So, I have two questions regarding this implementation:
1) How can I get a valid close enemy without having to use, for example, a "while" calling "FindRandomActorFromRef()" many times till finding a close actor that is hostile and is alive?
2) After having the effect running on the first target and finding the next target, my goal is to call "DoCombatSpellApply()" to apply the spell to the next one. Do I have to create another "FF Self" spell to apply correctly to this second target, or can I just use the same "FF Aimed" spell I already have? (I want the spell to be directly applied, with no need to line of sight, crosshair direction, etc)
