OK a couple of things;
Have you tried loading as a master file? try loading whatever it was that worked beforehand as an esm. Does the game throw errors? does it crash?
It might be something specific to my esm. Load up the game, load up your modded esm and try to run a saved game, if like mine it crashes, try to reload and run a new game. You might get the errors I got. If so then this is an across the board problem for all of us using esm mods. If not then its something I need to work out, somehow.
I think it is indeed specific to you mod mate - sorry I tested it ages ago, forgot to reply! Yeah I converted my .esp to .esm using wrye bash, loaded it in the updated loader with no problems whatsoever. I think it's dependent on skyrim.esm, although since it's only currently using textures which are now linked internally, maybe it's not actually.. Loading a save game with the .esm instead of the .esp I saved the game with comes up with the error "This save relies on content that is no longer present" and errm... WTF am I doing in a pub? I saved stood next to what will eventually be the ruins of Vivec.. Skyrim has interpreted this as the pub in Riverwood where Delphine lives! Oh well there you go! Make of that what you will!
How do you do to not have color tone difference?
http://img706.imageshack.us/img706/4162/20350381.jpg
Are you using the latest version of Oscape? It's up on the nexus if you aren't already (beta version 6 I believe). Also make sure you delete all your previous generated textures/meshes and refresh everything - check the file paths that Oscape is copying stuff to. I generated directx (dds) textures and installed them directly. If you're still getting brown textures use either my method (on page 2) or Arcedwan's - whichever suits you best.
I've being following this thread for sometime and with it's help have everything working, land/water lod, tree lod, object lod. My world space is small for testing purposes only 8 X 8. The only issue I'm having like others is the tree and object lod doesn't go away when you get close to it. Has anyone come up with any kind of solution in this thread or another thread?
I've created http://www.gamesas.com/topic/1354877-new-worldspaces-object-lod-and-region-generation/ so we can deal with those specific issues. I'm sure there's a few veteran modders on here but personally I'm pretty new to worldspace creation (albeit a very fast learner), so I thought we could split some of the issues like objects/regions etc up and people can find the info they want without trawling through hundreds of posts.