Crime System - Something that struck me as odd

Post » Wed Jun 13, 2012 12:57 pm

I thought it a little unusual that there's no death penalty to be had in Skyrim; I don't mean in the introduction or at Roggvir's execution, but for the player character. Is it not a tad unusual how you're eligible to be executed for being in the wrong place at the wrong time, but not for murdering every non - essential NPC in the game world?

I could kill an entire town and then just sleep a few days/weeks away in jail, whilst Sinding is going to be killed for killing just one girl.

Of course, being given the death penalty shouldn't be the be all and end all - you should still be able to escape prison, or during the execution.

I know there are probably a whole load of issues that would come with introducing it ("how do I get rid of a death penalty, I can't just never visit a hold again", etc etc), I just thought it might make for a cool addition.

Also, on another vaguely related note, the Hold - specific crime system is very good, but crimes such as murder, or a whole load of assaults, should make you universally wanted.
User avatar
Shaylee Shaw
 
Posts: 3457
Joined: Wed Feb 21, 2007 8:55 pm

Post » Wed Jun 13, 2012 2:18 pm

I wouldn't mind this idea, much more entertaining than the futile KoS orders I get.
User avatar
mimi_lys
 
Posts: 3514
Joined: Mon Apr 09, 2007 11:17 am

Post » Wed Jun 13, 2012 11:55 am

Also you get off crimes waay too easy.
Murder 5 or so guards? Spend a week in jail. Reasonaly you should be killed or at least given a decade or so jail sentence.
User avatar
jadie kell
 
Posts: 3497
Joined: Sat Jul 29, 2006 3:54 pm

Post » Wed Jun 13, 2012 9:38 pm

I must admit, I try to keep my character quite lawful, (which is why I wasn't keen on the Thieves Guild or Dark Brotherhood quests), but it's so easy to avoid jail in Skyrim that it does lend itself to crime.

Spoiler
I mean, how pathetic is it that if I get caught trying to pick-pocket a Guard I can pay off about 600 Gold, whereas murder a woman in broad daylight infront of many people, and on her wedding day no less, and it's only 1000 Gold to pay off my fine! That sort of crime should involve a permanent shoot-to-kill death warrant in that particular hold.
User avatar
Jason Wolf
 
Posts: 3390
Joined: Sun Jun 17, 2007 7:30 am

Post » Wed Jun 13, 2012 5:00 pm

I thought it a little unusual that there's no death penalty to be had in Skyrim
In a single-player game such as Skyrim I think most players like to have as much control over what happens in their games as possible. They want to be the one to decide when to "retire" a character. I don't think most gamers would be comfortable with the idea that the game is able to kill off their characters.
User avatar
..xX Vin Xx..
 
Posts: 3531
Joined: Sun Jun 18, 2006 6:33 pm

Post » Wed Jun 13, 2012 9:38 am

Morrowind had the death penalty after a bounty of 5,000 gold. The only way to remove it, if I recall correctly, is to get the Thieves' Guild to help you.
User avatar
Charlie Ramsden
 
Posts: 3434
Joined: Fri Jun 15, 2007 7:53 pm

Post » Wed Jun 13, 2012 7:31 am

Morrowind had the death penalty after a bounty of 5,000 gold. The only way to remove it, if I recall correctly, is to get the Thieves' Guild to help you.
That sounds good. Was there anyway to escape it? (Apart from not get arrested.)
User avatar
ZzZz
 
Posts: 3396
Joined: Sat Jul 08, 2006 9:56 pm

Post » Wed Jun 13, 2012 10:20 am

I must admit, I try to keep my character quite lawful, (which is why I wasn't keen on the Thieves Guild or Dark Brotherhood quests), but it's so easy to avoid jail in Skyrim that it does lend itself to crime.

