Custom Boss strength issue.

Post » Thu Jun 21, 2012 7:13 am

I'm currently making a dungeon mod and the head boss is so easy to kill. He is set on very hard and it takes me only two hits to kill him. I'm level 20 in game and he just die's so easily. Can someone please help me with this problem. Also In the base data tab everything seems to be checked except for use base data and use stats. I've tried to copy another boss from the creation kit and just rename him but he still dies in two hits. I would really appreciate your help. Whatever you come up with will be awesome, but keep in mind that I need to name him.
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Kelsey Anna Farley
 
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Post » Thu Jun 21, 2012 10:33 am

There are two types of NPC's, leveledActors and just normal Actors (I dont have CK in front of me for the correct terms). Leveled Actors will set their level relative to the player when they first enter that zone (side note, if you're using or copying an existing zone, they are linked). Normal actors have their levels set to an absolute value.

You may be adding a normal low level actor.

In the CK render window, and leveledActor looks like a color "M" with an arrow sticking out from it (to show direction it's facing). A normal actor will render what the npc looks like. leveledActors dont render in CK cause their style, armor, etc changes depending on their level (a lvl 50 falmer looks more fierce than a lvl 6 falmer, the names are also different)
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TASTY TRACY
 
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