CTD: Would someone who has hired Raul test something please?

Post » Fri May 27, 2011 7:35 am

I seem able to get the game to CTD by using 'removallitems' (not using the optional container switch) when Raul has a certain item in his inventory. I get this with or without my own little .esp loaded.

Go into console.

Select Raul.

type "removeallitems" and hit enter.

Does the game CTD? If not, is his jumpsuit thingie still sticking around or is he naked?

If the game doesn't CTD, go into console again, click him, do "resurrect" (he will get his items back), and do "removeallitems" again. What's the thing act like?

If it seems to act right, try it a few times, see if you can make the game break with the 'removeallitems' command and no optional container specified afterward.

The way it is acting for me is. When I ran a script command which caused all of Raul's items to be moved to a container, the game did not CTD. But used without a designation container, in most cases it CTD'd the game. The few times it did not ctd the game, the jumpsuit remained in his inventory. The other items Raul has don't seem to break anything.
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Pumpkin
 
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Post » Fri May 27, 2011 7:12 am

I'm happy to do it for you Tarrant. I'll let you know what happens.



Edit:

This is what happened:

1. In all cases of "removeallitems," when there was no CTD, his jumpsuit stayed on his body while the items I gave him were removed.

2. I could do "removeallitems" with no specified container without CTD

3. If I tried to do "removeallitems" to one of the random containers in my shack (not a mod, just a shack I've claimed as my own), which I assume aren't REFs, I got a CTD.

4. I went into the NV.esm and found a safe with a REF and went to it and clicked on it, got that number, and then did "removeallitems" with that and got no CTD and all of the items I gave him went into the safe (his jumpsuit did not).

If you want me to do it again or something else with Raul I'm happy to do so or with one of the other humans. I have them all stored in a shack. I'm playing with them to see how the companions are working as I've made a new NPC companion and am getting a feel for how they work myself.

:) llama
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Lillian Cawfield
 
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Post » Fri May 27, 2011 3:46 pm

Innnnnnteresting, thanks!
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tannis
 
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