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So my thread was locked down because people got off topic, was about why the shrines offer blessings to people who have done clear evil or wrong? This thread should explore the morals and the philosophies and the ethics of these gods. As well as discuss the infamy system and how to bring back some character depth in forming how the game addresses you.
My points I have made in my last thread:
But at the same time there are some clearcut boundaries between right and wrong. So there are no moral implications other than the faulty system of guards, mercenaries, and asassins? There is a difference between boundaries.
I liked the message because my character Lucil is a dark brotherhood member, that's actively a choice of murder. And I am playing him as wanting to repent from his sins. And the kind of system Oblivion had would make that all the more real. As the daunting realization of all that you have done. That even the gods won't forgive you for what you have done.
There are moral and ethical boundaries that just cannot be ignored. Now there feels to be no consequences to bad deeds you have done.
I think Oblivion did it the best, imo. It was a system they could updated not taken from. Yes, Oblivion had its flaws, but I feel like every time something has flaws gamesas tears down the house to rebuild a new house. Instead of taking the features of the other games that were good and learning how to update them and taking what was negative. I think Oblivion updated the house and I think Skyrim completely uprooted the house. I liked some of the character depth that was crafted into Oblivion that I wish was still in Skyrim. One of the features that I miss a great deal is the journal. As if your character takes a quill and eloquantly writes his adventures. I now think my Oblivion character journal is somewhere and told to many and spread as stories. You won't get that from Skyrim's journal. I feel the menu system is very immersive broken. I liked Oblivions take of paper log, Skyrims feels like something you see on a tablet, it feels "futurish" if that makes sense.
I wouldn't call this dumbing down, simply stating the features I miss. I like in depth systems that can be updated to appeal to everyone.
I know what people say. It was made by a different company, but Fallout New Vegas I think had a rather decent infamy system. I like how you have different standings in each faction, where as bandits may villify you people may see you as someone famous. I don't think the moral system should have been taken out, I don't think the infamy system should have been removed. I think what should have been done was update the old system of infamy. Imo, their should be minor consequences to the way you have chosen to play. To give every character this freedom and allowance, the world feels...less complex. When I say less complex I don't mean it as in the game is dumbed down. I mean it doesn't give the world life and vibrancy, a deep moral system and in depth view of how the world views you.

