I meant thematically. That nod to Hermaous Mora is good, but what else? Someone else asked if they were a cultist, or a cult leader. Or maybe they become one?
The question here is, up to 50 is easy, so what do we have for beyond that? Once you hit "epic level perks", 51-81, these tend to be perks that focus more on thematics than on combat. Bribery, intimidation, etc. Give me a bit more context with what this character becomes, the lore behind them. Personality is less of a focus compared to skill.
Idk that is why I am asking.. Idk.. I am basing loosly on what Real Life Cultist would use in there practises
I might sort of being doing something similar. I'm a detective who is unfortunately easily influenced by the will of the daedra, intentionally or unintentionally depending on who it is, and I can only free myself by completing all the daedric quests. You may not be a daedra worshipper, but as a freelance cultist, you'll probably end up doing their bidding.
You probably do want be be a mage at the very least, since they study the most and magic actually is occult. Conjuration and destruction are a must. Due to your alter ego, illusion, and since you're probably manipulative use some frenzy spells. Restoration and/or alchemy is ok as a minor skill. You can either use alteration for mage armor if you want to go 'cloak and dagger' or get heavy armor, but IMO go alteration. Maybe sneak if you want take advatage of your dagger perks, it also contributes to your desire not to be seen - but if you do, also a minor skill.
I'm really wondering though, how do you define "better"?
He is still very much insane. This is a psychological concept of an Alter Ego. He is still just as dangerous but he is a lier. He tricks others into trusting him and when he hears something or see's something it sets his insanity off (Havent figured any Triggers yet that cause him to revert back to a Lunatic...)
Here's what I've got up to level 50:
http://skyrimcalculator.com/#138819
As for the build, I suggest a 3:4:3 ratio to Magica:Health:Stamina, though if you want to lean more mage-based, you could go 3:3:1 as well. Obviously, you'll want the Ritual stone. As for race, Dunmer makes most sense to me, as they have the most ties to necromancy, but I'm sure there's plenty of other lore-friendly options.
Hmm Dumner are my favorite and Morrowind has a very large ancestry in Necromancy from the time of Viviec (apparently Morrowind has become slightly more Civil in that approach )