Spoiler
I mean, how pathetic is it that if I get caught trying to pick-pocket a Guard I can pay off about 600 Gold, whereas murder a woman in broad daylight infront of many people, and on her wedding day no less, and it's only 1000 Gold to pay off my fine! That sort of crime should involve a permanent shoot-to-kill death warrant in that particular hold.

Spoiler
she was also the emperors cousin
User avatar
Carys
 
Posts: 3369
Joined: Wed Aug 23, 2006 11:15 pm

Post » Wed Jun 13, 2012 10:11 am

I must admit, I try to keep my character quite lawful, (which is why I wasn't keen on the Thieves Guild or Dark Brotherhood quests), but it's so easy to avoid jail in Skyrim that it does lend itself to crime.

Profound......
User avatar
Jordyn Youngman
 
Posts: 3396
Joined: Thu Mar 01, 2007 7:54 am

Post » Wed Jun 13, 2012 4:32 pm

In a single-player game such as Skyrim I think most players like to have as much control over what happens in their games as possible. They want to be the one to decide when to "retire" a character. I don't think most gamers would be comfortable with the idea that the game is able to kill off their characters.
Not true. You always have assassins that try to kill you even if you don't see/talk to any NPC and/or live in the wilderness alone. I'm sure that people want control of the game but not too much (or full control of the game) as then the game gets too predictable and boring.
User avatar
helliehexx
 
Posts: 3477
Joined: Fri Jun 30, 2006 7:45 pm

Post » Wed Jun 13, 2012 9:34 am

In a single-player game such as Skyrim I think most players like to have as much control over what happens in their games as possible. They want to be the one to decide when to "retire" a character. I don't think most gamers would be comfortable with the idea that the game is able to kill off their characters.

That only applies if you get caught, though.
User avatar
LittleMiss
 
Posts: 3412
Joined: Wed Nov 29, 2006 6:22 am

Post » Wed Jun 13, 2012 8:27 am

In my opinion, the money cost for crimes should have had a base minimum value, that scaled based on player level and total acquired money. At the same time, committing enough crimes in a given hold should eventually mark the player as unable to enter without a disguise, and unable to interact with certain observant people, or get close to any guards.

After a certain point, they shouldn't care how much you offer to pay, they don't want you there any more if you've committed enough heavy crimes.
User avatar
jesse villaneda
 
Posts: 3359
Joined: Wed Aug 08, 2007 1:37 pm

Post » Wed Jun 13, 2012 12:57 pm

On the other hand, the 1000g fine for murder could be thought of as the wergeld.
User avatar
Christine
 
Posts: 3442
Joined: Thu Dec 14, 2006 12:52 am

Post » Wed Jun 13, 2012 9:55 pm

What I find odd is how people question the realism in a fantasy video game. Dragons flying around, makes sense, a society that has low fines for crime, pure madness.
User avatar
helliehexx
 
Posts: 3477
Joined: Fri Jun 30, 2006 7:45 pm

Post » Wed Jun 13, 2012 10:28 pm

What I find odd is how people question the realism in a fantasy video game. Dragons flying around, makes sense, a society that has low fines for crime, pure madness.

Totally irrelevant.
User avatar
Dalia
 
Posts: 3488
Joined: Mon Oct 23, 2006 12:29 pm

Post » Wed Jun 13, 2012 5:17 pm



Totally irrelevant.
I was thinking something similar.
User avatar
Taylrea Teodor
 
Posts: 3378
Joined: Sat Nov 18, 2006 12:20 am

Post » Wed Jun 13, 2012 7:06 pm

Totally irrelevant.

Actually comaring things in Skryim to real life is irrelevant because Skryim is on NIrn not earth. So if the developers decide something then that is the way it is on Nirn. Comparing it to how things are on earth is irrelevant.
User avatar
Samantha Pattison
 
Posts: 3407
Joined: Sat Oct 28, 2006 8:19 pm

Post » Wed Jun 13, 2012 10:35 pm

I must admit, I try to keep my character quite lawful, (which is why I wasn't keen on the Thieves Guild or Dark Brotherhood quests), but it's so easy to avoid jail in Skyrim that it does lend itself to crime.

