If you like the idea / direction I'm moving in, but don't have any specific ideas or comments, still feel free to let me know. In the end I'm doing this because it is what I want in my New Vegas gaming experience, but I'm putting the time and effort into sharing it just to give something back to the community that I have appreciated so much -- knowing that anyone actually cares about these mods is encouragement for me to continue releasing them, rather than just keeping them to myself.
Note: Props to Darn for the some of the visual presentation of this post, as I admit to blatantly copying his style. Imitation is after all, the finest form of flattery.
Dark Uncle's "Currency Exchange Rates" v0.1 (Beta)
≈ Description:
This mod is part of a series designed to make different currencies actually meaningful within Fallout New Vegas. Other mods in the series will include special NPCs who provide different goods and services, who also value currencies differently based on the NPC (ie, you'll receive better prices/deals from an NCR faction NPC when paying with NCR Script). With vanilla Fallout New Vegas' method of currency exchange via the casinos, this would result in mostly meaningless trips to casinos to exchange monies back and forth.
The purpose of this mod is to change that, mostly by changing the act of currency exchange from a "loss-less" process to a "lossy" process -- in other words, those doing the currency exchange for you will actually expect some compensation for their trouble.
≈ General overview:
The initial implementation will simply modify the scripts that casino bankers use for alternate currency transactions. Normal vendors/merchants throughout New Vegas will still treat different currencies the same as they do now -- only NPCs added by other mods in this series will treat them differently.
While the change to casino bankers will make this mod incompatible with other mods that allow for easier exchange of large amounts and/or multi-denomination amounts, those capabilities will be integrated into this mod - hopefully eliminating the need for a separate mod.
≈ Exchange rates:
Exchange rates are based on the assumption that an NCR $100 bill is designed to be roughly equivalent in worth to 100 caps - even though its accepted value in the New Vegas area is only 40 caps. This is used to establish the generally accepted "base conversion rate" of 10 : 4. This conversion rate (for both NCR and Legion currencies) is what is represented by vendors/merchants accepting these currencies in transactions already - and that will not be changed by this mod.
As the "base" conversion rate that everyone accepts, it is... well, pretty poor - and heavily benefits the vendor, not the consumer (fitting with the complaints of the inhabitants of Sloan).
Casino bankers offer this "base" exchange rate when converting from currency to chips, but with a 10% exchange fee taken off the top.
However converting chips to currency, the casino will take their 10% exchange fee, and then exchange the remainder at the terrible rate of 6 : 10.
≈ Exchange example:
Converting $500 NCR to chips, and back to NCR script...
First transaction:
- step 1: casino takes 10% ($50)
- step 2: casino exchanges remainder at 10 : 4
- step 3: banker pays out 180 chips
(vanilla game: $500 NCR = 200 chips)
Second transaction:
- step 1: casino takes 10% exchange fee (18 chips)
- step 2: casino exchanges remainder at 6 : 10
- step 3: banker pays out $270 NCR script
(vanilla game: 180 chips = $450 NCR)
So gambling with alternate currencies will only be a little bit different in you eventually change your chips to caps, but using the casino for chips/caps to alternate currency exchange will be expensive. Even converting from NCR/Legion currency to caps, you'd be better off using your alternate currency to pay a generic vendor/merchant (same exchange rate, but no 10% fee).
≈ Future plans:
While the initial release will only impact the casino bankers, the plan in a subsequent release is to also introduce a money changer NPC. Compared to a casino:
- the money changer will still charge a 10% exchange fee
- the money changer will give more favorable exchange rates than either casinos or generic vendors/merchants
- the money changer's exchange rates will fluxuate slightly from day to day
- the money changer will have limited quantity of different currencies on hand (rather than the unlimited funds the casinos have)
≈ The rarity and value of alternate currencies:
In an attempt to keep some balance, this mod will also slightly decrease the chances of alternate currencies dropping as loot within the game.
Since you still have the ability to use alternate currencies at 10 : 4 with generic vendors/merchants, the changes here really don't do much to decrease the value of alternate currency. Finding a $100 NCR bill on a dead powder ganger, is still not that different than finding 40 caps on him. On the other hand, as other mods in this series add NPCs who will value alternate currencies well above the 10 : 4 rate, the value of alternate currencies will actually increase. Since my intent is to have this mod be the central mod for the series, and there not really being any reason (as far as I can tell) to run this mod without at least intending to run other mods in the series as they are released... this seems like the appropriate central place to make this change.
≈ Download:
(not available for download yet -- beta expected to be available on the Nexus soon)
