However, now that I've generated the fall forest, I get a CTD when I try to load with the mod active in the load order. I've checked and the saved version of the mod RIGHT before generating works just fine ingame. I load that (Working version) in the CK, open my region, click generate, wait the 10 minutes, save. Activate it in my load order, get to main menu. Click continue, it goes to load screen for about 1 second then CTD.
Does anyone have ANY clue what's causing this? I can't imagine why adding another generated region would do something like this... I'm not even loading INTO the worldspace with my save. The save is a random clean one from my legit playthrough. I've tried multiple saves on different characters, exact same result.
Any suggestions?
Alexander J. Velicky
EDIT: I've just tested redrawing the region at about half the size and it works ingame with the new objects just fine. I think the region got corrupt so I'm going to redraw it at full scale to see what happens.
EDIT2: I redrew the region in it's full size and generated again. It's CTD's again... It's like it doesn't like the amount or something, but it isn't even the biggest region I've done. (Pine forest was) I'm gonna keep screwing with it but if ANYONE has ANY suggestions, PLEASE tell me...
EDIT3: I generated a random large rectangle making sure not to touch or overlap any pre-existing regions and it still messes it up. It appears to be the size of this additional region? Does anyone know what's going on here!? This has brought my project to a grinding halt...
FIXED: Making my mod a master file fixed this issue. It has to do with the fact that the additional regions were making my esp file too big to be an esp.
