CTD issue since last patch

Post » Fri Jun 10, 2011 9:49 pm

It's happened a couple of times in past 24 hours - crash report below...

...precaching anims for actor: ( maps/mp/shipyard.entities ) symid_actor3
...precaching anims for actor: ( maps/mp/shipyard.entities ) symid_actor4
196746: 'syoutro_csc' StopCutscene...
Waiting 1500ms for cutscene fade out to finish...
Starting cutscene 'crane'..
Cleaning up dynamic entities for cutscene...
198297: Non-cinematic (correct) model for 'symid_actor1' composited (uses id 17, expected id -2), ccfIndex 12
198297: Non-cinematic (correct) model for 'symid_actor2' composited (uses id 20, expected id -2), ccfIndex 15
198297: Non-cinematic (correct) model for 'symid_actor3' composited (uses id 18, expected id -2), ccfIndex 13
198297: Non-cinematic (correct) model for 'symid_actor4' composited (uses id 19, expected id -2), ccfIndex 14
WARNING: game time hitch of 18 ms. game is now lagging behind sound by 18 ms
WARNING: game time hitch of 9 ms. game is now lagging behind sound by 27 ms
Syncing stats to clients...
WARNING: game time hitch of 15 ms. game is now lagging behind sound by 42 ms
Server thinks client cutscene is finished - calling OnServerCutsceneComplete
gate animation Completed
Migration primary match state: 1
Migration other match state 1: 0
Migration other match state 2: 0
WARNING: Thread '': Already synced stats less than a minute ago - ignoring
Stopping bot skill controller
Bot skills reset
Migration other match state 7: 3
Migration other match state 8: 3
Objective completed, resetting bot skills...
Resetting bot skills...
Bot skills reset
WARNING: Bot 3 is stuck
Migration other match state 4: 2
WARNING: Enter_NBG_AvoidaDanger without current danger. BotNum:6
Migration other match state 3: 2
tracked globals.game.commandPostActivesdAbilityManager::OnLocalPlayerClassChanged: 0
Received abilities from client 0
...'grenade_molotov' set as bind 0
...'landmine' set as bind 8
...'charge' set as bind 16
...'spotting' set as bind 17
...'repairing' set as bind 18
...'disarming' set as bind 19
...'building' set as bind 20
...'revive' set as bind 21
...'hacking' set as bind 22
...'hardened_skin' set as bind 23
...'sprinting_reload' set as bind 24
...'sprinting_grenade' set as bind 25
...'power_maximum_increase' set as bind 26
...'spider_sense' set as bind 27
...'armor_piercing_rounds' set as bind 28
...'gear_head1' set as bind 29
...'homing_beacon' set as bind 30
...'hack_commandpost' set as bind 31
...'extra_layers1' set as bind 32
...'give_ammo' set as bind 56
...'life_buff1' set as bind 57
...'weapon_buff1' set as bind 58
...'disguise_self' set as bind 59
23 abilities set
done setting 23 local abilities
tracked globals.game.commandPostActiveSecurity have fixed the crane
Bridge going Up
Migration other match state 9: 2
Parsed gui 'democharge' in 4 ms
Parsed gui 'democharge' in 1 ms
Migration other match state 3: 1
Migration other match state 3: 2
Resistance have destroyed the crane
Migration other match state 9: 1
WARNING: Bot 8 failed to perform objective buff_player_health because of time expiration limits when performing (bot action index: -1)
Migration other match state 3: 1
WARNING: Bot 4 failed to perform objective buff_player_speed because of time expiration limits when performing (bot action index: -1)
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/weapons/submachinegun/resistance/1/farmid_r_sub1_part1.msadpcm: skipping
Migration other match state 4: 1
Migration other match state 4: 2
Security have fixed the crane
Bridge going Up
Migration other match state 9: 2
Migration other match state 4: 1
Parsed gui 'democharge' in 1 ms
Parsed gui 'democharge' in 6 ms
Migration other match state 4: 2
Resistance have destroyed the crane
Migration other match state 9: 1
Migration other match state 3: 2
Migration other match state 4: 1
Security have fixed the crane
Bridge going Up
Migration other match state 9: 2
Migration other match state 3: 1
WARNING: Enter_NBG_AvoidaDanger without current danger. BotNum:15
********************
FATAL ERROR: AllocRenderModel called from a different thread for 'particles/weapons/muzzle_flashes/arifle_light_3rdperson'
********************
mouse: Failed to remove raw input device
...unloading Raw Input DLL

------- Input Initialization -------
Initializing DirectInput8...
...calling LoadLibrary( 'user32.dll' ): succeeded
...initializing Raw Input
mouse: Raw Input initialized.
...calling LoadLibrary( 'imm32.dll' ): succeeded
...initializing Input Method Editor
------------------------------------
AllocRenderModel called from a different thread for 'particles/weapons/muzzle_flashes/arifle_light_3rdperson'
mouse: Failed to remove raw input device
...unloading Raw Input DLL
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...shutting down QGL
...unloading OpenGL DLL
...unloading Windows Terminal Server API DLL

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Shirley BEltran
 
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Joined: Wed Jul 26, 2006 4:14 pm

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