound/Voice/Mymod.esp/femalenord (or whatever the voice type is of your npc)

Edit: Okay, I just did a test and when you use the record function and record your silence, you then use the save button and it makes a temp .wav and .lip file in your Data/Sound/Voice folder. You will need to rename this temp file to match the voice file name that the CK assigned to your line of dialogue. Then you need to drop this file into the correct folder like I described above.
You probably only need to record your silence once and then keep using the same temp file and rename it for each voice file you want the silence for.
User avatar
sunny lovett
 
Posts: 3388
Joined: Thu Dec 07, 2006 4:59 am

Post » Wed Jun 20, 2012 4:24 am

I think it makes the temp file when you hit "Done" after you record your voice track (or silence). The when you hit "save" it creates the properly named track and lip file in the proper directory. That's how it's working for me at least. I've recorded dozens of lines of dialog and haven't had to rename a single one and they all lip sync and play fine in game.
User avatar
Jennie Skeletons
 
Posts: 3452
Joined: Wed Jun 21, 2006 8:21 am


Return to V - Skyrim