Spoiler
I mean, how pathetic is it that if I get caught trying to pick-pocket a Guard I can pay off about 600 Gold, whereas murder a woman in broad daylight infront of many people, and on her wedding day no less, and it's only 1000 Gold to pay off my fine! That sort of crime should involve a permanent shoot-to-kill death warrant in that particular hold.

I paid 1 gold to a guard to pay off
Spoiler
my bounty when I killed the fake emporer
My bounty was
Spoiler
1500 for killing the emporer
High speech perk is nice.

Though given the chance, I would kill anyone who tried to take me away for excecution. Why stop doing bad deeds when caught? :lol:
User avatar
scorpion972
 
Posts: 3515
Joined: Fri Mar 16, 2007 11:20 am

Post » Wed Jun 13, 2012 2:33 pm

Actually comaring things in Skryim to real life is irrelevant because Skryim is on NIrn not earth. So if the developers decide something then that is the way it is on Nirn. Comparing it to how things are on earth is irrelevant.
Ok, so weapon and armor design comparisons are irrelevant? because the Blades armor looks a lot like samurai armor.
User avatar
Justin Hankins
 
Posts: 3348
Joined: Fri Oct 26, 2007 12:36 pm

Post » Wed Jun 13, 2012 4:02 pm

agree basicly TES doesn't put enough time on another of things like this.
User avatar
luke trodden
 
Posts: 3445
Joined: Sun Jun 24, 2007 12:48 am

Post » Wed Jun 13, 2012 10:14 pm

Difference between realism and verisimilitude. Dragons make sense on Nirn, a fine only system for the rest of the game doesn't make much sense when there are executions, and one of them is yours.
User avatar
George PUluse
 
Posts: 3486
Joined: Fri Sep 28, 2007 11:20 pm

Post » Wed Jun 13, 2012 6:40 pm

What I find odd is how people question the realism in a fantasy video game. Dragons flying around, makes sense, a society that has low fines for crime, pure madness.

I'd argue that it's completely understandable.

When it comes to crafting a fantasy world, one of the most important aspects is that the world is believable. Only if the world is believable will the audience be willing to suspend their disbelieve and become immersed in that world. When it comes to believability, the only point of reference we have is the real world.

Now, you're probably saying that dragons aren't real, so how can they be made believable? True, they aren't, but people are able to surmise how they would fit into a world. It's all about how the dragon fits into the world, how it interacts, how others respond to it, etc. If all those aspects jive with each other, then the dragons become believable. And people that have a hard time doing it generally don't like fantasy or science fiction. For the most part, in Skyrim, they've done it well.

The same thing applies to systems of law. The difference, here, is that there is a real world counterpart to compare it to. As a result, people can be a bit more critical about this sort of thing. They look at the value of the fine and the value of the money within the game, then they look at the value of a human life. If they don't jive, it becomes difficult to integrate that into the world. It becomes a stumbling block in suspending their disbelief.
User avatar
Jordan Moreno
 
Posts: 3462
Joined: Thu May 10, 2007 4:47 pm

Post » Wed Jun 13, 2012 8:37 am

wait NPC's can be given the death penalty, thats awsome
User avatar
Silencio
 
Posts: 3442
Joined: Sun Mar 18, 2007 11:30 pm

Post » Wed Jun 13, 2012 10:06 am

What I find odd is how people question the realism in a fantasy video game. Dragons flying around, makes sense, a society that has low fines for crime, pure madness.

Even fantasy must follow its own logic, have a credibility according its own laws, even if those laws are made up by the authors. Ask any fantasy writer.
User avatar
Carlos Rojas
 
Posts: 3391
Joined: Thu Aug 16, 2007 11:19 am


Return to V - Skyrim