[WIP] Creatures of Tamriel

Post » Fri Jul 06, 2012 12:38 pm

This will be a lore-friendly creature overhaul, using some of the assets from Skyrim Monster Mod but using them in a completely different way.

It will add creatures such as Guars, Durzogs, Daedroths and Bonewalkers, to name but a few...but will add them in appropriate locations.

This will be a restrained overhaul - you won't be attacked by crazy monsters every 10 meters.

-New placement of SkyMoMod creatures in more appropriate locations - new spawn points, many hand-placed. For example, Guars are only likely to be found on the border with Morrowind alongside migrating Dunmer.
-Much more restrained spawning than SkyMoMod - but when you do encounter one, you'd better be prepared!
-No more batches of different types of creatures appearing at the same spawn point as happens with SkyMoMod.
-Most of the more unusual creatures (only those with precedence in lore) will be hand-placed as boss creatures.
-New notes in-game to explain their presence in a particular location.
-All factions, weapons, spells, loot drops, etc. recreated to be more in keeping with lore.
-New textures and mesh amendments/redesign to fit better with existing lore.

I'll also be likely to incorporate other resources, such as Cliffracers by Phitt.

There is likely to be a purist version of this as well.


It will take a little while to create, so don't expect anything imminently - in the meantime I'll still be supporting the lore-friendly replacers for SkyMoMod.
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Rachell Katherine
 
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Post » Fri Jul 06, 2012 12:51 pm

God speed. :goodjob:
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Dustin Brown
 
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Post » Fri Jul 06, 2012 10:28 am

Sounds very nice. Finally something more fitting for the TES world, and not just random fantasy monsters like that monster mod...
I'll definitely download it when it comes.
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Jesus Lopez
 
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