Creation kit on Ps3

Post » Mon Jun 18, 2012 5:59 am

Hi guys, first of all I'd like to thank you and make congrats for amazing work in Skyrim and for bug fixing. It's an amazing game.
Now I send my question: How many possibilities we have to play Creation Kit on Ps3???? Cmon guys...make it real, I want better texture and customize my game... :)
User avatar
Sunnii Bebiieh
 
Posts: 3454
Joined: Wed Apr 11, 2007 7:57 pm

Post » Mon Jun 18, 2012 12:05 pm

Won't happen.

Main reason is technical. it's requirements are higher than the game itself as it's capable of viewing a lot more at any one time. And since the consoles are well below the requirements......ain't happening.

Next, Sony and MS WILL NOT allow modding on this scale on the consoles. We're not taking a basic map editor like in LBP or Halos Forge, we're taking about an editor that can essentially change almost anything in the game. Thats a huge margin for things to go wrong.

Next, you suggested better textures. NOT POSSIBLE. You try and do high res textures like the pack the PC got (That only high end PCs can even manage) and you would very quickly have a melting, hot lump of plastic.

Finally, the Creation Kit is the same tool the Devs used to make the game. It's released almost as is (minus tools and applications licensed from third partys), hence why it's not new user friendly. It's released to the PC public becuase it can run on a PC and any PC thats close to the console specs can't run it (Actually a PC with those specs couldn't run the game either).

Bethesda aren't going to spend time and money making something for the consoles that is going to cause consoles to break. And they aren't going to spend the same making a basic tool capable of running and litting you do only 2% of what the Creation Kit can actually do.


For the time being and until at least the next gen, mods are PC only.
User avatar
rheanna bruining
 
Posts: 3415
Joined: Fri Dec 22, 2006 11:00 am

Post » Mon Jun 18, 2012 4:30 am

After working for a few hours, the CK uses 1.2 GB RAM and 500MB VRAM here. The PS3 has what? 256 MB of each?

And even with a pimped up next-gen console. How exactly do you plan to actually use the CK without a mouse and keyboard?
User avatar
ashleigh bryden
 
Posts: 3446
Joined: Thu Jun 29, 2006 5:43 am

Post » Mon Jun 18, 2012 2:43 am

Forgot to add that it's also a windows architecture tool and needs access to some windows libraries.

What's that one thing PS3s and Xboxs tend to lack? Windows.

So they'd literally have to build one from the ground up, test it, bug fix, test again and pass it to MS and Sony so they can say NO. That kinda process doesn't come cheap.
User avatar
Darian Ennels
 
Posts: 3406
Joined: Mon Aug 20, 2007 2:00 pm

Post » Mon Jun 18, 2012 8:37 am

You can actually plug mice and keyboards to PS3. The keyboard should work rather well, the mouse support will depend on the game, but so far, I've found it rather spotty. Anyway, the CK itself seems to be quite demanding on processing power and memory, its interface is very Windows-centric and would probably not scale well on a TV. It's alreayd been stated before, despite being a bit more open-minded to third party modifications on their machine, I doubt Sony would approve lightly the possibility to have such potentially game-breaking mods and all the fuss that's would be around.
User avatar
Sasha Brown
 
Posts: 3426
Joined: Sat Jan 20, 2007 4:46 pm

Post » Mon Jun 18, 2012 1:28 pm

Ok, thanks for replay. I think in next future maybe to by an Alienware desktop, probably the last one, similar to consoles. ;)
User avatar
David Chambers
 
Posts: 3333
Joined: Fri May 18, 2007 4:30 am

Post » Mon Jun 18, 2012 8:23 am

Discussion of adding user made mods to consoles is not permitted on these forums.
User avatar
Adam
 
Posts: 3446
Joined: Sat Jun 02, 2007 2:56 pm


Return to V - Skyrim