» Tue Jun 19, 2012 5:05 pm
As I said I increased the texture difference to make it note better this is the exact steps I did :
1 take the raw map I created and import in tesanwyn with proper settings , 2048 x2048 with a color map ( vertex colors )
I load in CK and I adjoust the water height , then I painted in snow all the landscape so had more contrast of the color vertex map against the darker basic dirt texture
I save anc close ,
I open oscape and I load the esp file , it reads fine the map and I decide to generate at 1/32000 1/3 of skyrimmap , I set fill and surface and features maps and click generate with the highest map resolutions , checking also the override and the water basin , then I wait and when it's done I manually select the highest texture sizes instead of the default resolutions ( doing it differently produced no changes in the problems ) ...
then I load the ck and I see that oscape didn't even care to read any new texturing from the CK so seems it applies always the same texture multiplication vs the color map , SO I am wondering if all that are saying Oscape is working fine for them , have they done any vertex coloring and texturing ? couse it may work only for basic single texture ...